Player Matchup

Ymir
Ymir
DefierofFate
Ymir
Level 107
God Stats
5W - 2L
1,499 SR
Queue Stats
15W - 17L
1,378 Elo+
Party 4
Medusa
Medusa
Smoothayy
Medusa
Level 77
God Stats
12W - 11L
1,474 SR
Queue Stats
36W - 39L
1,480 Elo+
Party 3
Vamana
Vamana
Thraiyne
Vamana
Level 159
God Stats
6W - 2L
1,296 SR
Queue Stats
103W - 96L
1,558 Elo+
Party 4
Baron Samedi
Baron Samedi
elShafto69
Baron Samedi
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,499 Elo+
Party 3
Arachne
Arachne
wet_waters69
Arachne
Level 69
God Stats
16W - 25L
1,534 SR
Queue Stats
42W - 48L
1,496 Elo+
Party 3
Team Averages
Level 105
1,461 SR
1,482 Elo+

VS

Team Averages
Level 86
1,500 SR
1,484 Elo+
He Bo
He Bo
CerGinge
He Bo
Level 148
God Stats
2W - 2L
1,465 SR
Queue Stats
403W - 374L
1,536 Elo+
Solo
Horus
Horus
HiroKairu
Horus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 181L
1,496 Elo+
Party 2
King Arthur
King Arthur
Javalex343
King Arthur
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 177L
1,524 Elo+
Party 1
Chang'e
Chang'e
McSwihz
Chang'e
Level 17
God Stats
1W - 3L
1,849 SR
Queue Stats
32W - 38L
1,348 Elo+
Party 2
Jing Wei
Jing Wei
WhifyPaprika58
Jing Wei
Level 49
God Stats
0W - 3L
1,187 SR
Queue Stats
297W - 312L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 13
10,466
551
8,689
22,471
22,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
Smoothayy
Medusa
17
8 / 2 / 7
11,073
583
18,434
12,252
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Vamana
Thraiyne
Vamana
18
8 / 2 / 3
12,113
638
24,313
19,172
24,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
elShafto69
Baron Samedi
16
2 / 2 / 5
9,767
514
9,803
8,446
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
wet_waters69
Arachne
15
4 / 3 / 4
9,134
481
3,447
12,530
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CerGinge
He Bo
15
4 / 2 / 3
9,772
514
9,957
10,542
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
HiroKairu
Horus
13
2 / 7 / 6
8,615
453
6,134
17,280
17,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Javalex343
King Arthur
15
2 / 7 / 0
9,622
506
10,447
26,743
26,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
McSwihz
Chang'e
15
2 / 3 / 2
8,654
455
9,951
16,025
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
16
2 / 6 / 4
9,359
493
8,214
14,705
4,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
25
Kills
12
12
Deaths
25
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
CerGinge
He Bo
4
2
3
2.75
W
3
3
13
3.17
L
Horus
HiroKairu
Horus
2
7
6
0.71
L
King Arthur
Javalex343
King Arthur
2
7
0
0.29
L
Chang'e
McSwihz
Chang'e
2
3
2
1
W
Medusa
Smoothayy
Medusa
8
2
7
5.75
W
Vamana
Thraiyne
Vamana
8
2
3
4.75
L
Jing Wei
2
6
4
0.67
W
Baron Samedi
elShafto69
Baron Samedi
2
2
5
2.25
W
Arachne
wet_waters69
Arachne
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,686
Damage
44,703
74,871
Taken
85,295
60,089
Mitigated
57,741
25,528
Healing
26,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CerGinge
He Bo
9,957
269
0
4,622
10,542
3,466
0
1,842
8,657
71,719
1,161
W
8,689
1,581
0
4,502
22,471
22,705
99
7,059
15,412
31,042
2,054
L
Horus
HiroKairu
Horus
6,134
2,264
660
3,496
17,280
17,244
0
5,380
11,707
0
23,255
L
King Arthur
Javalex343
King Arthur
10,447
1,540
0
6,255
26,743
26,478
0
1,314
23,967
315
76,283
L
Chang'e
McSwihz
Chang'e
9,951
1,290
897
7,386
16,025
5,572
0
6,729
9,251
55,637
0
W
Medusa
Smoothayy
Medusa
18,434
6,047
426
5,461
12,252
4,356
2,787
3,761
8,491
0
87,090
W
Vamana
Thraiyne
Vamana
24,313
8,964
0
7,324
19,172
24,536
0
2,180
16,992
216
103,771
L
Jing Wei
8,214
6,150
0
2,690
14,705
4,981
513
2,641
12,018
0
66,614
W
Baron Samedi
elShafto69
Baron Samedi
9,803
696
2,284
2,427
8,446
3,708
341
3,683
4,763
62,454
1,001
W
Arachne
wet_waters69
Arachne
3,447
2,291
0
3,104
12,530
4,784
70
3,565
8,965
0
41,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,553
Gold Earned
46,022
490
Minions Killed
505
0
Camps Cleared
0
1,835,350
Distance Traveled
1,900,261
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,772
514
126
7
0
421,136
1
W
Ymir
10,466
551
26
1
0
357,067
3
L
Horus
8,615
453
24
1
0
390,471
0
L
King Arthur
9,622
506
131
7
0
350,098
1
L
Chang'e
8,654
455
101
5
0
384,802
0
W
Medusa
11,073
583
136
7
0
389,806
5
W
Vamana
12,113
638
162
9
0
370,120
0
L
Jing Wei
9,359
493
123
6
0
353,754
0
W
Baron Samedi
9,767
514
102
5
0
364,406
9
W
Arachne
9,134
481
64
3
0
353,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role