Player Matchup

Amaterasu
Amaterasu
Diamond V
 
Amaterasu
Diamond V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Diamond IV
JaguarXC
Bakasura
Diamond IV
Level 208
God Stats
4W - 3L
1,642 SR
Queue Stats
418W - 378L
2,118 MMR
Party 1
Neith
Neith
Platinum I
Jxstt
Neith
Platinum I
Level 109
God Stats
4W - 2L
1,762 SR
Queue Stats
83W - 70L
2,114 MMR
Solo
Sobek
Sobek
Diamond IV
PleasureH0le
Sobek
Diamond IV
Level 155
God Stats
7W - 1L
1,665 SR
Queue Stats
328W - 323L
2,083 MMR
Solo
Discordia
Discordia
Diamond III
Wiegisilllam
Discordia
Diamond III
Level 69
God Stats
55W - 69L
1,537 SR
Queue Stats
288W - 271L
2,162 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,621 SR
1,995 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,607 SR
2,113 MMR
Chaac
Chaac
Platinum I
AgentZ101
Chaac
Platinum I
Level 157
God Stats
0W - 1L
1,757 SR
Queue Stats
50W - 37L
2,025 MMR
Solo
Sylvanus
Sylvanus
Platinum I
Críminal
Sylvanus
Platinum I
Level 127
God Stats
1W - 2L
1,753 SR
Queue Stats
59W - 42L
2,074 MMR
Party 3
Thor
Thor
Platinum I
Mrdefense22
Thor
Platinum I
Level 65
God Stats
1W - 2L
1,549 SR
Queue Stats
169W - 153L
1,960 MMR
Party 3
Persephone
Persephone
Diamond III
chillyb
Persephone
Diamond III
Level 69
God Stats
1W - 3L
1,405 SR
Queue Stats
75W - 64L
2,280 MMR
Party 2
Ishtar
Ishtar
Diamond V
moomGoobamm0
Ishtar
Diamond V
Level 157
God Stats
10W - 13L
1,571 SR
Queue Stats
68W - 60L
2,228 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
2 / 1 / 1
10,122
633
9,497
14,654
10,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bakasura
JaguarXC
Bakasura
17
8 / 1 / 1
10,133
633
9,954
12,566
7,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Jxstt
Neith
16
0 / 2 / 5
9,497
594
5,894
9,179
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 9
8,851
553
3,703
11,909
9,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Wiegisilllam
Discordia
17
5 / 0 / 5
10,223
639
10,967
7,212
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KumbhakarnaMedusaChang'eKuzenbo

VS

Bans
FreyaCharybdisDa JiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AgentZ101
Chaac
14
1 / 3 / 0
8,362
523
8,056
15,978
12,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Críminal
Sylvanus
11
0 / 6 / 4
7,059
441
5,928
15,054
9,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 3
7,335
458
4,121
12,840
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Persephone
chillyb
Persephone
14
0 / 2 / 0
8,195
512
2,973
7,625
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
15
4 / 2 / 0
9,797
612
6,525
9,395
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
16
Kills
5
5
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
1
1
2.5
L
Chaac
AgentZ101
Chaac
1
3
0
0.33
L
Sylvanus
Críminal
Sylvanus
0
6
4
0.33
W
Bakasura
JaguarXC
Bakasura
8
1
1
8.5
W
Neith
Jxstt
Neith
0
2
5
1.25
L
0
3
3
0.5
W
1
1
9
5.5
W
Discordia
Wiegisilllam
Discordia
5
0
5
7.5
L
Persephone
chillyb
Persephone
0
2
0
0
L
Ishtar
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,015
Damage
27,603
55,520
Taken
60,892
32,001
Mitigated
30,491
23,087
Healing
19,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
9,497
3,597
0
7,078
14,654
10,215
583
964
13,690
0
86,609
L
Chaac
AgentZ101
Chaac
8,056
1,093
0
5,750
15,978
12,348
0
1,818
13,203
1,907
59,048
L
Sylvanus
Críminal
Sylvanus
5,928
1,809
468
1,851
15,054
9,575
16
5,411
8,377
25,862
10,489
W
Bakasura
JaguarXC
Bakasura
9,954
6,444
0
6,105
12,566
7,028
127
1,653
10,913
0
70,595
W
Neith
Jxstt
Neith
5,894
1,433
0
3,910
9,179
3,060
39
1,536
7,643
0
76,219
L
4,121
481
0
5,551
12,840
3,732
0
2,407
9,608
0
52,703
W
3,703
362
0
4,490
11,909
9,200
34
3,002
8,863
21,447
499
W
Discordia
Wiegisilllam
Discordia
10,967
687
0
1,504
7,212
2,498
0
3,241
3,811
83,094
0
L
Persephone
chillyb
Persephone
2,973
122
0
1,847
7,625
1,873
0
3,184
3,595
56,698
0
L
Ishtar
6,525
3,666
0
4,153
9,395
2,963
590
897
8,035
0
66,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,826
Gold Earned
40,748
607
Minions Killed
509
0
Camps Cleared
0
1,712,469
Distance Traveled
1,609,371
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,122
633
136
9
0
330,518
6
L
Chaac
8,362
523
110
7
0
302,115
2
L
Sylvanus
7,059
441
56
4
0
322,780
2
W
Bakasura
10,133
633
128
8
0
420,636
0
W
Neith
9,497
594
144
9
0
280,409
7
L
Thor
7,335
458
96
6
0
345,036
3
W
Sobek
8,851
553
39
2
0
360,994
9
W
Discordia
10,223
639
160
10
0
319,912
2
L
Persephone
8,195
512
121
8
0
335,117
6
L
Ishtar
9,797
612
126
8
0
304,323
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role