Player Matchup

Sun Wukong
Sun Wukong
Alikzikzz
Sun Wukong
Level 62
God Stats
3W - 1L
1,774 SR
Queue Stats
120W - 92L
1,590 Elo+
Solo
Ra
Ra
AreolaLicker
Ra
Level 146
God Stats
19W - 25L
1,497 SR
Queue Stats
137W - 147L
1,524 Elo+
Party 2
Ymir
Ymir
bigppzues
Ymir
Level 128
God Stats
2W - 1L
1,492 SR
Queue Stats
157W - 152L
1,538 Elo+
Party 2
Maui
Maui
dROIDtoo
Maui
Level 141
God Stats
3W - 2L
1,576 SR
Queue Stats
186W - 197L
1,472 Elo+
Party 3
Danzaburou
Danzaburou
macsnakwrap
Danzaburou
Level 118
God Stats
21W - 21L
1,532 SR
Queue Stats
135W - 152L
1,513 Elo+
Party 3
Team Averages
Level 119
1,574 SR
1,528 Elo+

VS

Team Averages
Level 138
1,576 SR
1,479 Elo+
Ymir
Ymir
AdrianFlame
Ymir
Level 113
God Stats
5W - 4L
1,678 SR
Queue Stats
273W - 251L
1,568 Elo+
Solo
Neith
Neith
FuNKyFoXy
Neith
Level 103
God Stats
12W - 14L
1,529 SR
Queue Stats
276W - 253L
1,563 Elo+
Solo
Awilix
Awilix
Reel her in
Awilix
Level 173
God Stats
1W - 2L
1,469 SR
Queue Stats
64W - 99L
1,410 Elo+
Party 1
Medusa
Medusa
SaintsAsunder406
Medusa
Level 156
God Stats
1W - 4L
1,333 SR
Queue Stats
255W - 250L
1,445 Elo+
Solo
Tiamat
Tiamat
Scat Eating
Tiamat
Level 146
God Stats
2W - 1L
1,870 SR
Queue Stats
264W - 373L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alikzikzz
Sun Wukong
11
2 / 1 / 0
6,088
676
4,041
7,320
3,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 0 / 2
5,850
650
2,687
4,407
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
3 / 0 / 4
5,689
632
2,157
4,078
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
9
1 / 2 / 4
5,717
635
3,651
7,646
5,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
macsnakwrap
Danzaburou
10
5 / 1 / 2
6,196
688
7,898
6,062
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
4,884
543
3,993
8,778
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
FuNKyFoXy
Neith
10
0 / 3 / 0
5,186
576
3,367
5,202
1,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
6
0 / 1 / 0
4,061
451
487
3,262
930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 1
5,267
585
4,377
6,413
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
9
1 / 2 / 0
5,068
563
3,131
6,412
3,327
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
4
4
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Sun Wukong
Alikzikzz
Sun Wukong
2
1
0
2
W
1
0
2
2
L
Neith
FuNKyFoXy
Neith
0
3
0
0
L
Awilix
0
1
0
0
L
2
3
1
0.83
L
Tiamat
1
2
0
0.5
W
Ymir
3
0
4
5
W
Maui
1
2
4
1.5
W
Danzaburou
macsnakwrap
Danzaburou
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,434
Damage
15,355
29,513
Taken
30,067
15,187
Mitigated
13,451
11,437
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,993
1,008
0
1,275
8,778
5,723
0
2,044
6,734
15,770
0
W
Sun Wukong
Alikzikzz
Sun Wukong
4,041
1,096
0
2,428
7,320
3,830
0
2,746
4,439
0
40,168
W
2,687
306
108
1,823
4,407
1,436
0
0
4,407
40,825
1,432
L
Neith
FuNKyFoXy
Neith
3,367
1,020
0
1,130
5,202
1,456
0
3,124
2,036
0
34,815
L
Awilix
487
198
0
498
3,262
930
0
546
2,716
0
15,124
L
4,377
1,484
0
944
6,413
2,015
0
2,056
4,357
0
26,348
L
Tiamat
3,131
179
0
2,068
6,412
3,327
0
426
5,986
25,124
209
W
Ymir
2,157
593
0
2,171
4,078
1,818
0
673
3,405
31,401
1,010
W
Maui
3,651
1,025
0
1,823
7,646
5,683
0
1,260
6,386
16,045
845
W
Danzaburou
macsnakwrap
Danzaburou
7,898
3,189
0
3,084
6,062
2,420
0
2,153
3,909
0
43,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,540
Gold Earned
24,466
339
Minions Killed
219
0
Camps Cleared
0
928,794
Distance Traveled
867,458
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,884
543
27
3
0
188,943
0
W
Sun Wukong
6,088
676
80
9
0
182,052
2
W
Ra
5,850
650
90
10
0
181,467
0
L
Neith
5,186
576
61
7
0
162,436
2
L
Awilix
4,061
451
43
5
0
161,262
0
L
Medusa
5,267
585
35
4
0
176,321
0
L
Tiamat
5,068
563
53
6
0
178,496
0
W
Ymir
5,689
632
69
8
0
212,521
0
W
Maui
5,717
635
30
3
0
181,429
0
W
Danzaburou
6,196
688
70
8
0
171,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role