Player Matchup

Da Ji
Da Ji
Silver III
I AlphaWolf21 I
Da Ji
Silver III
Level 173
God Stats
0W - 1L
1,955 SR
Queue Stats
5W - 5L
1,566 MMR
Solo
Eset
Eset
Bronze III
JaisunXO
Eset
Bronze III
Level 171
God Stats
0W - 1L
1,703 SR
Queue Stats
1W - 1L
1,538 MMR
Solo
Medusa
Medusa
Gold II
MerumMerum
Medusa
Gold II
Level 109
God Stats
6W - 6L
1,592 SR
Queue Stats
78W - 78L
1,544 MMR
Party 1
Tyr
Tyr
Gold I
SoiledVirgin
Tyr
Gold I
Level 144
God Stats
1W - 1L
2,014 SR
Queue Stats
58W - 52L
1,580 MMR
Solo
Ares
Ares
Gold I
xLucifermorning
Ares
Gold I
Level 157
God Stats
0W - 1L
1,493 SR
Queue Stats
89W - 88L
1,558 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,751 SR
1,557 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,663 SR
1,579 MMR
Sylvanus
Sylvanus
Gold V
EzerIsaac
Sylvanus
Gold V
Level 149
God Stats
5W - 4L
1,653 SR
Queue Stats
22W - 16L
1,548 MMR
Party 2
Yu Huang
Yu Huang
Gold V
FatNSquishy
Yu Huang
Gold V
Level 155
God Stats
4W - 1L
1,699 SR
Queue Stats
30W - 22L
1,671 MMR
Party 3
Loki
Loki
Silver IV
ImTheBestUllr
Loki
Silver IV
Level 169
God Stats
1W - 2L
1,568 SR
Queue Stats
25W - 21L
1,453 MMR
Party 3
Cerberus
Cerberus
Gold I
Zachmaul
Cerberus
Gold I
Level 158
God Stats
7W - 3L
1,768 SR
Queue Stats
188W - 183L
1,538 MMR
Solo
Cupid
Cupid
Gold IV
rulo4047
Cupid
Gold IV
Level 145
God Stats
8W - 4L
1,626 SR
Queue Stats
22W - 12L
1,686 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
5,828
583
3,692
7,464
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
12
1 / 1 / 0
6,301
630
3,381
4,192
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
MerumMerum
Medusa
8
1 / 4 / 1
5,119
512
4,408
6,801
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

9
1 / 8 / 0
5,597
560
3,910
9,836
5,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 2
5,395
540
3,116
9,836
5,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
BacchusChang'eAo KuangAthena

VS

Bans
MulanThorCthulhuAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EzerIsaac
Sylvanus
11
3 / 2 / 3
5,565
557
4,375
6,156
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
FatNSquishy
Yu Huang
12
1 / 1 / 1
6,511
651
2,648
4,022
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 0 / 2
5,949
595
2,465
6,547
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Zachmaul
Cerberus
12
6 / 2 / 3
7,366
737
6,544
10,005
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cupid
rulo4047
Cupid
11
3 / 0 / 4
6,214
621
6,428
5,554
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
16
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
EzerIsaac
Sylvanus
3
2
3
2.25
W
Yu Huang
FatNSquishy
Yu Huang
1
1
1
1.5
L
2
1
1
2.5
W
3
0
2
4
L
Eset
1
1
0
1
L
Medusa
MerumMerum
Medusa
1
4
1
0.38
L
1
8
0
0.13
W
Cerberus
Zachmaul
Cerberus
6
2
3
3.75
W
Cupid
rulo4047
Cupid
3
0
4
5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,507
Damage
22,460
38,129
Taken
32,284
16,650
Mitigated
12,565
8,526
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
EzerIsaac
Sylvanus
4,375
1,497
480
1,367
6,156
3,903
111
1,309
4,847
21,707
5,988
W
Yu Huang
FatNSquishy
Yu Huang
2,648
191
0
1,654
4,022
1,027
0
1,800
2,048
46,930
398
L
3,692
905
0
4,378
7,464
2,390
0
1,517
5,879
0
37,753
W
2,465
480
0
3,523
6,547
1,713
0
1,498
4,921
0
40,245
L
Eset
3,381
305
0
744
4,192
1,057
0
2,036
2,156
47,308
0
L
Medusa
MerumMerum
Medusa
4,408
1,200
0
270
6,801
1,908
0
1,611
5,190
0
28,877
L
3,910
589
0
732
9,836
5,390
0
4,921
4,239
0
24,380
W
Cerberus
Zachmaul
Cerberus
6,544
498
0
4,569
10,005
4,085
0
0
10,005
40,538
2,990
W
Cupid
rulo4047
Cupid
6,428
4,014
336
2,574
5,554
1,837
153
1,588
3,966
0
41,604
L
3,116
180
0
2,402
9,836
5,905
0
2,234
7,602
18,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,240
Gold Earned
31,605
313
Minions Killed
418
0
Camps Cleared
0
1,077,097
Distance Traveled
1,071,593
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,565
557
36
4
0
202,621
2
W
Yu Huang
6,511
651
105
11
0
209,973
3
L
Da Ji
5,828
583
76
8
0
230,674
0
W
Loki
5,949
595
75
8
0
263,660
0
L
Eset
6,301
630
109
11
0
234,029
4
L
Medusa
5,119
512
57
6
0
212,964
0
L
Tyr
5,597
560
44
4
0
174,469
0
W
Cerberus
7,366
737
122
12
0
189,550
2
W
Cupid
6,214
621
80
8
0
205,789
0
L
Ares
5,395
540
27
3
0
224,961
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role