Player Matchup

Hel
Hel
AshenElaina
Hel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 210L
1,607 Elo+
Party 1
Osiris
Osiris
GaelBMF
Osiris
Level 107
God Stats
3W - 3L
1,599 SR
Queue Stats
419W - 391L
1,576 Elo+
Party 1
Ix Chel
Ix Chel
IcyQaisy
Ix Chel
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 64L
1,575 Elo+
Solo
Danzaburou
Danzaburou
KyloBMF
Danzaburou
Level 111
God Stats
1W - 3L
1,733 SR
Queue Stats
116W - 117L
1,590 Elo+
Party 1
Da Ji
Da Ji
LosOneTheGod
Da Ji
Level 170
God Stats
23W - 11L
1,665 SR
Queue Stats
62W - 46L
1,617 Elo+
Solo
Team Averages
Level 131
1,599 SR
1,593 Elo+

VS

Team Averages
Level 170
1,508 SR
1,568 Elo+
Neith
Neith
Celebrasdir
Neith
Level 145
God Stats
14W - 16L
1,560 SR
Queue Stats
217W - 188L
1,553 Elo+
Party 2
Medusa
Medusa
CypherAl
Medusa
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 36L
1,633 Elo+
Solo
Ao Kuang
Ao Kuang
JNICH
Ao Kuang
Level 142
God Stats
4W - 3L
1,696 SR
Queue Stats
264W - 217L
1,555 Elo+
Party 2
Maui
Maui
TheHaramboi69
Maui
Level 250
God Stats
7W - 11L
1,494 SR
Queue Stats
461W - 443L
1,553 Elo+
Solo
Ne Zha
Ne Zha
sgtshamrock122
Ne Zha
Level 154
God Stats
2W - 7L
1,290 SR
Queue Stats
196W - 173L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,575
458
1,426
7,799
2,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
GaelBMF
Osiris
9
0 / 5 / 0
4,994
499
4,314
12,017
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
IcyQaisy
Ix Chel
9
1 / 5 / 3
5,195
520
5,839
6,397
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
KyloBMF
Danzaburou
9
1 / 5 / 0
4,931
493
4,841
9,216
2,896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
3 / 1 / 1
5,927
593
5,024
8,902
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
6,560
656
7,283
5,222
1,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
CypherAl
Medusa
12
4 / 1 / 1
6,564
656
6,374
7,423
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
JNICH
Ao Kuang
11
6 / 2 / 2
6,356
636
4,979
5,833
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 0 / 4
7,449
745
7,196
7,728
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
4 / 1 / 9
6,110
611
7,839
8,714
3,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
21
21
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
4
1
7
7.5
W
Medusa
CypherAl
Medusa
4
1
1
4.5
L
Osiris
GaelBMF
Osiris
0
5
0
0
L
Ix Chel
IcyQaisy
Ix Chel
1
5
3
0.5
W
Ao Kuang
JNICH
Ao Kuang
6
2
2
3.5
L
Danzaburou
KyloBMF
Danzaburou
1
5
0
0.2
L
3
1
1
3.5
W
3
0
4
5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,444
Damage
33,671
44,331
Taken
34,920
16,825
Mitigated
12,361
13,230
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,426
251
1,260
1,594
7,799
2,947
0
689
7,110
10,074
0
W
7,283
2,002
0
1,647
5,222
1,456
0
1,021
4,151
0
43,548
W
Medusa
CypherAl
Medusa
6,374
3,340
0
1,230
7,423
2,126
0
3,101
3,892
0
50,333
L
Osiris
GaelBMF
Osiris
4,314
1,282
0
2,570
12,017
6,457
0
7,476
4,541
0
28,422
L
Ix Chel
IcyQaisy
Ix Chel
5,839
964
233
909
6,397
1,724
0
535
5,862
23,751
2,071
W
Ao Kuang
JNICH
Ao Kuang
4,979
417
0
3,362
5,833
1,584
0
610
5,171
36,316
0
L
Danzaburou
KyloBMF
Danzaburou
4,841
3,182
0
2,766
9,216
2,896
0
1,249
7,967
0
38,536
L
5,024
980
0
3,898
8,902
2,801
0
1,692
7,210
0
34,831
W
7,196
2,741
0
3,764
7,728
3,675
0
105
7,623
49,618
9,034
W
7,839
3,039
0
2,190
8,714
3,520
0
1,922
6,756
0
25,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,622
Gold Earned
33,039
244
Minions Killed
389
0
Camps Cleared
0
921,638
Distance Traveled
1,059,553
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,575
458
11
1
0
178,314
0
W
Neith
6,560
656
92
9
0
200,986
0
W
Medusa
6,564
656
80
8
0
206,445
1
L
Osiris
4,994
499
58
6
0
179,726
1
L
Ix Chel
5,195
520
47
5
0
150,507
2
W
Ao Kuang
6,356
636
66
7
0
241,156
0
L
Danzaburou
4,931
493
60
6
0
185,933
1
L
Da Ji
5,927
593
68
7
0
227,158
4
W
Maui
7,449
745
114
11
0
186,641
0
W
Ne Zha
6,110
611
37
4
0
224,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role