Player Matchup

Janus
Janus
ChevyGalaviz
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,350 Elo+
Party 2
Cthulhu
Cthulhu
FatP33NGod
Cthulhu
Level 50
God Stats
52W - 48L
1,554 SR
Queue Stats
164W - 166L
1,413 Elo+
Party 2
Nike
Nike
SlaveOfTheSouth
Nike
Level 65
God Stats
16W - 20L
1,443 SR
Queue Stats
152W - 155L
1,393 Elo+
Party 2
Medusa
Medusa
Tatro83
Medusa
Level 65
God Stats
23W - 22L
1,506 SR
Queue Stats
167W - 191L
1,388 Elo+
Solo
Pele
Pele
WyvernS95
Pele
Level 29
God Stats
2W - 7L
1,097 SR
Queue Stats
32W - 43L
1,301 Elo+
Party 2
Team Averages
Level 45
1,420 SR
1,369 Elo+

VS

Team Averages
Level 89
1,556 SR
1,442 Elo+
Chernobog
Chernobog
ChristopherxBro
Chernobog
Level 63
God Stats
89W - 98L
1,483 SR
Queue Stats
244W - 265L
1,392 Elo+
Solo
Ares
Ares
Elder Shogun
Ares
Level 105
God Stats
3W - 5L
1,336 SR
Queue Stats
29W - 29L
1,424 Elo+
Party 1
Discordia
Discordia
Stealthy Hands
Discordia
Level 111
God Stats
1W - 0L
1,422 SR
Queue Stats
9W - 6L
1,568 Elo+
Party 1
Thanatos
Thanatos
unfaz3don3
Thanatos
Level 60
God Stats
3W - 0L
1,831 SR
Queue Stats
21W - 18L
1,484 Elo+
Party 1
Surtr
Surtr
x718x Massacre
Surtr
Level 107
God Stats
1W - 0L
1,710 SR
Queue Stats
36W - 35L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
6,614
509
4,062
8,646
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FatP33NGod
Cthulhu
14
9 / 0 / 0
8,917
686
13,715
12,164
7,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 0 / 5
7,182
552
5,781
10,566
7,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
Tatro83
Medusa
6
0 / 2 / 1
4,994
384
1,679
3,340
893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Pele
11
2 / 3 / 4
6,600
508
5,375
9,983
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChristopherxBro
Chernobog
12
2 / 2 / 2
7,155
550
4,262
7,809
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 5
6,980
537
9,846
11,728
9,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Discordia
Stealthy Hands
Discordia
12
3 / 2 / 3
7,115
547
6,840
6,511
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
unfaz3don3
Thanatos
12
3 / 3 / 1
6,529
502
3,571
12,209
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 1
6,421
494
6,791
12,655
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
13
Kills
13
13
Deaths
13
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Chernobog
ChristopherxBro
Chernobog
2
2
2
1.5
W
3
2
5
2.75
L
Cthulhu
FatP33NGod
Cthulhu
9
0
0
9
L
2
0
5
4.5
W
Discordia
Stealthy Hands
Discordia
3
2
3
2.25
L
Medusa
Tatro83
Medusa
0
2
1
0.25
L
Pele
2
3
4
1.33
W
Thanatos
unfaz3don3
Thanatos
3
3
1
1.17
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,612
Damage
31,310
44,699
Taken
50,912
20,986
Mitigated
27,871
11,089
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,062
383
0
728
8,646
2,573
0
5,438
3,147
32,114
1,710
W
Chernobog
ChristopherxBro
Chernobog
4,262
2,244
0
2,816
7,809
2,830
0
593
7,216
0
53,182
W
9,846
193
0
3,075
11,728
9,280
0
3,296
8,268
27,006
798
L
Cthulhu
FatP33NGod
Cthulhu
13,715
1,642
242
5,123
12,164
7,072
0
2,821
8,740
58,622
3,445
L
5,781
484
0
2,466
10,566
7,342
167
3,371
7,158
0
31,752
W
Discordia
Stealthy Hands
Discordia
6,840
253
0
0
6,511
1,985
12
2,859
3,572
39,081
0
L
Medusa
Tatro83
Medusa
1,679
574
0
796
3,340
893
0
1,526
1,814
0
16,083
L
Pele
5,375
1,235
0
1,734
9,983
3,106
0
3,912
5,998
0
37,742
W
Thanatos
unfaz3don3
Thanatos
3,571
313
0
6,084
12,209
4,441
0
3,576
8,501
0
49,194
W
6,791
1,439
0
3,476
12,655
9,335
0
6,323
6,332
814
37,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,307
Gold Earned
34,200
305
Minions Killed
325
0
Camps Cleared
0
1,180,679
Distance Traveled
1,366,587
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,614
509
67
5
0
229,319
4
W
Chernobog
7,155
550
93
7
0
271,931
0
W
Ares
6,980
537
26
2
0
278,466
6
L
Cthulhu
8,917
686
104
8
0
275,447
2
L
Nike
7,182
552
43
3
0
272,034
0
W
Discordia
7,115
547
78
6
0
260,265
0
L
Medusa
4,994
384
36
3
0
113,125
0
L
Pele
6,600
508
55
4
0
290,754
0
W
Thanatos
6,529
502
69
5
0
307,298
0
W
Surtr
6,421
494
59
5
0
248,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role