Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
DShadoh
Susano
Level 163
God Stats
2W - 1L
1,355 SR
Queue Stats
24W - 12L
1,746 Elo+
Party 1
The Morrigan
The Morrigan
Fμry
The Morrigan
Level 159
God Stats
6W - 4L
1,655 SR
Queue Stats
155W - 94L
1,659 Elo+
Party 1
Kukulkan
Kukulkan
LECHATSURLEKRAK
Kukulkan
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,493 Elo+
Party 1
Team Averages
Level 162
1,502 SR
1,580 Elo+

VS

Team Averages
Level 147
1,476 SR
1,552 Elo+
Neith
Neith
Celebrasdir
Neith
Level 145
God Stats
14W - 16L
1,579 SR
Queue Stats
217W - 188L
1,561 Elo+
Party 2
Tiamat
Tiamat
JNICH
Tiamat
Level 142
God Stats
1W - 2L
1,470 SR
Queue Stats
264W - 217L
1,564 Elo+
Party 2
Yemoja
Yemoja
Mèlèkai
Yemoja
Level 155
God Stats
0W - 1L
1,300 SR
Queue Stats
163W - 143L
1,540 Elo+
Solo
Arachne
Arachne
SimC666
Arachne
Level 141
God Stats
12W - 7L
1,696 SR
Queue Stats
275W - 265L
1,544 Elo+
Solo
Ne Zha
Ne Zha
sgtshamrock122
Ne Zha
Level 154
God Stats
2W - 7L
1,337 SR
Queue Stats
196W - 173L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 2 / 1
6,120
612
5,531
6,208
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Achilles
 
Achilles
8
2 / 1 / 1
5,392
539
3,985
5,821
4,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Susano
DShadoh
Susano
12
7 / 3 / 1
6,753
675
7,579
7,650
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Morrigan
Fμry
The Morrigan
11
3 / 1 / 3
6,840
684
5,851
4,793
1,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
11
0 / 1 / 2
5,997
600
1,151
4,466
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,648
565
4,086
5,252
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tiamat
JNICH
Tiamat
11
1 / 2 / 2
5,649
565
2,858
4,910
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Yemoja
Mèlèkai
Yemoja
8
0 / 5 / 1
4,833
483
1,844
7,688
4,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
SimC666
Arachne
11
6 / 2 / 0
6,433
643
4,559
7,951
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 4 / 4
5,358
536
2,736
8,571
3,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
14
Kills
8
8
Deaths
14
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
2
1
1.25
W
Achilles
 
Achilles
2
1
1
2.5
L
0
1
3
1.5
W
Susano
DShadoh
Susano
7
3
1
2.5
W
The Morrigan
Fμry
The Morrigan
3
1
3
4.5
L
Tiamat
JNICH
Tiamat
1
2
2
1
W
Kukulkan
0
1
2
1
L
Yemoja
Mèlèkai
Yemoja
0
5
1
0.1
L
Arachne
SimC666
Arachne
6
2
0
3
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
16,083
28,938
Taken
34,372
13,712
Mitigated
13,690
11,407
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,531
1,825
0
2,524
6,208
3,889
275
0
6,208
34,346
10,428
W
Achilles
 
Achilles
3,985
442
0
1,482
5,821
4,231
0
587
5,041
42
16,692
L
4,086
1,311
0
1,206
5,252
1,593
0
2,465
2,787
0
44,879
W
Susano
DShadoh
Susano
7,579
2,559
0
3,838
7,650
2,495
0
1,083
6,411
0
47,890
W
The Morrigan
Fμry
The Morrigan
5,851
1,180
0
2,271
4,793
1,549
470
1,514
3,279
40,208
11,803
L
Tiamat
JNICH
Tiamat
2,858
179
0
1,595
4,910
2,126
0
902
4,008
34,065
0
W
Kukulkan
1,151
97
0
1,292
4,466
1,548
0
824
3,395
46,479
0
L
Yemoja
Mèlèkai
Yemoja
1,844
339
148
1,340
7,688
4,093
0
2,660
5,028
24,411
294
L
Arachne
SimC666
Arachne
4,559
3,721
0
2,876
7,951
2,478
0
2,095
5,856
0
21,778
L
2,736
726
0
1,576
8,571
3,400
0
2,110
6,461
0
14,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
27,921
372
Minions Killed
276
0
Camps Cleared
0
1,066,483
Distance Traveled
1,009,734
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,120
612
84
8
0
186,374
3
W
Achilles
5,392
539
19
2
0
232,795
4
L
Neith
5,648
565
83
8
0
203,946
3
W
Susano
6,753
675
83
8
0
240,744
0
W
The Morrigan
6,840
684
94
9
0
209,823
2
L
Tiamat
5,649
565
92
9
0
207,112
0
W
Kukulkan
5,997
600
92
9
0
196,747
0
L
Yemoja
4,833
483
43
4
0
175,935
0
L
Arachne
6,433
643
40
4
0
225,125
0
L
Ne Zha
5,358
536
18
2
0
197,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role