Player Matchup

Cerberus
Cerberus
Platinum IV
AbyssDraak
Cerberus
Platinum IV
Level 139
God Stats
34W - 8L
1,889 SR
Queue Stats
44W - 12L
2,053 MMR
Party 1
Ullr
Ullr
Platinum IV
FourCents
Ullr
Platinum IV
Level 164
God Stats
19W - 3L
1,912 SR
Queue Stats
44W - 12L
2,053 MMR
Party 1
Ix Chel
Ix Chel
Platinum IV
NinjaKiwi64
Ix Chel
Platinum IV
Level 141
God Stats
3W - 1L
1,771 SR
Queue Stats
44W - 12L
2,053 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,857 SR
2,053 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,573 SR
1,721 MMR
Ganesha
Ganesha
Platinum III
 
Ganesha
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Platinum II
BubbaSleezyTD
Mulan
Platinum II
Level 127
God Stats
0W - 1L
1,718 SR
Queue Stats
102W - 75L
1,956 MMR
Party 2
Charybdis
Charybdis
Gold II
Mplants
Charybdis
Gold II
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 20L
1,706 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbyssDraak
Cerberus
16
1 / 3 / 9
10,017
835
8,490
17,358
15,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
18
8 / 0 / 2
11,940
995
16,035
11,002
4,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ix Chel
NinjaKiwi64
Ix Chel
16
1 / 4 / 7
10,074
840
13,924
9,616
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AresAchillesCthulhuNe ZhaAh Muzen Cab

VS

Bans
MedusaSolCu ChulainnBaron SamediHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 3 / 7
8,871
739
9,552
14,805
13,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

14
4 / 5 / 2
9,593
799
9,634
16,745
15,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Mplants
Charybdis
16
3 / 2 / 3
10,217
851
9,822
11,859
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
7
7
Deaths
10
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
7
1.17
W
Cerberus
AbyssDraak
Cerberus
1
3
9
1.83
L
4
5
2
1
W
Ullr
8
0
2
9
L
Charybdis
Mplants
Charybdis
3
2
3
2.25
W
Ix Chel
NinjaKiwi64
Ix Chel
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,449
Damage
29,008
37,976
Taken
43,409
23,311
Mitigated
32,233
12,185
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,552
267
0
2,232
14,805
13,352
0
7,605
6,379
28,139
1,052
W
Cerberus
AbyssDraak
Cerberus
8,490
474
0
5,402
17,358
15,316
594
2,593
13,846
17,821
2,043
L
9,634
575
0
2,774
16,745
15,057
0
8,315
7,444
0
26,187
W
Ullr
16,035
6,401
0
2,490
11,002
4,783
2,412
2,594
8,202
0
59,356
L
Charybdis
Mplants
Charybdis
9,822
4,050
0
2,786
11,859
3,824
0
3,480
8,029
0
45,723
W
Ix Chel
NinjaKiwi64
Ix Chel
13,924
1,660
1,498
2,795
9,616
3,212
968
4,023
5,092
40,262
670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,031
Gold Earned
28,681
184
Minions Killed
172
0
Camps Cleared
0
726,985
Distance Traveled
631,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,871
739
2
0
0
207,803
0
W
Cerberus
10,017
835
35
3
0
245,383
0
L
Mulan
9,593
799
68
6
0
206,243
0
W
Ullr
11,940
995
90
8
0
248,653
0
L
Charybdis
10,217
851
102
9
0
217,434
0
W
Ix Chel
10,074
840
59
5
0
232,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role