Player Matchup

Agni
Agni
Gold III
Juventus1021
Agni
Gold III
Level 45
God Stats
12W - 11L
1,597 SR
Queue Stats
30W - 26L
1,523 MMR
Party 2
Achilles
Achilles
Gold I
MiketheM14
Achilles
Gold I
Level 144
God Stats
0W - 1L
1,376 SR
Queue Stats
36W - 25L
1,715 MMR
Party 2
Geb
Geb
Gold III
PERURoCkIn
Geb
Gold III
Level 124
God Stats
8W - 5L
1,620 SR
Queue Stats
32W - 27L
1,449 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,531 SR
1,562 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,524 SR
1,524 MMR
Olorun
Olorun
Gold IV
SpreaderOfCheeks
Olorun
Gold IV
Level 143
God Stats
1W - 0L
1,311 SR
Queue Stats
35W - 36L
1,514 MMR
Party 1
Ravana
Ravana
Bronze III
eLMasPrronDeAqui
Ravana
Bronze III
Level 31
God Stats
1W - 0L
1,906 SR
Queue Stats
16W - 10L
1,500 MMR
Solo
Thor
Thor
Gold III
glizzyswallower
Thor
Gold III
Level 97
God Stats
1W - 1L
1,354 SR
Queue Stats
46W - 41L
1,558 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,740
704
6,149
8,320
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MiketheM14
Achilles
14
4 / 4 / 1
9,194
836
8,881
19,081
17,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 5 / 0
7,906
719
3,517
14,926
12,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothBacchusBaron SamediKuzenboCthulhu

VS

Bans
Ne ZhaXing TianDanzaburouSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
10,008
910
17,910
10,242
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 2 / 8
10,780
980
13,150
13,704
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 1 / 6
9,907
901
7,298
6,898
3,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
13
13
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Achilles
MiketheM14
Achilles
4
4
1
1.13
L
1
5
0
0.2
W
4
2
8
4
W
5
2
8
4.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,547
Damage
38,358
42,327
Taken
30,844
33,429
Mitigated
18,936
4,351
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,149
473
0
678
8,320
3,202
0
3,355
4,524
23,304
0
L
Achilles
MiketheM14
Achilles
8,881
1,504
0
3,163
19,081
17,277
0
8,616
9,813
0
25,189
L
3,517
300
0
510
14,926
12,950
0
5,997
8,095
11,706
567
W
17,910
8,396
330
5,107
10,242
4,108
2,726
2,910
7,332
43,228
2,449
W
13,150
3,527
0
4,424
13,704
11,651
447
4,885
8,819
1,339
45,410
W
7,298
704
0
1,552
6,898
3,177
0
1,693
5,205
0
22,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
30,695
83
Minions Killed
157
0
Camps Cleared
0
649,893
Distance Traveled
622,151
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,740
704
42
4
0
196,751
0
L
Achilles
9,194
836
30
3
0
226,535
0
L
Geb
7,906
719
11
1
0
226,607
5
W
Olorun
10,008
910
57
5
0
188,003
1
W
Ravana
10,780
980
70
6
0
219,520
0
W
Thor
9,907
901
30
3
0
214,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role