Player Matchup

Kukulkan
Kukulkan
Silver V
EcuAndy
Kukulkan
Silver V
Level 158
God Stats
1W - 0L
1,726 SR
Queue Stats
18W - 30L
1,299 MMR
Solo
Anhur
Anhur
Gold V
Impressivc
Anhur
Gold V
Level 139
God Stats
73W - 55L
1,565 SR
Queue Stats
216W - 223L
1,274 MMR
Solo
Cerberus
Cerberus
Silver III
VirgenPeroGuapo
Cerberus
Silver III
Level 141
God Stats
3W - 0L
1,728 SR
Queue Stats
32W - 43L
1,064 MMR
Solo
Mulan
Mulan
Silver III
i_Snipe_u187
Mulan
Silver III
Level 57
God Stats
10W - 4L
1,632 SR
Queue Stats
44W - 51L
931 MMR
Solo
Pele
Pele
Silver II
l10k Gaona
Pele
Silver II
Level 86
God Stats
11W - 8L
1,551 SR
Queue Stats
363W - 402L
1,049 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,641 SR
1,123 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,552 SR
1,300 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver IV
 
Bellona
Silver IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
MutableExpert
Fenrir
Silver I
Level 108
God Stats
13W - 18L
1,479 SR
Queue Stats
173W - 187L
1,298 MMR
Solo
Atlas
Atlas
Silver II
TheLYANNO bkd
Atlas
Silver II
Level 124
God Stats
4W - 3L
1,749 SR
Queue Stats
126W - 140L
886 MMR
Solo
Anubis
Anubis
Silver I
deathrowdub2012
Anubis
Silver I
Level 161
God Stats
19W - 21L
1,530 SR
Queue Stats
362W - 359L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EcuAndy
Kukulkan
5
0 / 2 / 0
3,225
645
1,182
2,325
270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
7
2 / 1 / 1
4,094
819
1,774
2,516
614
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
5
1 / 0 / 1
3,624
725
284
747
340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 1
3,430
686
978
3,653
1,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 2 / 0
3,710
742
2,045
4,441
1,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
RavanaMedusaPoseidonChaac

VS

Bans
Chang'eThanatosDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 2 / 0
3,674
735
737
3,466
509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
 
Bellona
7
2 / 1 / 0
3,644
729
3,030
5,012
3,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
2 / 1 / 2
3,567
713
2,188
3,121
778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

1
0 / 0 / 0
2,430
486
0
0
0
8
1 / 0 / 2
4,098
820
1,783
2,037
748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
6
6
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Bellona
 
Bellona
2
1
0
2
W
Kukulkan
EcuAndy
Kukulkan
0
2
0
0
W
Anhur
2
1
1
2.5
L
2
1
2
3
L
0
0
0
0
W
Cerberus
1
0
1
1.5
L
1
0
2
2
W
0
1
1
0.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,263
Damage
7,738
13,682
Taken
13,636
4,237
Mitigated
5,843
5,005
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
737
326
0
1,353
3,466
509
0
165
3,301
16,738
2,078
L
Bellona
 
Bellona
3,030
1,086
0
1,895
5,012
3,808
0
86
4,926
0
18,334
W
Kukulkan
EcuAndy
Kukulkan
1,182
42
0
564
2,325
270
0
1,472
853
14,542
294
W
Anhur
1,774
983
0
1,446
2,516
614
0
592
1,924
0
21,722
L
2,188
823
0
1,574
3,121
778
0
651
2,470
0
11,034
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
284
65
0
377
747
340
0
114
633
2,492
0
L
1,783
98
0
1,515
2,037
748
0
564
1,473
23,664
0
W
978
66
0
845
3,653
1,136
0
311
3,342
0
16,690
W
2,045
734
0
1,773
4,441
1,877
0
0
4,441
286
16,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,083
Gold Earned
17,413
142
Minions Killed
132
0
Camps Cleared
0
451,882
Distance Traveled
436,803
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,674
735
38
8
0
101,246
0
L
Bellona
3,644
729
28
6
0
108,470
0
W
Kukulkan
3,225
645
26
5
0
88,941
0
W
Anhur
4,094
819
42
8
0
98,224
0
L
Fenrir
3,567
713
22
4
0
127,187
0
L
Atlas
2,430
486
0
0
0
0
0
W
Cerberus
3,624
725
6
1
0
38,309
0
L
Anubis
4,098
820
44
9
0
99,900
3
W
Mulan
3,430
686
39
8
0
120,704
0
W
Pele
3,710
742
29
6
0
105,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role