Player Matchup

Kuzenbo
Kuzenbo
Akyuut
Kuzenbo
Level 43
God Stats
7W - 9L
1,603 SR
Queue Stats
142W - 158L
1,334 Elo+
Solo
Anubis
Anubis
DrExplosives
Anubis
Level 37
God Stats
71W - 47L
1,526 SR
Queue Stats
183W - 188L
1,387 Elo+
Solo
Skadi
Skadi
ShipyardNut
Skadi
Level 64
God Stats
127W - 120L
1,560 SR
Queue Stats
234W - 236L
1,477 Elo+
Solo
Team Averages
Level 48
1,563 SR
1,399 Elo+

VS

Team Averages
Level 56
1,520 SR
1,257 Elo+
Danzaburou
Danzaburou
DUBBER 455601
Danzaburou
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 15L
1,164 Elo+
Party 1
Sylvanus
Sylvanus
ItzFlarkky
Sylvanus
Level 85
God Stats
1W - 0L
1,539 SR
Queue Stats
46W - 51L
1,442 Elo+
Solo
Anubis
Anubis
mischievousnun
Anubis
Level 70
God Stats
7W - 8L
1,522 SR
Queue Stats
9W - 17L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Akyuut
Kuzenbo
14
0 / 4 / 4
8,877
740
3,501
10,360
10,973
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
15
3 / 5 / 3
9,393
783
8,524
8,697
2,957
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 0
10,468
872
8,315
8,511
2,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DUBBER 455601
Danzaburou
15
3 / 3 / 6
9,755
813
2,988
10,606
3,714
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
ItzFlarkky
Sylvanus
16
2 / 1 / 9
10,181
848
4,648
7,307
7,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
8 / 4 / 4
11,429
952
12,533
10,084
5,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
13
13
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Akyuut
Kuzenbo
0
4
4
0.5
W
Danzaburou
DUBBER 455601
Danzaburou
3
3
6
2
L
Anubis
3
5
3
0.9
W
Sylvanus
ItzFlarkky
Sylvanus
2
1
9
6.5
L
5
4
0
1.25
W
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,340
Damage
20,169
27,568
Taken
27,997
15,944
Mitigated
15,917
2,902
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Akyuut
Kuzenbo
3,501
773
0
0
10,360
10,973
55
5,971
4,389
13,542
0
W
Danzaburou
DUBBER 455601
Danzaburou
2,988
715
0
1,605
10,606
3,714
633
5,742
4,864
0
20,921
L
Anubis
8,524
209
0
2,476
8,697
2,957
0
6,125
2,572
25,552
206
W
Sylvanus
ItzFlarkky
Sylvanus
4,648
1,489
1,152
1,493
7,307
7,005
1,011
2,407
4,900
20,464
1,128
L
8,315
4,544
0
426
8,511
2,014
326
4,966
3,545
0
34,148
W
12,533
695
1,191
3,084
10,084
5,198
1,412
4,041
6,043
44,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,738
Gold Earned
31,365
117
Minions Killed
113
0
Camps Cleared
0
507,427
Distance Traveled
599,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,877
740
24
2
0
184,069
0
W
Danzaburou
9,755
813
24
2
0
218,812
0
L
Anubis
9,393
783
38
3
0
143,181
0
W
Sylvanus
10,181
848
40
3
0
195,829
0
L
Skadi
10,468
872
55
5
0
180,177
0
W
Anubis
11,429
952
49
4
0
184,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role