Player Matchup

Ishtar
Ishtar
Celebrasdir
Ishtar
Level 145
God Stats
1W - 4L
1,452 SR
Queue Stats
217W - 188L
1,573 Elo+
Party 2
Camazotz
Camazotz
GringoPriest
Camazotz
Level 129
God Stats
0W - 5L
1,487 SR
Queue Stats
56W - 53L
1,548 Elo+
Solo
Tiamat
Tiamat
JNICH
Tiamat
Level 142
God Stats
1W - 2L
1,583 SR
Queue Stats
264W - 217L
1,575 Elo+
Party 2
Kumbhakarna
Kumbhakarna
iTz MLG EPic
Kumbhakarna
Level 158
God Stats
18W - 11L
1,657 SR
Queue Stats
167W - 146L
1,514 Elo+
Solo
Ne Zha
Ne Zha
sgtshamrock122
Ne Zha
Level 154
God Stats
2W - 7L
1,417 SR
Queue Stats
196W - 173L
1,563 Elo+
Party 2
Team Averages
Level 146
1,519 SR
1,555 Elo+

VS

Team Averages
Level 156
1,486 SR
1,525 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GSLegendary
Sun Wukong
Level 166
God Stats
15W - 13L
1,565 SR
Queue Stats
227W - 208L
1,551 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Mossy Cheeks
Morgan Le Fay
Level 153
God Stats
3W - 4L
1,204 SR
Queue Stats
146W - 152L
1,527 Elo+
Party 3
Arachne
Arachne
SimC666
Arachne
Level 141
God Stats
14W - 8L
1,682 SR
Queue Stats
327W - 307L
1,533 Elo+
Solo
Loki
Loki
kombokenjiYT
Loki
Level 173
God Stats
3W - 2L
1,480 SR
Queue Stats
147W - 171L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 2 / 0
4,877
488
3,293
5,634
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
GringoPriest
Camazotz
8
0 / 1 / 0
4,228
423
3,423
8,375
3,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
JNICH
Tiamat
10
1 / 0 / 0
5,150
515
3,501
4,404
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kumbhakarna
iTz MLG EPic
Kumbhakarna
9
0 / 2 / 0
5,021
502
1,178
7,166
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

9
0 / 2 / 1
5,147
515
3,665
8,539
3,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 1 / 1
5,710
571
4,155
5,340
1,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
GSLegendary
Sun Wukong
11
2 / 0 / 1
6,289
629
4,139
8,756
4,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Mossy Cheeks
Morgan Le Fay
10
0 / 0 / 1
5,473
547
3,417
4,633
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Arachne
SimC666
Arachne
12
0 / 0 / 2
6,693
669
4,460
5,472
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
5 / 0 / 0
6,357
636
3,235
7,965
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
7
7
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
1
1
0.5
L
Ishtar
0
2
0
0
W
Sun Wukong
GSLegendary
Sun Wukong
2
0
1
2.5
L
Camazotz
GringoPriest
Camazotz
0
1
0
0
L
Tiamat
JNICH
Tiamat
1
0
0
1
W
Morgan Le Fay
Mossy Cheeks
Morgan Le Fay
0
0
1
0.5
W
Arachne
SimC666
Arachne
0
0
2
1
L
Kumbhakarna
iTz MLG EPic
Kumbhakarna
0
2
0
0
W
5
0
0
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,060
Damage
19,406
34,118
Taken
32,166
12,606
Mitigated
12,442
9,472
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,155
39
0
3,037
5,340
1,518
0
1,401
3,614
32,890
0
L
Ishtar
3,293
2,033
0
882
5,634
1,708
0
2,375
3,259
0
34,188
W
Sun Wukong
GSLegendary
Sun Wukong
4,139
592
1,606
3,814
8,756
4,819
172
589
7,910
0
31,659
L
Camazotz
GringoPriest
Camazotz
3,423
512
0
3,761
8,375
3,231
0
1,399
6,976
0
19,031
L
Tiamat
JNICH
Tiamat
3,501
181
0
1,120
4,404
1,663
0
2,360
2,044
24,577
0
W
Morgan Le Fay
Mossy Cheeks
Morgan Le Fay
3,417
436
0
1,339
4,633
1,416
490
0
4,633
33,864
2,000
W
Arachne
SimC666
Arachne
4,460
3,289
0
3,153
5,472
2,387
0
1,031
4,314
2,809
37,836
L
Kumbhakarna
iTz MLG EPic
Kumbhakarna
1,178
149
0
1,448
7,166
2,622
0
233
6,933
26,819
651
W
3,235
1,163
0
4,335
7,965
2,302
0
775
7,036
0
42,739
L
3,665
662
0
2,261
8,539
3,382
0
1,438
7,101
0
23,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,423
Gold Earned
30,522
257
Minions Killed
333
0
Camps Cleared
0
1,047,766
Distance Traveled
1,013,226
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,710
571
66
7
0
192,859
0
L
Ishtar
4,877
488
75
8
0
201,488
4
W
Sun Wukong
6,289
629
52
5
0
208,802
3
L
Camazotz
4,228
423
27
3
0
225,190
0
L
Tiamat
5,150
515
69
7
0
215,527
0
W
Morgan Le Fay
5,473
547
53
5
0
187,855
2
W
Arachne
6,693
669
87
9
0
188,560
0
L
Kumbhakarna
5,021
502
55
6
0
182,844
1
W
Loki
6,357
636
75
8
0
235,150
2
L
Ne Zha
5,147
515
31
3
0
222,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role