Player Matchup

Ix Chel
Ix Chel
BR Bro Down
Ix Chel
Level 121
God Stats
1W - 7L
1,762 SR
Queue Stats
58W - 63L
1,449 Elo+
Party 2
Kali
Kali
DQNGBRO
Kali
Level 120
God Stats
10W - 12L
1,387 SR
Queue Stats
65W - 73L
1,420 Elo+
Party 2
Charon
Charon
E_Y_E_S_OOO
Charon
Level 38
God Stats
1W - 1L
1,137 SR
Queue Stats
14W - 11L
1,558 Elo+
Solo
Nike
Nike
LeWingbat
Nike
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 65L
1,422 Elo+
Party 2
Medusa
Medusa
White_fox3456
Medusa
Level 78
God Stats
2W - 2L
1,561 SR
Queue Stats
51W - 69L
1,436 Elo+
Solo
Team Averages
Level 95
1,469 SR
1,457 Elo+

VS

Team Averages
Level 62
1,457 SR
1,412 Elo+
Hun Batz
Hun Batz
CadetKetchup
Hun Batz
Level 123
God Stats
0W - 2L
1,328 SR
Queue Stats
94W - 93L
1,404 Elo+
Party 1
Hel
Hel
Catman_Cumeth
Hel
Level 53
God Stats
195W - 192L
1,516 SR
Queue Stats
206W - 204L
1,474 Elo+
Solo
Medusa
Medusa
XoldheadunkX
Medusa
Level 63
God Stats
31W - 24L
1,547 SR
Queue Stats
129W - 155L
1,411 Elo+
Party 1
Ra
Ra
XxoticJayy
Ra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 94L
1,416 Elo+
Party 1
Cerberus
Cerberus
cokainbear77
Cerberus
Level 28
God Stats
9W - 16L
1,393 SR
Queue Stats
26W - 50L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BR Bro Down
Ix Chel
15
5 / 1 / 3
8,713
545
10,585
8,454
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
DQNGBRO
Kali
16
8 / 3 / 4
9,916
620
10,522
14,819
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
13
1 / 0 / 7
8,441
528
6,340
8,913
6,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nike
15
3 / 3 / 4
8,706
544
8,835
11,255
6,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 2 / 2
7,691
481
6,534
5,744
1,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CadetKetchup
Hun Batz
11
4 / 5 / 0
6,850
428
4,676
11,670
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 5 / 0
8,902
556
7,112
15,580
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
13
0 / 3 / 2
7,084
443
5,680
7,859
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
0 / 4 / 2
7,756
485
7,748
11,103
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
cokainbear77
Cerberus
12
2 / 3 / 0
7,705
482
3,000
12,437
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
9
9
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BR Bro Down
Ix Chel
5
1
3
6.5
L
Hun Batz
CadetKetchup
Hun Batz
4
5
0
0.8
L
3
5
0
0.6
W
Kali
DQNGBRO
Kali
8
3
4
3.33
W
Charon
1
0
7
4.5
W
Nike
3
3
4
1.67
W
3
2
2
2
L
Medusa
0
3
2
0.33
L
0
4
2
0.25
L
Cerberus
cokainbear77
Cerberus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,816
Damage
28,216
49,185
Taken
58,649
23,729
Mitigated
23,327
16,471
Healing
17,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BR Bro Down
Ix Chel
10,585
1,068
182
3,124
8,454
2,525
0
4,483
3,912
55,625
2,041
L
Hun Batz
CadetKetchup
Hun Batz
4,676
1,123
0
500
11,670
3,322
0
4,710
6,728
0
32,192
L
7,112
255
20
8,365
15,580
4,975
0
0
15,580
58,606
1,984
W
Kali
DQNGBRO
Kali
10,522
5,082
0
7,168
14,819
5,814
856
4,458
10,273
0
64,357
W
Charon
6,340
974
0
2,616
8,913
6,662
0
1,996
6,917
23,999
1,610
W
Nike
8,835
719
0
2,623
11,255
6,859
0
4,846
5,765
0
56,899
W
6,534
1,806
0
758
5,744
1,869
100
981
4,763
0
60,749
L
Medusa
5,680
1,240
0
745
7,859
2,730
0
2,674
5,173
0
62,275
L
7,748
742
369
4,254
11,103
3,410
0
3,981
6,590
64,953
1,013
L
Cerberus
cokainbear77
Cerberus
3,000
93
0
3,510
12,437
8,890
0
3,883
8,490
25,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,467
Gold Earned
38,297
408
Minions Killed
457
0
Camps Cleared
0
1,581,335
Distance Traveled
1,562,319
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,713
545
95
6
0
324,936
1
L
Hun Batz
6,850
428
41
3
0
344,079
2
L
Hel
8,902
556
134
8
0
283,662
4
W
Kali
9,916
620
99
6
0
345,710
1
W
Charon
8,441
528
31
2
0
309,939
1
W
Nike
8,706
544
77
5
0
295,889
6
W
Medusa
7,691
481
106
7
0
304,861
1
L
Medusa
7,084
443
113
7
0
321,595
0
L
Ra
7,756
485
121
8
0
305,440
0
L
Cerberus
7,705
482
48
3
0
307,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role