Player Matchup

Gilgamesh
Gilgamesh
GODJOEDZA
Gilgamesh
Level 129
God Stats
5W - 3L
1,637 SR
Queue Stats
54W - 65L
1,419 Elo+
Solo
Olorun
Olorun
RealBigStepper
Olorun
Level 64
God Stats
1W - 1L
1,174 SR
Queue Stats
42W - 30L
1,553 Elo+
Party 1
Ravana
Ravana
TYK_HANS
Ravana
Level 83
God Stats
1W - 1L
1,297 SR
Queue Stats
16W - 20L
1,371 Elo+
Party 2
Baron Samedi
Baron Samedi
chesleyno9
Baron Samedi
Level 64
God Stats
14W - 10L
1,586 SR
Queue Stats
106W - 104L
1,439 Elo+
Party 2
Bacchus
Bacchus
verymediocre19
Bacchus
Level 85
God Stats
1W - 0L
1,556 SR
Queue Stats
135W - 102L
1,536 Elo+
Party 1
Team Averages
Level 85
1,450 SR
1,464 Elo+

VS

Team Averages
Level 110
1,469 SR
1,393 Elo+
Bacchus
Bacchus
DemonTimez_ytis
Bacchus
Level 122
God Stats
2W - 3L
1,714 SR
Queue Stats
237W - 238L
1,418 Elo+
Solo
Eset
Eset
Its xPaii
Eset
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,330 Elo+
Solo
Heimdallr
Heimdallr
SpaceTea
Heimdallr
Level 121
God Stats
0W - 8L
1,347 SR
Queue Stats
6W - 23L
1,350 Elo+
Solo
Fafnir
Fafnir
TCF-Rondo
Fafnir
Level 60
God Stats
3W - 8L
1,222 SR
Queue Stats
111W - 141L
1,385 Elo+
Solo
Loki
Loki
ZeXLover
Loki
Level 121
God Stats
12W - 10L
1,562 SR
Queue Stats
187W - 185L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GODJOEDZA
Gilgamesh
16
3 / 0 / 2
9,745
650
9,888
14,715
8,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 5
8,684
579
7,779
10,030
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ravana
TYK_HANS
Ravana
14
8 / 1 / 4
8,843
590
9,501
10,022
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
chesleyno9
Baron Samedi
14
5 / 4 / 6
8,541
569
8,046
8,699
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 12
8,418
561
6,749
11,308
11,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,360
491
5,839
13,522
14,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Eset
13
2 / 6 / 2
7,591
506
9,268
8,352
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SpaceTea
Heimdallr
12
1 / 7 / 1
7,272
485
8,351
13,155
4,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
TCF-Rondo
Fafnir
11
1 / 4 / 1
7,521
501
4,674
14,689
13,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
15
3 / 2 / 0
7,563
504
8,262
11,495
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
21
Kills
7
7
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Gilgamesh
GODJOEDZA
Gilgamesh
3
0
2
4
L
Eset
2
6
2
0.5
W
4
1
5
6.5
L
Heimdallr
SpaceTea
Heimdallr
1
7
1
0.21
L
Fafnir
TCF-Rondo
Fafnir
1
4
1
0.38
W
Ravana
TYK_HANS
Ravana
8
1
4
10
L
Loki
3
2
0
1.5
W
Baron Samedi
chesleyno9
Baron Samedi
5
4
6
2
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,963
Damage
36,394
54,774
Taken
61,213
31,565
Mitigated
39,408
16,025
Healing
17,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,839
626
0
3,648
13,522
14,551
0
0
13,522
41,541
0
W
Gilgamesh
GODJOEDZA
Gilgamesh
9,888
3,314
0
4,162
14,715
8,752
496
6,780
6,993
0
75,704
L
Eset
9,268
543
0
590
8,352
2,629
0
3,898
4,210
51,818
0
W
7,779
3,626
326
4,846
10,030
4,062
770
2,172
7,796
61,453
990
L
Heimdallr
SpaceTea
Heimdallr
8,351
3,723
0
3,090
13,155
4,424
0
6,846
6,243
0
39,651
L
Fafnir
TCF-Rondo
Fafnir
4,674
1,562
0
4,469
14,689
13,964
0
6,850
7,577
17,898
0
W
Ravana
TYK_HANS
Ravana
9,501
2,502
0
2,037
10,022
3,787
520
3,423
6,338
0
51,142
L
Loki
8,262
1,736
0
5,751
11,495
3,840
0
4,060
7,347
0
60,944
W
Baron Samedi
chesleyno9
Baron Samedi
8,046
194
1,118
1,471
8,699
3,463
434
2,538
5,857
42,471
1,446
W
6,749
839
0
2,065
11,308
11,501
581
3,079
8,009
31,400
1,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,231
Gold Earned
37,307
444
Minions Killed
370
0
Camps Cleared
0
1,612,200
Distance Traveled
1,479,607
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,360
491
76
5
0
292,331
0
W
Gilgamesh
9,745
650
138
9
0
330,389
4
L
Eset
7,591
506
99
7
0
263,742
5
W
Olorun
8,684
579
95
6
0
309,246
4
L
Heimdallr
7,272
485
57
4
0
279,625
0
L
Fafnir
7,521
501
32
2
0
279,086
0
W
Ravana
8,843
590
69
5
0
346,626
0
L
Loki
7,563
504
106
7
0
364,823
1
W
Baron Samedi
8,541
569
89
6
0
265,009
0
W
Bacchus
8,418
561
53
4
0
360,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role