Player Matchup

Charon
Charon
AstroNebula4
Charon
Level 116
God Stats
3W - 1L
1,485 SR
Queue Stats
80W - 75L
1,489 Elo+
Party 2
Horus
Horus
broother35
Horus
Level 101
God Stats
49W - 29L
1,647 SR
Queue Stats
127W - 111L
1,527 Elo+
Party 3
Hades
Hades
jimbodraggins
Hades
Level 44
God Stats
5W - 3L
1,773 SR
Queue Stats
45W - 52L
1,502 Elo+
Party 3
Medusa
Medusa
mrquackvevo
Medusa
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 105L
1,455 Elo+
Party 2
Sobek
Sobek
stinkfisterz
Sobek
Level 29
God Stats
5W - 5L
1,492 SR
Queue Stats
71W - 79L
1,477 Elo+
Party 2
Team Averages
Level 82
1,579 SR
1,490 Elo+

VS

Team Averages
Level 80
1,584 SR
1,592 Elo+
Achilles
Achilles
Aaron_Chelo
Achilles
Level 116
God Stats
1W - 3L
1,267 SR
Queue Stats
115W - 136L
1,470 Elo+
Solo
Ymir
Ymir
Br0sephStal1n
Ymir
Level 85
God Stats
4W - 2L
1,720 SR
Queue Stats
23W - 19L
1,622 Elo+
Party 1
Anhur
Anhur
WholeWeast
Anhur
Level 104
God Stats
5W - 3L
1,679 SR
Queue Stats
35W - 25L
1,620 Elo+
Party 1
Anubis
Anubis
cza1d
Anubis
Level 14
God Stats
11W - 9L
1,848 SR
Queue Stats
16W - 14L
1,633 Elo+
Party 1
Thor
Thor
ºTheTiredº
Thor
Level 79
God Stats
2W - 7L
1,406 SR
Queue Stats
31W - 23L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
2 / 1 / 1
5,092
727
2,368
4,231
1,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
9
2 / 0 / 4
4,922
703
2,596
4,291
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
3 / 1 / 1
5,251
750
2,753
5,240
1,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
7
1 / 0 / 1
4,196
599
3,755
2,896
616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 0
4,518
645
996
3,610
2,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aaron_Chelo
Achilles
6
1 / 2 / 0
4,125
589
1,774
4,991
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 1 / 0
4,310
616
1,312
4,098
1,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
7
0 / 1 / 0
3,850
550
2,834
3,720
960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
cza1d
Anubis
9
1 / 2 / 0
4,516
645
2,674
3,629
1,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 3 / 0
4,096
585
2,545
5,633
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
3
3
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aaron_Chelo
Achilles
1
2
0
0.5
W
Charon
2
1
1
2.5
L
0
1
0
0
L
Anhur
0
1
0
0
W
Horus
2
0
4
4
L
Anubis
cza1d
Anubis
1
2
0
0.5
W
3
1
1
3.5
W
Medusa
1
0
1
1.5
W
1
1
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,468
Damage
11,139
20,268
Taken
22,071
7,241
Mitigated
7,757
8,874
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aaron_Chelo
Achilles
1,774
93
0
2,300
4,991
1,842
0
1,588
3,136
0
15,756
W
Charon
2,368
582
0
2,134
4,231
1,748
0
0
3,982
20,553
2,101
L
1,312
158
110
1,098
4,098
1,909
0
362
3,736
9,248
0
L
Anhur
2,834
983
0
1,622
3,720
960
0
634
3,086
0
26,123
W
Horus
2,596
1,341
80
959
4,291
1,594
0
496
3,795
0
24,673
L
Anubis
cza1d
Anubis
2,674
53
0
785
3,629
1,504
0
1,977
1,652
25,537
0
W
2,753
180
187
3,032
5,240
1,218
0
2,332
2,908
25,040
2,041
W
Medusa
3,755
953
0
803
2,896
616
0
571
2,325
0
27,926
W
996
35
0
1,679
3,610
2,065
0
587
3,023
9,712
0
L
2,545
498
0
1,952
5,633
1,542
0
1,092
4,396
0
19,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,979
Gold Earned
20,897
187
Minions Killed
183
0
Camps Cleared
0
751,159
Distance Traveled
719,654
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,125
589
29
4
0
93,216
0
W
Charon
5,092
727
30
4
0
115,402
0
L
Ymir
4,310
616
13
2
0
153,210
1
L
Anhur
3,850
550
53
8
0
143,287
0
W
Horus
4,922
703
44
6
0
172,552
1
L
Anubis
4,516
645
42
6
0
167,657
0
W
Hades
5,251
750
55
8
0
143,338
0
W
Medusa
4,196
599
45
6
0
157,657
0
W
Sobek
4,518
645
13
2
0
162,210
0
L
Thor
4,096
585
46
7
0
162,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role