Player Matchup

Surtr
Surtr
 
Surtr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Mattalee54
Nu Wa
Level 28
God Stats
0W - 2L
1,232 SR
Queue Stats
36W - 40L
1,447 Elo+
Party 1
Ne Zha
Ne Zha
The OLY Crew
Ne Zha
Level 125
God Stats
6W - 9L
1,425 SR
Queue Stats
54W - 55L
1,456 Elo+
Party 1
Janus
Janus
UncleDonnie
Janus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,549 Elo+
Party 2
Ullr
Ullr
Valorhelm
Ullr
Level 106
God Stats
2W - 2L
1,347 SR
Queue Stats
24W - 16L
1,614 Elo+
Party 2
Team Averages
Level 84
1,401 SR
1,513 Elo+

VS

Team Averages
Level 118
1,582 SR
1,462 Elo+
Lancelot
Lancelot
 
Lancelot
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bowl0fSoup
Surtr
Level 97
God Stats
18W - 14L
1,616 SR
Queue Stats
178W - 158L
1,488 Elo+
Solo
Rama
Rama
NaCl PHD
Rama
Level 63
God Stats
8W - 1L
1,697 SR
Queue Stats
50W - 34L
1,422 Elo+
Solo
Geb
Geb
mr_kracker89
Geb
Level 172
God Stats
6W - 4L
1,602 SR
Queue Stats
256W - 259L
1,443 Elo+
Solo
Ra
Ra
wyd_stepbro699
Ra
Level 154
God Stats
81W - 87L
1,494 SR
Queue Stats
846W - 824L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 5 / 0
4,967
497
2,693
7,639
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Nu Wa
8
1 / 3 / 1
4,743
474
2,379
5,605
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
0 / 1 / 1
5,567
557
1,960
7,641
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,399
540
3,559
5,152
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
10
4 / 0 / 0
5,693
569
4,034
7,134
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 1 / 3
6,072
607
4,078
6,541
2,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
11
5 / 0 / 0
6,839
684
5,951
7,492
6,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
9
1 / 3 / 1
5,332
533
2,618
6,278
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 1
4,955
496
1,583
4,377
2,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 0 / 1
6,968
697
4,554
3,024
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
11
11
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
5
0
0
W
Lancelot
 
Lancelot
3
1
3
4.5
W
Surtr
5
0
0
5
L
Nu Wa
1
3
1
0.5
W
Rama
1
3
1
0.5
L
Ne Zha
0
1
1
0.5
L
0
2
1
0.25
L
Ullr
4
0
0
4
W
0
1
1
0.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,625
Damage
18,784
33,171
Taken
27,712
12,033
Mitigated
13,989
5,790
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,693
1,340
0
1,773
7,639
3,274
0
470
7,169
561
22,370
W
Lancelot
 
Lancelot
4,078
544
0
2,659
6,541
2,587
0
1,361
5,180
0
38,600
W
Surtr
5,951
1,966
0
554
7,492
6,181
0
1,059
6,433
1,429
37,583
L
Nu Wa
2,379
844
0
530
5,605
937
0
2,968
2,259
20,448
0
W
Rama
2,618
1,686
0
1,934
6,278
1,806
0
1,669
4,609
0
30,660
L
Ne Zha
1,960
372
0
1,505
7,641
2,813
0
752
6,679
0
52,683
L
3,559
337
0
1,189
5,152
2,603
0
775
4,341
30,705
0
L
Ullr
4,034
1,346
0
793
7,134
2,406
32
933
6,201
0
31,722
W
1,583
130
0
1,682
4,377
2,441
0
888
3,489
12,807
0
W
4,554
43
216
867
3,024
974
672
1,090
1,934
50,879
2,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,369
Gold Earned
30,166
282
Minions Killed
321
0
Camps Cleared
0
964,673
Distance Traveled
1,012,103
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,967
497
62
6
0
148,780
0
W
Lancelot
6,072
607
74
7
0
264,109
2
W
Surtr
6,839
684
68
7
0
185,372
0
L
Nu Wa
4,743
474
29
3
0
176,211
0
W
Rama
5,332
533
64
6
0
184,641
0
L
Ne Zha
5,567
557
83
8
0
249,490
0
L
Janus
5,399
540
44
4
0
189,991
1
L
Ullr
5,693
569
64
6
0
200,201
0
W
Geb
4,955
496
11
1
0
150,161
1
W
Ra
6,968
697
104
10
0
227,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role