Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
Sasý
Fenrir
Masters
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 5L
2,750 MMR
Party 1
Ix Chel
Ix Chel
Masters
Ρrimrose
Ix Chel
Masters
Level 82
God Stats
4W - 0L
1,726 SR
Queue Stats
191W - 31L
2,800 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 123
1,575 SR
2,350 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,684 SR
2,203 MMR
Ymir
Ymir
Masters
EnderDrew
Ymir
Masters
Level 144
God Stats
32W - 13L
1,856 SR
Queue Stats
297W - 206L
2,559 MMR
Party 2
Chang'e
Chang'e
Masters
Justinx16
Chang'e
Masters
Level 144
God Stats
4W - 4L
1,675 SR
Queue Stats
297W - 206L
2,559 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
Lene325
Sun Wukong
Gold I
Level 115
God Stats
32W - 45L
1,521 SR
Queue Stats
112W - 113L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
9 / 0 / 6
13,148
939
16,895
15,039
5,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Sasý
Fenrir
18
3 / 1 / 12
11,464
819
13,485
22,960
19,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Ρrimrose
Ix Chel
18
3 / 2 / 10
11,777
841
20,889
10,897
3,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SerqetThothHou YiOdinCthulhu

VS

Bans
AchillesHerculesXbalanqueBellonaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 3 / 2
9,568
683
6,916
20,245
13,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chang'e
Justinx16
Chang'e
16
2 / 4 / 1
9,691
692
15,255
16,155
4,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Lene325
Sun Wukong
14
0 / 8 / 3
9,247
661
10,652
21,516
14,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
3
3
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
0
6
12
L
Ymir
1
3
2
0.67
L
Chang'e
Justinx16
Chang'e
2
4
1
0.63
L
Sun Wukong
Lene325
Sun Wukong
0
8
3
0.19
W
Fenrir
Sasý
Fenrir
3
1
12
9
W
Ix Chel
Ρrimrose
Ix Chel
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,269
Damage
32,823
48,896
Taken
57,916
27,770
Mitigated
32,692
21,547
Healing
16,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
16,895
9,362
0
8,271
15,039
5,055
2,877
6,797
7,860
0
61,353
L
Ymir
6,916
1,415
0
5,181
20,245
13,791
0
9,050
10,979
24,698
0
L
Chang'e
Justinx16
Chang'e
15,255
1,177
3,426
6,289
16,155
4,572
56
4,212
11,511
44,650
555
L
Sun Wukong
Lene325
Sun Wukong
10,652
1,892
0
1,177
21,516
14,329
0
7,774
13,229
0
24,151
W
Fenrir
Sasý
Fenrir
13,485
3,072
0
6,435
22,960
19,057
31
9,306
12,968
48
41,778
W
Ix Chel
Ρrimrose
Ix Chel
20,889
1,793
2,819
4,022
10,897
3,658
455
5,642
4,899
63,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
28,506
204
Minions Killed
128
0
Camps Cleared
0
828,445
Distance Traveled
770,747
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,148
939
87
6
0
273,036
0
L
Ymir
9,568
683
34
2
0
243,933
7
L
Chang'e
9,691
692
62
4
0
285,978
0
L
Sun Wukong
9,247
661
32
2
0
240,836
0
W
Fenrir
11,464
819
29
2
0
297,061
0
W
Ix Chel
11,777
841
88
6
0
258,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role