Player Matchup

Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
EskiBro1937
Arachne
Gold III
Level 107
God Stats
2W - 2L
1,735 SR
Queue Stats
47W - 54L
1,557 MMR
Solo
Zeus
Zeus
Gold III
EvilShadowDragon
Zeus
Gold III
Level 229
God Stats
94W - 77L
1,668 SR
Queue Stats
253W - 254L
1,557 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
luck3yjo3
Amaterasu
Platinum IV
Level 161
God Stats
4W - 1L
1,752 SR
Queue Stats
221W - 214L
1,806 MMR
Solo
Izanami
Izanami
Gold IV
tin_tinX
Izanami
Gold IV
Level 165
God Stats
39W - 34L
1,569 SR
Queue Stats
382W - 376L
1,516 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 177
1,645 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,575 SR
1,598 MMR
Bellona
Bellona
Gold II
Divhan
Bellona
Gold II
Level 129
God Stats
2W - 4L
1,598 SR
Queue Stats
202W - 188L
1,647 MMR
Solo
Janus
Janus
Platinum IV
Kivary
Janus
Platinum IV
Level 154
God Stats
1W - 2L
1,550 SR
Queue Stats
75W - 74L
1,833 MMR
Solo
Athena
Athena
Bronze III
Sadtubbypanda
Athena
Bronze III
Level 98
God Stats
0W - 1L
1,334 SR
Queue Stats
1W - 3L
1,502 MMR
Solo
Skadi
Skadi
Gold III
chrono_23
Skadi
Gold III
Level 145
God Stats
10W - 9L
1,671 SR
Queue Stats
139W - 152L
1,501 MMR
Solo
Bastet
Bastet
Gold III
playboyeedior
Bastet
Gold III
Level 149
God Stats
20W - 6L
1,721 SR
Queue Stats
158W - 161L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
2 / 1 / 2
5,159
573
4,128
6,383
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
EskiBro1937
Arachne
10
1 / 1 / 2
4,904
545
2,475
7,952
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
6 / 1 / 1
6,260
696
6,155
3,427
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
luck3yjo3
Amaterasu
9
0 / 4 / 1
5,067
563
2,610
10,591
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
tin_tinX
Izanami
9
0 / 4 / 1
4,813
535
3,184
5,686
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
BacchusFreyaThorDanzaburouMulan

VS

Bans
Maman BrigitteErlang ShenAwilixLokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Divhan
Bellona
11
4 / 1 / 1
6,620
736
9,289
10,125
8,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
Kivary
Janus
8
2 / 2 / 0
5,106
567
3,311
4,156
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 3
4,127
459
1,289
5,435
2,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
chrono_23
Skadi
9
3 / 2 / 1
5,173
575
3,339
4,676
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 3 / 1
4,368
485
1,949
5,894
1,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
10
11
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
2
3
L
Bellona
Divhan
Bellona
4
1
1
4.5
W
Arachne
EskiBro1937
Arachne
1
1
2
2
W
6
1
1
6.5
L
Janus
Kivary
Janus
2
2
0
1
L
0
1
3
1.5
L
Skadi
chrono_23
Skadi
3
2
1
1.75
W
Amaterasu
luck3yjo3
Amaterasu
0
4
1
0.13
L
1
3
1
0.5
W
Izanami
tin_tinX
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,552
Damage
19,177
34,039
Taken
30,286
11,846
Mitigated
15,366
14,828
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,128
1,569
0
2,245
6,383
2,911
0
2,036
4,236
14,015
1,004
L
Bellona
Divhan
Bellona
9,289
4,541
0
3,678
10,125
8,719
0
348
9,753
0
47,612
W
Arachne
EskiBro1937
Arachne
2,475
1,615
0
5,251
7,952
2,450
0
317
7,595
0
33,485
W
6,155
785
0
1,417
3,427
805
11
942
2,365
28,653
1,683
L
Janus
Kivary
Janus
3,311
162
0
547
4,156
953
0
2,623
1,347
24,854
0
L
1,289
484
0
1,081
5,435
2,902
0
2,750
2,467
5,248
0
L
Skadi
chrono_23
Skadi
3,339
1,665
0
898
4,676
1,055
0
1,396
3,272
0
31,632
W
Amaterasu
luck3yjo3
Amaterasu
2,610
1,300
0
5,233
10,591
4,036
0
331
10,220
0
32,903
L
1,949
482
0
1,566
5,894
1,737
0
2,323
3,478
0
20,324
W
Izanami
tin_tinX
Izanami
3,184
2,387
0
682
5,686
1,644
0
611
5,023
0
38,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,203
Gold Earned
25,394
291
Minions Killed
243
0
Camps Cleared
0
890,549
Distance Traveled
889,365
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,159
573
24
3
0
179,381
0
L
Bellona
6,620
736
80
9
0
209,379
0
W
Arachne
4,904
545
65
7
0
188,241
0
W
Zeus
6,260
696
70
8
0
181,721
1
L
Janus
5,106
567
59
7
0
173,309
4
L
Athena
4,127
459
10
1
0
189,615
0
L
Skadi
5,173
575
54
6
0
155,925
2
W
Amaterasu
5,067
563
70
8
0
180,443
0
L
Bastet
4,368
485
40
4
0
161,137
0
W
Izanami
4,813
535
62
7
0
160,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role