Player Matchup

Jormungandr
Jormungandr
CodifingPath50
Jormungandr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 51L
1,387 Elo+
Solo
Yemoja
Yemoja
FenixHealth
Yemoja
Level 135
God Stats
1W - 3L
1,532 SR
Queue Stats
12W - 9L
1,179 Elo+
Solo
Artemis
Artemis
Voltero69
Artemis
Level 81
God Stats
3W - 1L
1,714 SR
Queue Stats
79W - 67L
1,521 Elo+
Party 2
Tiamat
Tiamat
XxFadedEclipse0
Tiamat
Level 124
God Stats
1W - 1L
1,428 SR
Queue Stats
3W - 4L
1,484 Elo+
Solo
Mercury
Mercury
naxo3012
Mercury
Level 157
God Stats
7W - 0L
1,734 SR
Queue Stats
94W - 81L
1,519 Elo+
Party 2
Team Averages
Level 125
1,582 SR
1,418 Elo+

VS

Team Averages
Level 114
1,489 SR
1,417 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Extrapalapaquetl
Ravana
Level 159
God Stats
5W - 6L
1,499 SR
Queue Stats
95W - 93L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HeWhoCriedWolf
Morgan Le Fay
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
LtZamarok
Bacchus
Level 30
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
Danzaburou
Danzaburou
WamBamCAM
Danzaburou
Level 103
God Stats
2W - 6L
1,454 SR
Queue Stats
12W - 17L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CodifingPath50
Jormungandr
14
2 / 1 / 1
8,538
657
5,682
9,475
8,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
12
0 / 0 / 5
7,279
560
4,859
9,657
3,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Artemis
Voltero69
Artemis
13
3 / 0 / 2
7,060
543
7,101
7,473
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 1
7,411
570
3,367
7,059
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
naxo3012
Mercury
16
8 / 1 / 1
8,553
658
5,730
10,560
4,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
3 / 3 / 1
6,783
522
4,893
9,308
5,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 0
7,004
539
6,463
9,308
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
HeWhoCriedWolf
Morgan Le Fay
12
0 / 3 / 1
6,375
490
3,881
6,042
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
LtZamarok
Bacchus
10
0 / 3 / 1
6,065
467
2,360
11,648
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Danzaburou
WamBamCAM
Danzaburou
11
0 / 3 / 0
6,058
466
5,545
8,966
3,214
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
4
4
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
3
1
1.17
W
Jormungandr
CodifingPath50
Jormungandr
2
1
1
2.5
L
1
2
0
0.5
W
Yemoja
0
0
5
2.5
L
Morgan Le Fay
HeWhoCriedWolf
Morgan Le Fay
0
3
1
0.17
L
Bacchus
LtZamarok
Bacchus
0
3
1
0.17
W
Artemis
Voltero69
Artemis
3
0
2
4
L
Danzaburou
WamBamCAM
Danzaburou
0
3
0
0
W
1
2
1
0.75
W
Mercury
naxo3012
Mercury
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,739
Damage
23,142
44,224
Taken
45,272
21,036
Mitigated
27,388
15,583
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,893
1,182
0
1,928
9,308
5,900
0
1,234
8,074
0
33,961
W
Jormungandr
CodifingPath50
Jormungandr
5,682
2,973
0
1,540
9,475
8,338
0
0
8,545
56,316
3,152
L
6,463
1,127
0
3,926
9,308
7,348
0
4,944
4,364
0
51,541
W
Yemoja
4,859
1,030
3,872
4,211
9,657
3,595
865
1,091
8,452
31,210
0
L
Morgan Le Fay
HeWhoCriedWolf
Morgan Le Fay
3,881
302
0
500
6,042
2,229
58
2,675
3,367
38,862
1,335
L
Bacchus
LtZamarok
Bacchus
2,360
123
86
2,387
11,648
8,697
0
1,481
10,167
18,014
0
W
Artemis
Voltero69
Artemis
7,101
2,400
0
3,139
7,473
2,747
2,477
967
6,506
0
48,697
L
Danzaburou
WamBamCAM
Danzaburou
5,545
1,697
0
3,153
8,966
3,214
0
3,065
5,901
0
49,174
W
3,367
482
0
2,337
7,059
2,160
212
3,565
3,334
47,165
884
W
Mercury
naxo3012
Mercury
5,730
2,736
0
484
10,560
4,196
0
978
9,432
0
82,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,841
Gold Earned
32,285
470
Minions Killed
362
0
Camps Cleared
0
1,296,116
Distance Traveled
1,266,061
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,783
522
65
5
0
282,109
0
W
Jormungandr
8,538
657
105
8
0
209,573
0
L
Ravana
7,004
539
91
7
0
228,979
0
W
Yemoja
7,279
560
51
4
0
237,948
6
L
Morgan Le Fay
6,375
490
87
7
0
254,052
0
L
Bacchus
6,065
467
34
3
0
252,053
0
W
Artemis
7,060
543
94
7
0
239,861
0
L
Danzaburou
6,058
466
85
7
0
248,868
6
W
Tiamat
7,411
570
90
7
0
257,152
2
W
Mercury
8,553
658
130
10
0
351,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role