Player Matchup

Medusa
Medusa
NaggyDaddies
Medusa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 78L
1,534 Elo+
Party 1
Ares
Ares
OlManHiggins
Ares
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,633 Elo+
Party 1
Merlin
Merlin
camylo136
Merlin
Level 69
God Stats
2W - 3L
1,316 SR
Queue Stats
539W - 493L
1,551 Elo+
Solo
Team Averages
Level 103
1,439 SR
1,573 Elo+

VS

Team Averages
Level 91
1,555 SR
1,537 Elo+
Medusa
Medusa
ITSRamuba
Medusa
Level 106
God Stats
1W - 0L
1,609 SR
Queue Stats
7W - 5L
1,608 Elo+
Solo
Sylvanus
Sylvanus
LaughingJackLe16
Sylvanus
Level 20
God Stats
13W - 17L
1,482 SR
Queue Stats
16W - 23L
1,503 Elo+
Party 2
Ra
Ra
SlipperyGuuch
Ra
Level 146
God Stats
6W - 5L
1,575 SR
Queue Stats
15W - 24L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 3 / 0
5,773
722
1,951
4,899
1,125
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 2 / 0
6,237
780
3,772
7,650
5,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
camylo136
Merlin
10
0 / 4 / 1
6,004
751
2,361
4,787
1,342
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ITSRamuba
Medusa
14
4 / 1 / 5
8,707
1,088
8,175
5,829
2,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
2 / 0 / 5
7,149
894
4,873
5,589
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
3 / 1 / 3
7,578
947
1,654
3,498
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
9
9
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
ITSRamuba
Medusa
4
1
5
6.5
W
2
0
5
4.5
L
Medusa
0
3
0
0
L
1
2
0
0.5
W
3
1
3
4.5
L
Merlin
camylo136
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,084
Damage
14,702
17,336
Taken
14,916
8,114
Mitigated
5,914
1,850
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ITSRamuba
Medusa
8,175
2,979
0
1,055
5,829
2,124
1,012
3,281
2,548
0
40,822
W
4,873
899
406
1,679
5,589
2,641
818
1,736
3,853
10,397
2,157
L
Medusa
1,951
591
0
530
4,899
1,125
0
2,511
2,292
0
14,172
L
3,772
289
0
960
7,650
5,647
0
2,217
5,330
8,789
0
W
1,654
274
1,135
1,297
3,498
1,149
1,298
1,144
2,354
24,005
0
L
Merlin
camylo136
Merlin
2,361
79
0
360
4,787
1,342
0
1,526
3,222
18,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,014
Gold Earned
23,434
75
Minions Killed
127
0
Camps Cleared
0
355,074
Distance Traveled
434,993
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,707
1,088
66
8
0
151,645
0
W
Sylvanus
7,149
894
27
3
0
135,857
0
L
Medusa
5,773
722
15
2
0
107,571
0
L
Ares
6,237
780
12
2
0
136,062
1
W
Ra
7,578
947
34
4
0
147,491
0
L
Merlin
6,004
751
48
6
0
111,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role