Player Matchup

Kuzenbo
Kuzenbo
Gold I
RK8I
Kuzenbo
Gold I
Level 73
God Stats
26W - 34L
1,559 SR
Queue Stats
203W - 215L
1,796 MMR
Solo
Fenrir
Fenrir
Platinum IV
TheRevelation
Fenrir
Platinum IV
Level 167
God Stats
2W - 1L
1,590 SR
Queue Stats
113W - 110L
1,801 MMR
Solo
Janus
Janus
Platinum II
ThreeBaton64
Janus
Platinum II
Level 145
God Stats
14W - 8L
1,673 SR
Queue Stats
44W - 34L
1,891 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
stevietaye
Ah Puch
Platinum IV
Level 170
God Stats
15W - 15L
1,530 SR
Queue Stats
464W - 473L
1,817 MMR
Solo
Ishtar
Ishtar
Platinum V
toomannyskillz
Ishtar
Platinum V
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 26L
1,706 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,570 SR
1,802 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 169
1,556 SR
1,802 MMR
Tiamat
Tiamat
Platinum V
BananaMenacing
Tiamat
Platinum V
Level 131
God Stats
2W - 4L
1,587 SR
Queue Stats
345W - 345L
1,720 MMR
Party 2
Skadi
Skadi
Platinum V
BasicSnowflake_
Skadi
Platinum V
Level 247
God Stats
321W - 263L
1,618 SR
Queue Stats
1,032W - 1,039L
1,804 MMR
Solo
Chaac
Chaac
Platinum V
MuRDeRo
Chaac
Platinum V
Level 164
God Stats
100W - 115L
1,524 SR
Queue Stats
266W - 261L
1,777 MMR
Solo
Fafnir
Fafnir
Platinum I
TyyTyy
Fafnir
Platinum I
Level 156
God Stats
6W - 4L
1,539 SR
Queue Stats
377W - 365L
1,896 MMR
Party 2
Achilles
Achilles
Platinum II
Uitzilopochtli
Achilles
Platinum II
Level 149
God Stats
6W - 10L
1,510 SR
Queue Stats
263W - 244L
1,814 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
RK8I
Kuzenbo
9
0 / 5 / 2
6,492
382
5,048
12,293
11,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 0
7,292
429
4,296
13,969
6,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 2 / 0
8,769
516
3,966
5,035
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
stevietaye
Ah Puch
14
0 / 5 / 1
7,961
468
6,985
13,891
6,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 5 / 1
8,022
472
4,732
8,218
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KumbhakarnaXing TianNu WaLoki

VS

Bans
MedusaAgniCthulhuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 3
10,426
613
8,124
7,007
5,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 2 / 2
9,664
568
6,345
7,607
2,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
MuRDeRo
Chaac
16
2 / 0 / 5
9,260
545
5,497
10,927
5,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
TyyTyy
Fafnir
14
3 / 1 / 10
9,861
580
7,918
15,807
17,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
16
5 / 0 / 2
10,162
598
11,115
17,705
17,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
20
20
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
6
2
2
3.5
W
Chaac
MuRDeRo
Chaac
2
0
5
4.5
L
Kuzenbo
RK8I
Kuzenbo
0
5
2
0.2
L
1
3
0
0.33
L
0
2
0
0
W
Fafnir
TyyTyy
Fafnir
3
1
10
8
W
Achilles
5
0
2
6
L
Ah Puch
stevietaye
Ah Puch
0
5
1
0.1
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,027
Damage
38,999
53,406
Taken
59,053
28,893
Mitigated
48,957
12,975
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,124
1,170
0
4,397
7,007
5,748
463
2,339
4,596
90,422
839
W
6,345
1,923
0
1,452
7,607
2,535
87
1,492
6,115
0
73,514
W
Chaac
MuRDeRo
Chaac
5,497
1,171
0
4,797
10,927
5,757
289
2,329
8,474
0
91,712
L
Kuzenbo
RK8I
Kuzenbo
5,048
1,759
0
1,555
12,293
11,059
0
4,095
8,198
18,676
0
L
4,296
969
0
2,915
13,969
6,592
0
5,823
8,055
0
59,636
L
3,966
153
0
666
5,035
1,722
0
2,069
2,921
75,211
177
W
Fafnir
TyyTyy
Fafnir
7,918
1,762
0
4,562
15,807
17,372
259
3,368
12,319
22,912
3,769
W
Achilles
11,115
2,535
0
6,510
17,705
17,545
0
6,752
10,878
1,107
72,745
L
Ah Puch
stevietaye
Ah Puch
6,985
236
0
5,883
13,891
6,773
0
1,317
11,674
56,983
304
L
4,732
2,891
0
1,956
8,218
2,747
1
2,523
5,695
0
55,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,536
Gold Earned
49,373
493
Minions Killed
533
0
Camps Cleared
0
1,663,781
Distance Traveled
1,818,276
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,426
613
155
9
0
363,196
0
W
Skadi
9,664
568
116
7
0
308,913
4
W
Chaac
9,260
545
137
8
0
393,657
0
L
Kuzenbo
6,492
382
23
1
0
297,887
0
L
Fenrir
7,292
429
81
5
0
388,482
1
L
Janus
8,769
516
179
11
0
380,186
0
W
Fafnir
9,861
580
23
1
0
342,473
5
W
Achilles
10,162
598
102
6
0
410,037
2
L
Ah Puch
7,961
468
103
6
0
289,259
1
L
Ishtar
8,022
472
107
6
0
307,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role