Player Matchup

Izanami
Izanami
Golden_Raskua
Izanami
Level 21
God Stats
1W - 5L
1,303 SR
Queue Stats
3W - 17L
1,158 Elo+
Party 1
Nemesis
Nemesis
KINGIN_OP
Nemesis
Level 29
God Stats
0W - 8L
1,144 SR
Queue Stats
20W - 49L
1,189 Elo+
Party 1
Nu Wa
Nu Wa
Kohryu13
Nu Wa
Level 18
God Stats
10W - 20L
1,302 SR
Queue Stats
31W - 59L
1,191 Elo+
Party 1
Athena
Athena
MikaKu
Athena
Level 69
God Stats
6W - 9L
1,403 SR
Queue Stats
43W - 66L
1,247 Elo+
Party 1
Surtr
Surtr
Volkasu
Surtr
Level 26
God Stats
9W - 24L
1,148 SR
Queue Stats
36W - 70L
1,096 Elo+
Party 1
Team Averages
Level 33
1,260 SR
1,176 Elo+

VS

Team Averages
Level 41
1,552 SR
1,454 Elo+
Ah Puch
Ah Puch
Danimon1212
Ah Puch
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
Fore7old
Nu Wa
Level 13
God Stats
3W - 0L
1,759 SR
Queue Stats
14W - 15L
1,328 Elo+
Party 3
Sobek
Sobek
Kadachii
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,512 Elo+
Party 3
Ishtar
Ishtar
acc4whenban
Ishtar
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,437 Elo+
Party 3
Fenrir
Fenrir
chewi0000
Fenrir
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 80L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
0 / 6 / 0
8,342
439
5,000
11,210
3,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
KINGIN_OP
Nemesis
13
3 / 8 / 3
8,822
464
6,176
19,618
7,551
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Kohryu13
Nu Wa
15
3 / 8 / 1
10,080
531
12,377
12,468
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
MikaKu
Athena
12
1 / 6 / 4
8,538
449
4,973
21,103
20,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Surtr
Volkasu
Surtr
12
1 / 8 / 1
7,860
414
7,838
21,653
15,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Danimon1212
Ah Puch
16
4 / 2 / 12
9,654
508
14,384
12,081
4,098
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Fore7old
Nu Wa
14
3 / 1 / 15
9,328
491
12,580
8,026
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Kadachii
Sobek
14
3 / 0 / 16
10,071
530
9,947
19,859
20,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
17
15 / 1 / 8
12,426
654
21,781
12,771
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fenrir
chewi0000
Fenrir
16
11 / 4 / 5
10,092
531
10,370
16,278
6,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
92
8
Kills
36
36
Deaths
8
9
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Danimon1212
Ah Puch
4
2
12
5
W
Nu Wa
Fore7old
Nu Wa
3
1
15
10.5
L
Izanami
0
6
0
0
L
Nemesis
KINGIN_OP
Nemesis
3
8
3
0.56
W
Sobek
Kadachii
Sobek
3
0
16
11
L
Nu Wa
Kohryu13
Nu Wa
3
8
1
0.44
L
Athena
MikaKu
Athena
1
6
4
0.5
L
Surtr
Volkasu
Surtr
1
8
1
0.19
W
Ishtar
15
1
8
19
W
Fenrir
chewi0000
Fenrir
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,364
Damage
69,062
86,052
Taken
69,015
50,751
Mitigated
39,983
14,977
Healing
23,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Danimon1212
Ah Puch
14,384
848
0
3,386
12,081
4,098
389
4,055
7,505
74,768
279
W
Nu Wa
Fore7old
Nu Wa
12,580
3,211
0
1,310
8,026
3,623
826
1,972
5,594
42,828
587
L
Izanami
5,000
3,378
0
2,167
11,210
3,451
379
3,528
7,682
0
63,345
L
Nemesis
KINGIN_OP
Nemesis
6,176
1,782
0
2,177
19,618
7,551
0
6,080
13,538
0
45,113
W
Sobek
Kadachii
Sobek
9,947
1,247
0
7,667
19,859
20,471
154
4,704
14,189
33,271
2,298
L
Nu Wa
Kohryu13
Nu Wa
12,377
2,491
0
1,413
12,468
3,702
0
8,564
3,904
48,725
775
L
Athena
MikaKu
Athena
4,973
1,417
182
4,039
21,103
20,367
0
7,953
13,150
18,141
0
L
Surtr
Volkasu
Surtr
7,838
2,688
0
4,999
21,653
15,680
231
10,476
11,177
657
40,714
W
Ishtar
21,781
15,318
0
7,012
12,771
4,929
1,396
3,034
9,551
0
101,196
W
Fenrir
chewi0000
Fenrir
10,370
2,894
0
4,097
16,278
6,862
239
3,016
12,957
0
68,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
51,571
356
Minions Killed
476
0
Camps Cleared
0
1,785,179
Distance Traveled
1,705,118
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,654
508
94
5
0
350,345
1
W
Nu Wa
9,328
491
82
4
0
240,310
0
L
Izanami
8,342
439
121
6
0
335,949
0
L
Nemesis
8,822
464
72
4
0
374,500
0
W
Sobek
10,071
530
49
3
0
396,430
0
L
Nu Wa
10,080
531
82
4
0
323,208
0
L
Athena
8,538
449
22
1
0
403,726
6
L
Surtr
7,860
414
59
3
0
347,796
0
W
Ishtar
12,426
654
165
9
0
334,469
0
W
Fenrir
10,092
531
86
5
0
383,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role