Player Matchup

Artemis
Artemis
Diamondhair
Artemis
Level 65
God Stats
191W - 214L
1,488 SR
Queue Stats
191W - 216L
1,410 Elo+
Solo
Cthulhu
Cthulhu
IAmKaine
Cthulhu
Level 27
God Stats
6W - 6L
1,472 SR
Queue Stats
12W - 18L
1,342 Elo+
Party 1
Surtr
Surtr
RagenDragon7016
Surtr
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 33L
1,309 Elo+
Party 1
Medusa
Medusa
Trent Sparda
Medusa
Level 32
God Stats
0W - 2L
1,299 SR
Queue Stats
6W - 17L
1,202 Elo+
Party 1
Poseidon
Poseidon
gaganvirB
Poseidon
Level 87
God Stats
254W - 227L
1,593 SR
Queue Stats
254W - 229L
1,547 Elo+
Solo
Team Averages
Level 59
1,470 SR
1,362 Elo+

VS

Team Averages
Level 107
1,518 SR
1,458 Elo+
Yemoja
Yemoja
BootKnocker
Yemoja
Level 104
God Stats
3W - 1L
1,639 SR
Queue Stats
191W - 167L
1,464 Elo+
Solo
King Arthur
King Arthur
JacobWolverine1
King Arthur
Level 111
God Stats
40W - 45L
1,473 SR
Queue Stats
57W - 63L
1,443 Elo+
Solo
Mercury
Mercury
The LoneWolf398
Mercury
Level 103
God Stats
2W - 2L
1,275 SR
Queue Stats
90W - 94L
1,497 Elo+
Solo
Danzaburou
Danzaburou
WALLACE927
Danzaburou
Level 108
God Stats
12W - 2L
1,825 SR
Queue Stats
161W - 155L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
kungfoosoldier
Baron Samedi
Level 110
God Stats
3W - 4L
1,375 SR
Queue Stats
33W - 33L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Diamondhair
Artemis
2
0 / 1 / 0
4,031
310
0
635
108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
IAmKaine
Cthulhu
10
1 / 1 / 0
5,982
460
6,946
7,559
6,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 3 / 0
6,914
532
9,760
13,834
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
10
0 / 3 / 1
5,624
433
4,747
7,427
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Poseidon
gaganvirB
Poseidon
14
1 / 0 / 1
7,558
581
8,605
3,459
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 0 / 1
6,859
528
2,741
12,124
6,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

King Arthur
JacobWolverine1
King Arthur
13
3 / 3 / 0
8,009
616
8,346
13,007
9,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
0 / 1 / 3
7,166
551
2,526
9,298
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
WALLACE927
Danzaburou
13
2 / 1 / 2
7,886
607
6,803
11,644
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
kungfoosoldier
Baron Samedi
11
0 / 1 / 0
6,377
491
535
4,608
1,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
6
Kills
7
8
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
0
1
2.5
L
Artemis
Diamondhair
Artemis
0
1
0
0
L
Cthulhu
IAmKaine
Cthulhu
1
1
0
1
W
King Arthur
JacobWolverine1
King Arthur
3
3
0
1
L
4
3
0
1.33
W
0
1
3
1.5
L
Medusa
0
3
1
0.17
W
Danzaburou
WALLACE927
Danzaburou
2
1
2
3
L
Poseidon
gaganvirB
Poseidon
1
0
1
1.5
W
Baron Samedi
kungfoosoldier
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,058
Damage
20,951
32,914
Taken
50,681
18,771
Mitigated
25,690
7,851
Healing
16,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,741
490
2,656
2,893
12,124
6,263
0
7,013
5,111
21,672
0
L
Artemis
Diamondhair
Artemis
0
0
0
3
635
108
0
0
635
0
1,188
L
Cthulhu
IAmKaine
Cthulhu
6,946
693
0
510
7,559
6,199
0
618
6,941
26,192
626
W
King Arthur
JacobWolverine1
King Arthur
8,346
1,673
0
4,507
13,007
9,987
15
527
11,652
1,211
61,694
L
9,760
4,030
0
5,201
13,834
9,149
0
300
13,534
1,307
43,028
W
2,526
463
0
1,500
9,298
3,828
0
815
8,378
0
65,627
L
Medusa
4,747
698
0
1,208
7,427
2,099
0
874
6,553
0
37,517
W
Danzaburou
WALLACE927
Danzaburou
6,803
1,960
0
5,069
11,644
4,271
0
3,780
7,864
0
65,071
L
Poseidon
gaganvirB
Poseidon
8,605
1,434
0
929
3,459
1,216
0
1,784
1,675
66,157
0
W
Baron Samedi
kungfoosoldier
Baron Samedi
535
0
0
289
4,608
1,341
0
3,335
1,273
37,520
2,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,109
Gold Earned
36,297
305
Minions Killed
445
0
Camps Cleared
0
1,051,414
Distance Traveled
1,277,292
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,859
528
27
2
0
218,455
2
L
Artemis
4,031
310
2
0
0
11,894
0
L
Cthulhu
5,982
460
39
3
0
265,278
3
W
King Arthur
8,009
616
129
10
0
260,644
0
L
Surtr
6,914
532
72
6
0
226,681
2
W
Mercury
7,166
551
116
9
0
300,833
0
L
Medusa
5,624
433
67
5
0
270,248
0
W
Danzaburou
7,886
607
103
8
0
239,531
0
L
Poseidon
7,558
581
125
10
0
277,313
0
W
Baron Samedi
6,377
491
70
5
0
257,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role