Player Matchup

Odin
Odin
 
Odin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Brown420Townn
Cthulhu
Level 105
God Stats
5W - 5L
1,415 SR
Queue Stats
390W - 419L
1,527 Elo+
Party 2
Ah Puch
Ah Puch
C0DZ1K4
Ah Puch
Level 105
God Stats
9W - 10L
1,689 SR
Queue Stats
323W - 323L
1,503 Elo+
Party 1
Team Averages
Level 143
1,521 SR
1,506 Elo+

VS

Team Averages
Level 115
1,371 SR
1,392 Elo+
Atlas
Atlas
Dude5Dollars
Atlas
Level 82
God Stats
1W - 3L
1,200 SR
Queue Stats
63W - 79L
1,417 Elo+
Solo
Ullr
Ullr
MANSAGER 8D
Ullr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
PJtheAwesome1
Cu Chulainn
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,279 Elo+
Solo
Thanatos
Thanatos
ToeSuckin
Thanatos
Level 99
God Stats
7W - 16L
1,342 SR
Queue Stats
322W - 318L
1,382 Elo+
Solo
Yu Huang
Yu Huang
quizzle 4000
Yu Huang
Level 122
God Stats
0W - 2L
1,313 SR
Queue Stats
75W - 75L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 0 / 4
5,275
1,055
1,713
2,363
1,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
 
Janus
9
1 / 1 / 2
5,270
1,054
2,468
2,396
570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
 
Anhur
8
0 / 1 / 4
5,061
1,012
1,115
3,076
810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
10
1 / 1 / 3
5,582
1,116
2,484
4,744
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
C0DZ1K4
Ah Puch
11
3 / 0 / 1
6,106
1,221
5,204
1,569
499
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,117
1,023
3,684
5,698
3,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 1
4,854
971
2,554
3,042
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Cu Chulainn
PJtheAwesome1
Cu Chulainn
5
0 / 0 / 0
4,268
854
0
0
0
Thanatos
ToeSuckin
Thanatos
10
2 / 1 / 1
5,312
1,062
3,258
2,610
808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
quizzle 4000
Yu Huang
11
1 / 1 / 0
5,225
1,045
1,219
3,072
856
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
5
Kills
3
3
Deaths
5
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
4
2
W
Janus
 
Janus
1
1
2
2
W
Anhur
 
Anhur
0
1
4
2
W
Cthulhu
1
1
3
2.5
W
Ah Puch
C0DZ1K4
Ah Puch
3
0
1
3.5
L
0
2
0
0
L
0
1
1
0.5
L
Cu Chulainn
PJtheAwesome1
Cu Chulainn
0
0
0
0
L
Thanatos
ToeSuckin
Thanatos
2
1
1
2.5
L
Yu Huang
quizzle 4000
Yu Huang
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,984
Damage
10,715
14,148
Taken
14,422
6,187
Mitigated
6,378
5,944
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,713
110
902
493
2,363
1,840
0
1,037
1,303
987
3,388
W
Janus
 
Janus
2,468
94
318
359
2,396
570
0
770
1,618
5,600
158
W
Anhur
 
Anhur
1,115
204
119
610
3,076
810
0
838
2,205
0
2,916
W
Cthulhu
2,484
0
543
1,529
4,744
2,468
0
1,271
3,469
6,945
0
W
Ah Puch
C0DZ1K4
Ah Puch
5,204
188
626
445
1,569
499
80
908
650
15,285
1,056
L
3,684
454
255
789
5,698
3,741
0
4,093
1,393
10,273
0
L
2,554
240
50
373
3,042
973
0
2,112
930
0
6,064
L
Cu Chulainn
PJtheAwesome1
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
ToeSuckin
Thanatos
3,258
153
907
1,158
2,610
808
0
1,878
648
0
5,194
L
Yu Huang
quizzle 4000
Yu Huang
1,219
132
398
719
3,072
856
0
2,351
709
7,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
24,776
52
Minions Killed
47
0
Camps Cleared
0
518,925
Distance Traveled
376,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,275
1,055
6
1
0
104,347
0
W
Janus
5,270
1,054
11
2
0
108,432
0
W
Anhur
5,061
1,012
4
1
0
98,574
0
W
Cthulhu
5,582
1,116
6
1
0
104,298
0
W
Ah Puch
6,106
1,221
25
5
0
103,274
0
L
Atlas
5,117
1,023
12
2
0
82,821
0
L
Ullr
4,854
971
7
1
0
111,664
0
L
Cu Chulainn
4,268
854
0
0
0
0
0
L
Thanatos
5,312
1,062
4
1
0
88,678
0
L
Yu Huang
5,225
1,045
24
5
0
93,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role