Player Matchup

Odin
Odin
TallOak9513
Odin
Level 40
God Stats
0W - 3L
1,244 SR
Queue Stats
46W - 71L
1,374 Elo+
Solo
Charybdis
Charybdis
ThAnOsRiGhTCheEk
Charybdis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 48L
1,300 Elo+
Party 1
Anubis
Anubis
Vinysemdedo
Anubis
Level 31
God Stats
33W - 35L
1,500 SR
Queue Stats
128W - 137L
1,163 Elo+
Solo
Ymir
Ymir
bushdid11
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,047 Elo+
Solo
Xbalanque
Xbalanque
temp-187949
Xbalanque
Level 35
God Stats
3W - 8L
1,352 SR
Queue Stats
26W - 44L
1,343 Elo+
Party 1
Team Averages
Level 34
1,419 SR
1,246 Elo+

VS

Team Averages
Level 61
1,468 SR
1,401 Elo+
Mercury
Mercury
IgneousStream03
Mercury
Level 27
God Stats
18W - 23L
1,495 SR
Queue Stats
32W - 58L
1,321 Elo+
Party 2
Bacchus
Bacchus
Justin Kinsoul
Bacchus
Level 44
God Stats
2W - 6L
1,267 SR
Queue Stats
125W - 137L
1,349 Elo+
Solo
Jormungandr
Jormungandr
KH4LIGAN
Jormungandr
Level 65
God Stats
54W - 37L
1,581 SR
Queue Stats
323W - 309L
1,448 Elo+
Party 2
Raijin
Raijin
TheMacDaddie-
Raijin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 93L
1,446 Elo+
Party 2
Neith
Neith
horrorwhorror
Neith
Level 64
God Stats
30W - 36L
1,496 SR
Queue Stats
249W - 252L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,230
482
3,473
12,371
8,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
10
1 / 7 / 3
6,406
427
4,953
12,244
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
14
4 / 3 / 2
7,685
512
6,535
8,597
3,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
11
1 / 1 / 1
7,046
470
4,046
10,559
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Xbalanque
temp-187949
Xbalanque
12
1 / 3 / 0
6,609
441
2,532
10,762
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,442
496
2,581
9,385
2,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 2 / 9
8,411
561
5,964
13,327
15,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
KH4LIGAN
Jormungandr
14
4 / 2 / 4
8,971
598
11,269
12,272
7,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 3 / 4
8,440
563
6,879
5,345
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
6 / 0 / 4
8,080
539
10,528
6,366
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
17
17
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
2
2
9
3.25
W
Jormungandr
KH4LIGAN
Jormungandr
4
2
4
3
L
1
3
3
0.83
L
Charybdis
1
7
3
0.36
W
3
3
4
1.67
L
Anubis
4
3
2
1.67
L
Ymir
1
1
1
1.5
W
6
0
4
8
L
Xbalanque
temp-187949
Xbalanque
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,539
Damage
37,221
54,533
Taken
46,695
25,859
Mitigated
28,934
11,069
Healing
15,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,581
750
0
3,927
9,385
2,718
0
1,747
7,599
0
37,394
W
5,964
1,180
0
4,332
13,327
15,305
30
4,173
9,154
20,976
1,847
W
Jormungandr
KH4LIGAN
Jormungandr
11,269
3,712
0
4,191
12,272
7,237
884
421
11,418
59,346
2,417
L
3,473
1,206
0
2,669
12,371
8,026
0
6,417
5,954
0
29,401
L
Charybdis
4,953
2,273
0
1,533
12,244
2,922
253
4,521
7,723
0
38,196
W
6,879
211
0
252
5,345
1,509
0
2,156
3,189
44,786
1,477
L
Anubis
6,535
107
0
3,609
8,597
3,511
0
4,890
3,707
52,881
0
L
Ymir
4,046
875
202
3,056
10,559
7,402
0
4,161
6,398
18,868
0
W
10,528
5,614
0
2,860
6,366
2,165
588
2,084
4,240
0
64,726
L
Xbalanque
temp-187949
Xbalanque
2,532
1,335
0
0
10,762
3,998
0
3,190
7,572
0
50,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,976
Gold Earned
41,344
323
Minions Killed
379
0
Camps Cleared
0
1,255,997
Distance Traveled
1,345,152
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,442
496
72
5
0
301,790
0
W
Bacchus
8,411
561
18
1
0
275,422
0
W
Jormungandr
8,971
598
111
7
0
238,182
0
L
Odin
7,230
482
54
4
0
255,271
0
L
Charybdis
6,406
427
68
5
0
221,017
0
W
Raijin
8,440
563
76
5
0
260,375
8
L
Anubis
7,685
512
83
6
0
257,893
2
L
Ymir
7,046
470
34
2
0
253,043
0
W
Neith
8,080
539
102
7
0
269,383
3
L
Xbalanque
6,609
441
84
6
0
268,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role