Player Matchup

Awilix
Awilix
 
Awilix
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
FellTurtle82469
Fafnir
Level 158
God Stats
7W - 4L
1,537 SR
Queue Stats
366W - 325L
1,644 Elo+
Solo
Chang'e
Chang'e
SavageOper8r
Chang'e
Level 104
God Stats
11W - 5L
1,591 SR
Queue Stats
164W - 151L
1,486 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iiKrankk
Cu Chulainn
Level 147
God Stats
5W - 1L
1,641 SR
Queue Stats
121W - 120L
1,491 Elo+
Party 1
Team Averages
Level 152
1,554 SR
1,524 Elo+

VS

Team Averages
Level 105
1,490 SR
1,514 Elo+
Arachne
Arachne
ACEdvgg7
Arachne
Level 101
God Stats
16W - 20L
1,509 SR
Queue Stats
46W - 44L
1,458 Elo+
Solo
Medusa
Medusa
Carloz214TTV
Medusa
Level 69
God Stats
3W - 3L
1,309 SR
Queue Stats
75W - 68L
1,511 Elo+
Solo
Nu Wa
Nu Wa
FulltimeDegen
Nu Wa
Level 117
God Stats
1W - 2L
1,505 SR
Queue Stats
97W - 74L
1,564 Elo+
Solo
Sobek
Sobek
Gambls
Sobek
Level 159
God Stats
11W - 10L
1,603 SR
Queue Stats
239W - 205L
1,558 Elo+
Solo
Chaac
Chaac
SaiyanForce
Chaac
Level 81
God Stats
1W - 3L
1,526 SR
Queue Stats
151W - 149L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
9 / 1 / 0
8,248
589
9,061
8,914
3,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
 
Medusa
12
0 / 6 / 2
6,523
466
5,192
11,908
3,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 2 / 5
7,123
509
3,772
12,138
11,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
SavageOper8r
Chang'e
13
3 / 1 / 5
7,399
529
8,366
9,301
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
iiKrankk
Cu Chulainn
14
2 / 0 / 1
8,383
599
6,545
7,099
6,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ACEdvgg7
Arachne
12
1 / 4 / 1
6,350
454
6,149
12,695
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Medusa
13
4 / 2 / 3
8,066
576
7,758
8,305
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
6,583
470
8,108
6,942
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Gambls
Sobek
11
3 / 2 / 4
7,401
529
6,041
12,317
11,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 2 / 0
7,533
538
2,119
11,233
8,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
9
10
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
1
0
9
W
Medusa
 
Medusa
0
6
2
0.17
L
Arachne
ACEdvgg7
Arachne
1
4
1
0.38
L
Medusa
4
2
3
2.75
W
0
2
5
1.25
L
1
4
0
0.25
L
Sobek
Gambls
Sobek
3
2
4
2.5
L
0
2
0
0
W
Chang'e
SavageOper8r
Chang'e
3
1
5
5.5
W
Cu Chulainn
iiKrankk
Cu Chulainn
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,936
Damage
30,175
49,360
Taken
51,492
27,949
Mitigated
27,838
14,605
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,061
2,137
0
500
8,914
3,331
0
2,425
6,489
0
63,083
W
Medusa
 
Medusa
5,192
1,071
0
1,752
11,908
3,890
0
1,399
10,509
0
50,316
L
Arachne
ACEdvgg7
Arachne
6,149
5,095
0
4,857
12,695
4,271
0
3,076
9,619
0
44,727
L
Medusa
7,758
2,622
0
1,804
8,305
2,459
177
614
7,691
0
56,748
W
3,772
506
0
4,332
12,138
11,579
0
5,376
6,762
19,629
2,622
L
8,108
1,874
0
978
6,942
1,502
0
3,962
2,980
41,129
200
L
Sobek
Gambls
Sobek
6,041
425
0
3,759
12,317
11,116
26
4,241
8,076
26,221
0
L
2,119
100
0
3,445
11,233
8,490
0
152
11,081
0
54,816
W
Chang'e
SavageOper8r
Chang'e
8,366
272
1,488
4,860
9,301
3,027
0
4,354
4,947
59,712
0
W
Cu Chulainn
iiKrankk
Cu Chulainn
6,545
1,116
0
1,673
7,099
6,122
0
706
6,393
283
59,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,676
Gold Earned
35,933
408
Minions Killed
370
0
Camps Cleared
0
1,481,116
Distance Traveled
1,388,782
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,248
589
89
6
0
352,918
3
W
Medusa
6,523
466
86
6
0
288,550
3
L
Arachne
6,350
454
69
5
0
308,514
0
L
Medusa
8,066
576
91
7
0
284,046
1
W
Fafnir
7,123
509
23
2
0
294,583
7
L
Nu Wa
6,583
470
64
5
0
249,150
4
L
Sobek
7,401
529
34
2
0
290,096
6
L
Chaac
7,533
538
112
8
0
256,976
0
W
Chang'e
7,399
529
105
8
0
282,109
4
W
Cu Chulainn
8,383
599
105
8
0
262,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role