Player Matchup

Anubis
Anubis
AgarthasPacorro
Anubis
Level 88
God Stats
19W - 19L
1,507 SR
Queue Stats
105W - 87L
1,437 Elo+
Party 1
Fenrir
Fenrir
JxpB241
Fenrir
Level 125
God Stats
3W - 1L
1,632 SR
Queue Stats
90W - 93L
1,410 Elo+
Solo
Horus
Horus
MataBurros664
Horus
Level 122
God Stats
9W - 6L
1,467 SR
Queue Stats
487W - 484L
1,440 Elo+
Solo
Izanami
Izanami
wichopp1
Izanami
Level 62
God Stats
44W - 28L
1,604 SR
Queue Stats
130W - 102L
1,468 Elo+
Party 1
Kuzenbo
Kuzenbo
wtfisachucko
Kuzenbo
Level 154
God Stats
22W - 25L
1,474 SR
Queue Stats
377W - 359L
1,467 Elo+
Solo
Team Averages
Level 110
1,537 SR
1,445 Elo+

VS

Team Averages
Level 113
1,600 SR
1,457 Elo+
Cupid
Cupid
Potius
Cupid
Level 106
God Stats
245W - 210L
1,564 SR
Queue Stats
358W - 351L
1,487 Elo+
Solo
Yemoja
Yemoja
SpindoFrostFire1
Yemoja
Level 123
God Stats
3W - 1L
1,894 SR
Queue Stats
148W - 151L
1,445 Elo+
Solo
Thor
Thor
UckMeDaddy
Thor
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,493 Elo+
Party 2
Ah Puch
Ah Puch
V380
Ah Puch
Level 102
God Stats
12W - 11L
1,543 SR
Queue Stats
642W - 638L
1,439 Elo+
Solo
Loki
Loki
Youngbuck11
Loki
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 0
9,198
613
11,564
10,755
4,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
JxpB241
Fenrir
12
2 / 4 / 3
7,050
470
4,484
11,670
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 0 / 0
7,744
516
3,185
8,841
8,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
wichopp1
Izanami
12
1 / 4 / 3
6,916
461
4,659
10,296
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
wtfisachucko
Kuzenbo
11
1 / 2 / 5
6,993
466
4,805
9,376
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Potius
Cupid
11
2 / 5 / 2
6,536
436
6,690
13,614
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 3
6,485
432
4,328
7,224
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
7 / 3 / 1
8,478
565
8,981
13,086
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
V380
Ah Puch
11
0 / 4 / 2
7,043
470
5,204
8,847
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 2
8,639
576
7,008
8,226
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
13
Kills
11
12
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
0
4
W
Fenrir
JxpB241
Fenrir
2
4
3
0.88
W
1
0
0
1
L
Cupid
Potius
Cupid
2
5
2
0.6
L
1
1
3
2.5
L
7
3
1
2.5
L
Ah Puch
V380
Ah Puch
0
4
2
0.25
L
1
1
2
2
W
Izanami
wichopp1
Izanami
1
4
3
0.63
W
Kuzenbo
wtfisachucko
Kuzenbo
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,697
Damage
32,211
50,938
Taken
50,997
29,213
Mitigated
16,212
14,279
Healing
16,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,564
1,168
0
4,750
10,755
4,695
48
3,281
6,870
63,356
511
W
Fenrir
JxpB241
Fenrir
4,484
618
0
1,053
11,670
4,341
0
670
10,847
0
44,664
W
3,185
1,130
40
2,582
8,841
8,500
0
294
8,503
246
54,212
L
Cupid
Potius
Cupid
6,690
2,969
25
3,695
13,614
4,361
978
3,118
10,496
0
49,005
L
4,328
992
1,899
1,175
7,224
4,277
260
1,160
6,064
22,459
0
L
8,981
2,606
0
6,169
13,086
3,582
0
4,659
8,427
0
65,756
L
Ah Puch
V380
Ah Puch
5,204
753
0
1,436
8,847
1,566
0
6,588
2,259
38,064
126
L
7,008
1,568
0
1,647
8,226
2,426
0
1,139
7,087
0
66,394
W
Izanami
wichopp1
Izanami
4,659
2,603
54
3,611
10,296
2,864
1,782
1,612
8,176
0
52,602
W
Kuzenbo
wtfisachucko
Kuzenbo
4,805
1,627
0
2,189
9,376
8,813
80
1,984
6,959
19,644
1,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,901
Gold Earned
37,181
391
Minions Killed
395
0
Camps Cleared
0
1,513,916
Distance Traveled
1,449,344
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,198
613
116
8
0
264,632
0
W
Fenrir
7,050
470
71
5
0
339,001
0
W
Horus
7,744
516
96
6
0
301,312
0
L
Cupid
6,536
436
76
5
0
261,428
0
L
Yemoja
6,485
432
36
2
0
275,650
0
L
Thor
8,478
565
108
7
0
346,687
3
L
Ah Puch
7,043
470
78
5
0
243,939
8
L
Loki
8,639
576
97
6
0
321,640
3
W
Izanami
6,916
461
80
5
0
278,681
0
W
Kuzenbo
6,993
466
28
2
0
330,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role