Player Matchup

Athena
Athena
Cosmic227
Athena
Level 66
God Stats
0W - 3L
1,234 SR
Queue Stats
275W - 270L
1,504 Elo+
Party 2
Xing Tian
Xing Tian
Thomas276
Xing Tian
Level 119
God Stats
14W - 10L
1,581 SR
Queue Stats
167W - 140L
1,571 Elo+
Party 2
Raijin
Raijin
cosv06
Raijin
Level 136
God Stats
5W - 7L
1,456 SR
Queue Stats
20W - 36L
1,373 Elo+
Solo
Izanami
Izanami
prjctcalisto
Izanami
Level 149
God Stats
11W - 6L
1,549 SR
Queue Stats
276W - 293L
1,501 Elo+
Solo
Bastet
Bastet
toughspeedbuff
Bastet
Level 68
God Stats
1W - 2L
1,456 SR
Queue Stats
69W - 57L
1,558 Elo+
Solo
Team Averages
Level 108
1,455 SR
1,501 Elo+

VS

Team Averages
Level 124
1,470 SR
1,523 Elo+
Artio
Artio
Ben_O_Verbich_96
Artio
Level 155
God Stats
6W - 1L
1,636 SR
Queue Stats
120W - 104L
1,567 Elo+
Solo
Arachne
Arachne
Bmorg7
Arachne
Level 92
God Stats
17W - 1L
1,755 SR
Queue Stats
50W - 27L
1,663 Elo+
Solo
Chaac
Chaac
Call Me Drift
Chaac
Level 128
God Stats
3W - 2L
1,317 SR
Queue Stats
48W - 52L
1,438 Elo+
Party 1
Bastet
Bastet
Kozmix steel
Bastet
Level 125
God Stats
10W - 9L
1,490 SR
Queue Stats
182W - 199L
1,472 Elo+
Solo
Danzaburou
Danzaburou
SavensInSoMnIaC
Danzaburou
Level 122
God Stats
1W - 2L
1,155 SR
Queue Stats
56W - 54L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Cosmic227
Athena
14
2 / 2 / 7
9,402
553
7,363
16,824
19,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
Thomas276
Xing Tian
16
6 / 1 / 2
9,832
578
18,361
20,516
17,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Raijin
cosv06
Raijin
13
0 / 12 / 4
7,671
451
6,382
14,501
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
prjctcalisto
Izanami
15
3 / 5 / 3
9,367
551
9,471
12,008
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 5 / 2
8,114
477
11,135
15,656
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 8
8,798
518
10,507
20,256
21,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Bmorg7
Arachne
18
14 / 2 / 3
11,004
647
14,697
15,402
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 4 / 4
10,316
607
12,407
20,135
15,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
17
8 / 1 / 8
11,030
649
17,465
14,519
5,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
SavensInSoMnIaC
Danzaburou
14
1 / 4 / 4
8,853
521
6,240
9,822
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
14
Kills
25
25
Deaths
14
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
3
8
1.33
W
Arachne
Bmorg7
Arachne
14
2
3
7.75
W
2
4
4
1
L
Athena
Cosmic227
Athena
2
2
7
2.75
W
Bastet
8
1
8
12
W
Danzaburou
SavensInSoMnIaC
Danzaburou
1
4
4
0.75
L
Xing Tian
Thomas276
Xing Tian
6
1
2
7
L
Raijin
cosv06
Raijin
0
12
4
0.17
L
Izanami
prjctcalisto
Izanami
3
5
3
0.9
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,712
Damage
61,316
79,505
Taken
80,134
50,574
Mitigated
51,868
18,106
Healing
31,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,507
1,398
1,015
5,161
20,256
21,857
156
7,630
11,904
36,854
3,245
W
Arachne
Bmorg7
Arachne
14,697
9,229
0
9,399
15,402
6,130
866
3,971
11,225
0
87,991
W
12,407
3,241
0
6,561
20,135
15,106
249
10,772
8,080
0
79,591
L
Athena
Cosmic227
Athena
7,363
2,922
0
4,241
16,824
19,406
220
3,992
12,832
21,157
1,702
W
Bastet
17,465
2,594
0
6,087
14,519
5,376
1,140
4,199
10,263
0
74,335
W
Danzaburou
SavensInSoMnIaC
Danzaburou
6,240
2,828
0
2,980
9,822
3,399
762
3,116
6,626
0
55,901
L
Xing Tian
Thomas276
Xing Tian
18,361
2,038
0
4,890
20,516
17,388
0
3,419
17,097
62,545
1,407
L
Raijin
cosv06
Raijin
6,382
1,160
0
940
14,501
3,866
0
360
14,141
43,586
0
L
Izanami
prjctcalisto
Izanami
9,471
6,057
0
1,771
12,008
4,229
898
1,175
10,833
0
82,993
L
11,135
3,326
0
6,264
15,656
5,685
0
1,270
14,386
0
60,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,386
Gold Earned
50,001
507
Minions Killed
509
0
Camps Cleared
0
1,611,229
Distance Traveled
1,781,560
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,798
518
54
3
0
329,548
0
W
Arachne
11,004
647
114
7
0
410,316
0
W
Chaac
10,316
607
135
8
0
336,313
0
L
Athena
9,402
553
23
1
0
372,357
1
W
Bastet
11,030
649
121
7
0
380,658
0
W
Danzaburou
8,853
521
85
5
0
324,725
2
L
Xing Tian
9,832
578
116
7
0
313,674
2
L
Raijin
7,671
451
105
6
0
283,437
0
L
Izanami
9,367
551
165
10
0
294,820
0
L
Bastet
8,114
477
98
6
0
346,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role