Player Matchup

Nemesis
Nemesis
Clensings
Nemesis
Level 27
God Stats
0W - 3L
1,603 SR
Queue Stats
5W - 22L
1,210 Elo+
Party 1
Bellona
Bellona
Exciryy
Bellona
Level 46
God Stats
0W - 4L
1,578 SR
Queue Stats
4W - 15L
1,225 Elo+
Party 1
Cthulhu
Cthulhu
LiLDaddie
Cthulhu
Level 54
God Stats
3W - 2L
1,684 SR
Queue Stats
33W - 58L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
kotarriKOTU
Danzaburou
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 28L
1,226 Elo+
Party 1
Baron Samedi
Baron Samedi
lilmamaa
Baron Samedi
Level 69
God Stats
2W - 7L
1,406 SR
Queue Stats
60W - 89L
1,400 Elo+
Party 1
Team Averages
Level 48
1,554 SR
1,286 Elo+

VS

Team Averages
Level 109
1,559 SR
1,495 Elo+
Cerberus
Cerberus
CABO2874
Cerberus
Level 65
God Stats
11W - 12L
1,421 SR
Queue Stats
174W - 182L
1,470 Elo+
Solo
Sylvanus
Sylvanus
I_M1ss_Th3_Rag3
Sylvanus
Level 137
God Stats
16W - 19L
1,463 SR
Queue Stats
1,583W - 1,446L
1,490 Elo+
Solo
Nu Wa
Nu Wa
WhyTheHate
Nu Wa
Level 92
God Stats
43W - 37L
1,542 SR
Queue Stats
463W - 454L
1,468 Elo+
Solo
Izanami
Izanami
bravebud
Izanami
Level 105
God Stats
126W - 95L
1,542 SR
Queue Stats
182W - 152L
1,521 Elo+
Solo
Apollo
Apollo
i-Swaavy
Apollo
Level 147
God Stats
11W - 4L
1,827 SR
Queue Stats
166W - 168L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clensings
Nemesis
7
1 / 1 / 0
3,895
649
1,224
4,536
1,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Bellona
Exciryy
Bellona
6
0 / 2 / 1
3,703
617
2,974
4,451
2,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
LiLDaddie
Cthulhu
1
0 / 0 / 0
2,619
437
0
92
26
Danzaburou
kotarriKOTU
Danzaburou
7
0 / 0 / 0
3,568
595
929
2,361
557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
lilmamaa
Baron Samedi
6
0 / 2 / 0
3,374
562
1,502
3,038
820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CABO2874
Cerberus
7
0 / 0 / 0
3,678
613
330
3,292
941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
8
2 / 1 / 0
4,863
811
2,650
5,018
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nu Wa
7
0 / 0 / 2
4,035
673
1,912
1,288
345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
bravebud
Izanami
6
0 / 0 / 0
3,805
634
242
1,926
429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Apollo
i-Swaavy
Apollo
8
3 / 0 / 0
4,402
734
1,838
2,591
813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
5
5
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CABO2874
Cerberus
0
0
0
0
L
Nemesis
Clensings
Nemesis
1
1
0
1
L
Bellona
Exciryy
Bellona
0
2
1
0.25
W
Sylvanus
2
1
0
2
L
Cthulhu
LiLDaddie
Cthulhu
0
0
0
0
W
Nu Wa
0
0
2
1
W
Izanami
bravebud
Izanami
0
0
0
0
W
Apollo
i-Swaavy
Apollo
3
0
0
3
L
Danzaburou
kotarriKOTU
Danzaburou
0
0
0
0
L
Baron Samedi
lilmamaa
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,629
Damage
6,972
14,478
Taken
14,115
5,387
Mitigated
5,963
2,767
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CABO2874
Cerberus
330
0
0
1,368
3,292
941
252
0
3,292
14,122
0
L
Nemesis
Clensings
Nemesis
1,224
568
0
685
4,536
1,256
0
1,362
3,174
0
18,280
L
Bellona
Exciryy
Bellona
2,974
1,212
0
1,084
4,451
2,728
0
1,833
2,618
0
15,478
W
Sylvanus
2,650
1,105
0
2,212
5,018
3,435
0
0
4,745
16,239
6,640
L
Cthulhu
LiLDaddie
Cthulhu
0
0
0
0
92
26
0
92
0
0
0
W
Nu Wa
1,912
414
0
124
1,288
345
474
912
376
17,260
1,196
W
Izanami
bravebud
Izanami
242
132
0
955
1,926
429
476
0
1,926
0
22,892
W
Apollo
i-Swaavy
Apollo
1,838
782
0
744
2,591
813
0
590
2,001
0
20,887
L
Danzaburou
kotarriKOTU
Danzaburou
929
420
0
198
2,361
557
0
91
2,270
0
15,007
L
Baron Samedi
lilmamaa
Baron Samedi
1,502
38
0
800
3,038
820
0
1,143
1,895
16,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,159
Gold Earned
20,783
118
Minions Killed
205
0
Camps Cleared
0
517,979
Distance Traveled
564,540
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,678
613
25
4
0
136,287
2
L
Nemesis
3,895
649
32
5
0
142,080
0
L
Bellona
3,703
617
26
4
0
123,383
0
W
Sylvanus
4,863
811
53
9
0
110,171
0
L
Cthulhu
2,619
437
0
0
0
1,756
0
W
Nu Wa
4,035
673
35
6
0
93,504
2
W
Izanami
3,805
634
51
9
0
102,750
0
W
Apollo
4,402
734
41
7
0
121,828
0
L
Danzaburou
3,568
595
29
5
0
127,494
0
L
Baron Samedi
3,374
562
31
5
0
123,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role