Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
MommaGoneMonke
Osiris
Level 91
God Stats
15W - 21L
1,476 SR
Queue Stats
178W - 206L
1,389 Elo+
Party 1
Ao Kuang
Ao Kuang
TheFallenMonke
Ao Kuang
Level 93
God Stats
5W - 8L
1,396 SR
Queue Stats
190W - 200L
1,464 Elo+
Party 1
Mercury
Mercury
VoicelessMonke
Mercury
Level 101
God Stats
2W - 0L
1,750 SR
Queue Stats
39W - 65L
1,356 Elo+
Party 1
Nu Wa
Nu Wa
chasep98
Nu Wa
Level 99
God Stats
44W - 18L
1,600 SR
Queue Stats
83W - 54L
1,548 Elo+
Solo
Team Averages
Level 102
1,545 SR
1,451 Elo+

VS

Team Averages
Level 99
1,519 SR
1,499 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CornBroYo
Hachiman
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,557 Elo+
Solo
Ymir
Ymir
Garuda_Germs
Ymir
Level 81
God Stats
6W - 11L
1,228 SR
Queue Stats
185W - 175L
1,459 Elo+
Solo
Horus
Horus
Newtogame9580
Horus
Level 124
God Stats
1W - 2L
1,747 SR
Queue Stats
109W - 165L
1,460 Elo+
Solo
Scylla
Scylla
julianrxn12
Scylla
Level 127
God Stats
38W - 34L
1,619 SR
Queue Stats
293W - 286L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
4 / 0 / 6
5,761
576
4,650
3,711
2,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 0
6,372
637
3,561
7,610
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
9
1 / 1 / 3
5,003
500
1,863
6,310
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 0 / 5
6,098
610
4,085
5,144
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
chasep98
Nu Wa
12
3 / 1 / 1
6,470
647
4,461
2,941
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 3 / 0
5,107
511
2,375
5,648
1,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
CornBroYo
Hachiman
7
0 / 4 / 0
4,518
452
1,945
6,051
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 4 / 0
4,407
441
1,418
6,647
2,941
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 0
5,192
519
4,526
6,845
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
0 / 1 / 1
5,580
558
2,413
3,565
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
2
2
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
6
7
L
Ix Chel
 
Ix Chel
0
3
0
0
L
Hachiman
CornBroYo
Hachiman
0
4
0
0
L
0
4
0
0
W
2
0
0
2
L
2
2
0
1
W
Ao Kuang
1
1
3
2.5
W
4
0
5
6.5
W
Nu Wa
chasep98
Nu Wa
3
1
1
3.5
L
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,620
Damage
12,677
25,716
Taken
28,756
11,327
Mitigated
9,464
10,032
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,650
1,609
1,021
1,359
3,711
2,157
0
702
2,917
21,259
7,061
L
Ix Chel
 
Ix Chel
2,375
233
0
1,195
5,648
1,658
0
374
5,274
31,608
0
L
Hachiman
CornBroYo
Hachiman
1,945
1,039
0
1,771
6,051
1,429
0
2,388
3,663
0
20,654
L
1,418
606
0
941
6,647
2,941
0
1,962
4,685
7,408
0
W
3,561
926
0
3,273
7,610
5,026
0
2,375
5,235
0
43,403
L
4,526
1,495
80
3,142
6,845
2,453
0
3,468
3,377
0
31,264
W
Ao Kuang
1,863
593
0
3,252
6,310
1,482
0
671
5,509
23,186
5,913
W
4,085
1,822
0
617
5,144
2,161
0
1,285
3,859
0
28,453
W
Nu Wa
chasep98
Nu Wa
4,461
1,031
0
510
2,941
501
52
865
1,990
43,261
707
L
Scylla
2,413
530
0
500
3,565
983
0
2,293
1,272
41,129
1,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
24,804
319
Minions Killed
277
0
Camps Cleared
0
947,991
Distance Traveled
863,049
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,761
576
47
5
0
166,484
2
L
Ix Chel
5,107
511
63
6
0
165,764
0
L
Hachiman
4,518
452
44
4
0
178,233
0
L
Ymir
4,407
441
12
1
0
139,247
0
W
Osiris
6,372
637
84
8
0
181,272
0
L
Horus
5,192
519
57
6
0
222,078
0
W
Ao Kuang
5,003
500
52
5
0
203,796
0
W
Mercury
6,098
610
51
5
0
199,192
0
W
Nu Wa
6,470
647
85
9
0
197,247
0
L
Scylla
5,580
558
101
10
0
157,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role