Player Matchup

Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BadLuckMurphy
Poseidon
Level 154
God Stats
7W - 1L
1,585 SR
Queue Stats
340W - 314L
1,494 Elo+
Party 2
Ratatoskr
Ratatoskr
BadLuckYuri
Ratatoskr
Level 156
God Stats
33W - 21L
1,692 SR
Queue Stats
432W - 390L
1,543 Elo+
Party 2
Arachne
Arachne
FocusF0rever
Arachne
Level 67
God Stats
2W - 0L
1,525 SR
Queue Stats
43W - 47L
1,399 Elo+
Party 1
Yemoja
Yemoja
lI1v1airportlI
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,462 Elo+
Party 1
Team Averages
Level 86
1,561 SR
1,480 Elo+

VS

Team Averages
Level 137
1,461 SR
1,519 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
THE MARK 25
Poseidon
Level 173
God Stats
14W - 12L
1,611 SR
Queue Stats
306W - 306L
1,528 Elo+
Solo
Jing Wei
Jing Wei
TayKey47
Jing Wei
Level 124
God Stats
1W - 3L
1,187 SR
Queue Stats
109W - 104L
1,547 Elo+
Party 3
Mercury
Mercury
Yami Gado
Mercury
Level 153
God Stats
3W - 4L
1,607 SR
Queue Stats
101W - 91L
1,552 Elo+
Party 3
Ares
Ares
Yokai Gado
Ares
Level 138
God Stats
1W - 4L
1,401 SR
Queue Stats
44W - 48L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 1 / 0
5,059
506
2,987
5,139
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
BadLuckMurphy
Poseidon
12
4 / 2 / 4
6,530
653
5,431
4,542
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ratatoskr
BadLuckYuri
Ratatoskr
12
5 / 0 / 4
7,421
742
7,865
9,821
3,314
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
FocusF0rever
Arachne
10
2 / 1 / 3
6,068
607
2,176
8,957
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 0 / 0
5,212
521
1,951
5,263
2,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 4 / 0
5,343
534
4,453
8,329
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
THE MARK 25
Poseidon
10
2 / 3 / 1
5,748
575
4,745
5,289
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
TayKey47
Jing Wei
10
1 / 0 / 0
5,365
537
4,044
4,502
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Yami Gado
Mercury
8
0 / 2 / 1
4,554
455
2,891
6,705
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 2 / 1
4,954
495
3,425
8,582
5,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
4
4
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
0
0
L
Sylvanus
 
Sylvanus
1
4
0
0.25
W
Poseidon
BadLuckMurphy
Poseidon
4
2
4
3
W
Ratatoskr
BadLuckYuri
Ratatoskr
5
0
4
7
W
Arachne
FocusF0rever
Arachne
2
1
3
3.5
L
Poseidon
THE MARK 25
Poseidon
2
3
1
0.83
L
Jing Wei
TayKey47
Jing Wei
1
0
0
1
L
Mercury
Yami Gado
Mercury
0
2
1
0.25
L
0
2
1
0.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,410
Damage
19,558
33,722
Taken
33,407
10,738
Mitigated
14,032
14,665
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,987
863
0
1,685
5,139
1,329
630
1,187
3,952
0
42,895
L
Sylvanus
 
Sylvanus
4,453
1,860
44
2,025
8,329
3,877
0
478
7,851
27,456
7,471
W
Poseidon
BadLuckMurphy
Poseidon
5,431
900
0
1,469
4,542
1,022
0
2,502
1,712
38,893
917
W
Ratatoskr
BadLuckYuri
Ratatoskr
7,865
2,681
0
4,700
9,821
3,314
0
5,164
4,525
0
50,233
W
Arachne
FocusF0rever
Arachne
2,176
1,931
0
4,153
8,957
2,604
0
1,918
6,913
0
36,713
L
Poseidon
THE MARK 25
Poseidon
4,745
674
0
973
5,289
1,560
0
2,462
2,827
33,099
1,554
L
Jing Wei
TayKey47
Jing Wei
4,044
2,868
0
2,657
4,502
1,219
0
816
3,686
0
43,762
L
Mercury
Yami Gado
Mercury
2,891
1,246
0
930
6,705
2,296
0
768
5,937
0
27,467
L
3,425
315
0
1,481
8,582
5,080
0
2,582
6,000
14,666
0
W
1,951
638
1,322
1,336
5,263
2,469
254
854
4,409
12,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,290
Gold Earned
25,964
349
Minions Killed
288
0
Camps Cleared
0
1,049,705
Distance Traveled
975,159
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,059
506
81
8
0
225,058
0
L
Sylvanus
5,343
534
70
7
0
174,401
0
W
Poseidon
6,530
653
82
8
0
219,553
2
W
Ratatoskr
7,421
742
99
10
0
215,325
0
W
Arachne
6,068
607
62
6
0
194,557
5
L
Poseidon
5,748
575
79
8
0
211,096
2
L
Jing Wei
5,365
537
77
8
0
179,467
0
L
Mercury
4,554
455
41
4
0
222,168
2
L
Ares
4,954
495
21
2
0
188,027
4
W
Yemoja
5,212
521
25
3
0
195,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role