Player Matchup

Anhur
Anhur
Gold V
Closhgames
Anhur
Gold V
Level 158
God Stats
14W - 8L
1,725 SR
Queue Stats
58W - 52L
1,437 MMR
Solo
Serqet
Serqet
Gold III
Gigajin
Serqet
Gold III
Level 112
God Stats
4W - 5L
1,853 SR
Queue Stats
133W - 131L
1,458 MMR
Solo
Ymir
Ymir
Gold IV
Nuksevz
Ymir
Gold IV
Level 81
God Stats
6W - 6L
1,619 SR
Queue Stats
150W - 155L
1,453 MMR
Party 1
Neith
Neith
Bronze III
Thiago84rj
Neith
Bronze III
Level 63
God Stats
10W - 14L
1,506 SR
Queue Stats
80W - 120L
1,458 MMR
Solo
Ra
Ra
Gold IV
sy master kill
Ra
Gold IV
Level 116
God Stats
1W - 1L
1,647 SR
Queue Stats
160W - 171L
1,420 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,670 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,632 SR
1,446 MMR
Sylvanus
Sylvanus
Silver IV
Advenue
Sylvanus
Silver IV
Level 156
God Stats
1W - 0L
1,712 SR
Queue Stats
6W - 6L
1,457 MMR
Party 2
Erlang Shen
Erlang Shen
Gold I
BIGz_DaddyFatSax
Erlang Shen
Gold I
Level 158
God Stats
5W - 1L
1,812 SR
Queue Stats
128W - 128L
1,430 MMR
Solo
Vulcan
Vulcan
Gold IV
MigeruSensei
Vulcan
Gold IV
Level 144
God Stats
9W - 12L
1,481 SR
Queue Stats
163W - 168L
1,462 MMR
Solo
Loki
Loki
Silver II
Sachsei
Loki
Silver II
Level 109
God Stats
1W - 0L
1,584 SR
Queue Stats
5W - 6L
1,422 MMR
Party 2
Heimdallr
Heimdallr
Gold V
SummerFun
Heimdallr
Gold V
Level 46
God Stats
2W - 2L
1,570 SR
Queue Stats
35W - 35L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
0 / 1 / 2
5,090
509
3,388
6,036
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Gigajin
Serqet
8
2 / 3 / 1
4,734
473
3,603
7,378
1,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Ymir
Nuksevz
Ymir
8
1 / 1 / 1
5,278
528
1,560
7,543
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
7
0 / 1 / 0
4,282
428
130
5,227
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 2 / 0
6,162
616
3,141
4,265
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharybdisThanatosKaliAwilixBastet

VS

Bans
Zhong KuiKumbhakarnaChaacAchillesCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Advenue
Sylvanus
11
2 / 1 / 3
6,464
646
1,865
4,117
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
BIGz_DaddyFatSax
Erlang Shen
10
1 / 1 / 1
5,620
562
3,333
6,794
4,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
12
3 / 2 / 1
6,224
622
3,768
4,131
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Sachsei
Loki
10
2 / 0 / 5
6,149
615
3,419
6,487
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
SummerFun
Heimdallr
10
0 / 1 / 2
5,299
530
4,758
3,963
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
8
8
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Advenue
Sylvanus
2
1
3
3.5
W
Erlang Shen
BIGz_DaddyFatSax
Erlang Shen
1
1
1
1.5
L
Anhur
0
1
2
1
L
Serqet
Gigajin
Serqet
2
3
1
0.83
W
Vulcan
3
2
1
1.75
L
Ymir
Nuksevz
Ymir
1
1
1
1.5
W
Loki
Sachsei
Loki
2
0
5
4.5
W
Heimdallr
SummerFun
Heimdallr
0
1
2
1
L
Neith
0
1
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,822
Damage
17,143
30,449
Taken
25,492
10,473
Mitigated
9,481
10,990
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Advenue
Sylvanus
1,865
388
768
2,038
4,117
1,455
1,242
0
3,861
30,851
10,081
W
Erlang Shen
BIGz_DaddyFatSax
Erlang Shen
3,333
1,074
0
2,897
6,794
4,137
0
956
5,838
0
23,895
L
Anhur
3,388
2,214
0
2,743
6,036
1,690
0
0
6,036
0
40,653
L
Serqet
Gigajin
Serqet
3,603
514
0
1,964
7,378
1,806
0
3,038
4,312
0
20,721
W
Vulcan
3,768
197
0
530
4,131
1,191
0
2,215
1,594
35,310
0
L
Ymir
Nuksevz
Ymir
1,560
462
196
2,473
7,543
4,636
0
0
7,543
12,051
2,161
W
Loki
Sachsei
Loki
3,419
774
0
1,860
6,487
1,658
1,105
707
5,574
0
29,639
W
Heimdallr
SummerFun
Heimdallr
4,758
1,880
0
1,418
3,963
1,040
407
392
3,571
0
35,931
L
Neith
130
47
0
2,240
5,227
1,242
0
44
5,183
0
23,966
L
3,141
552
127
1,247
4,265
1,099
204
2,144
1,899
44,267
883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,546
Gold Earned
29,756
293
Minions Killed
281
0
Camps Cleared
0
919,023
Distance Traveled
951,420
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,464
646
74
7
0
152,644
2
W
Erlang Shen
5,620
562
41
4
0
197,012
5
L
Anhur
5,090
509
80
8
0
156,955
0
L
Serqet
4,734
473
43
4
0
201,715
0
W
Vulcan
6,224
622
61
6
0
213,489
5
L
Ymir
5,278
528
32
3
0
182,114
2
W
Loki
6,149
615
47
5
0
200,598
3
W
Heimdallr
5,299
530
58
6
0
187,677
0
L
Neith
4,282
428
47
5
0
178,870
0
L
Ra
6,162
616
91
9
0
199,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role