Player Matchup

Anubis
Anubis
ChibiiBubbleButt
Anubis
Level 200
God Stats
6W - 5L
1,882 SR
Queue Stats
320W - 289L
1,532 Elo+
Solo
Chaac
Chaac
ChildishBambini
Chaac
Level 149
God Stats
0W - 2L
1,290 SR
Queue Stats
103W - 107L
1,578 Elo+
Solo
Serqet
Serqet
MtgProdigy
Serqet
Level 138
God Stats
1W - 3L
1,377 SR
Queue Stats
47W - 62L
1,529 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Puwnter84
Kumbhakarna
Level 149
God Stats
5W - 9L
1,543 SR
Queue Stats
73W - 81L
1,549 Elo+
Party 2
Anhur
Anhur
Saltinecrackers2
Anhur
Level 106
God Stats
1W - 2L
1,534 SR
Queue Stats
29W - 40L
1,536 Elo+
Party 2
Team Averages
Level 148
1,525 SR
1,545 Elo+

VS

Team Averages
Level 109
1,551 SR
1,538 Elo+
Nox
Nox
BallTorture
Nox
Level 126
God Stats
18W - 10L
1,551 SR
Queue Stats
58W - 42L
1,569 Elo+
Party 1
Nemesis
Nemesis
Cubb1118
Nemesis
Level 79
God Stats
6W - 4L
1,466 SR
Queue Stats
106W - 93L
1,560 Elo+
Solo
Hachiman
Hachiman
LostBottom
Hachiman
Level 86
God Stats
2W - 3L
1,610 SR
Queue Stats
20W - 21L
1,465 Elo+
Solo
Janus
Janus
Satiax
Janus
Level 142
God Stats
1W - 2L
1,320 SR
Queue Stats
105W - 90L
1,589 Elo+
Party 1
Mercury
Mercury
bingbong12345
Mercury
Level 113
God Stats
5W - 4L
1,805 SR
Queue Stats
163W - 154L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,607
1,121
1,830
3,665
1,395
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

8
1 / 2 / 1
4,644
929
1,792
3,160
1,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
MtgProdigy
Serqet
10
2 / 3 / 3
5,288
1,058
5,702
6,128
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Puwnter84
Kumbhakarna
10
1 / 1 / 3
5,584
1,117
3,858
7,324
3,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 2 / 1
4,787
957
2,237
4,231
1,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
5,628
1,126
3,686
2,230
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Cubb1118
Nemesis
10
1 / 1 / 3
5,425
1,085
4,643
4,357
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
LostBottom
Hachiman
11
3 / 2 / 3
5,765
1,153
4,385
6,067
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Satiax
Janus
10
2 / 2 / 5
5,440
1,088
6,459
3,097
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
10
1 / 1 / 5
5,636
1,127
1,481
6,379
2,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
10
10
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
3
2
1
1.75
L
1
2
1
0.75
W
Nemesis
Cubb1118
Nemesis
1
1
3
2.5
W
Hachiman
LostBottom
Hachiman
3
2
3
2.25
L
Serqet
MtgProdigy
Serqet
2
3
3
1.17
L
Kumbhakarna
Puwnter84
Kumbhakarna
1
1
3
2.5
L
0
2
1
0.25
W
Janus
Satiax
Janus
2
2
5
2.25
W
Mercury
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,419
Damage
20,654
24,508
Taken
22,130
10,122
Mitigated
6,668
3,057
Healing
5,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,686
250
0
310
2,230
587
337
761
1,460
9,969
0
L
1,830
0
0
347
3,665
1,395
0
1,628
1,917
9,681
0
L
1,792
125
0
936
3,160
1,664
0
1,587
1,371
0
3,478
W
Nemesis
Cubb1118
Nemesis
4,643
1,913
0
914
4,357
1,567
0
544
3,702
0
15,313
W
Hachiman
LostBottom
Hachiman
4,385
2,799
0
1,291
6,067
1,722
51
877
5,159
0
12,108
L
Serqet
MtgProdigy
Serqet
5,702
980
0
470
6,128
2,480
0
2,310
3,574
0
10,490
L
Kumbhakarna
Puwnter84
Kumbhakarna
3,858
535
0
796
7,324
3,510
0
2,495
4,593
9,462
0
L
2,237
1,052
0
508
4,231
1,073
0
1,301
2,908
0
8,222
W
Janus
Satiax
Janus
6,459
618
0
420
3,097
771
88
970
2,067
10,938
0
W
Mercury
1,481
234
751
1,422
6,379
2,021
0
2,536
3,814
0
6,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,910
Gold Earned
27,894
66
Minions Killed
97
0
Camps Cleared
0
478,860
Distance Traveled
606,799
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,628
1,126
18
4
0
123,735
0
L
Anubis
5,607
1,121
18
4
0
85,644
0
L
Chaac
4,644
929
8
2
0
53,128
0
W
Nemesis
5,425
1,085
29
6
0
134,253
0
W
Hachiman
5,765
1,153
23
5
0
118,912
0
L
Serqet
5,288
1,058
7
1
0
122,265
3
L
Kumbhakarna
5,584
1,117
11
2
0
117,276
0
L
Anhur
4,787
957
22
4
0
100,547
0
W
Janus
5,440
1,088
12
2
0
116,407
0
W
Mercury
5,636
1,127
15
3
0
113,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role