Player Matchup

Guan Yu
Guan Yu
BloodHound45
Guan Yu
Level 108
God Stats
4W - 6L
1,493 SR
Queue Stats
8W - 11L
1,449 Elo+
Solo
Ne Zha
Ne Zha
Leo Excalibur
Ne Zha
Level 128
God Stats
20W - 22L
1,268 SR
Queue Stats
203W - 166L
1,508 Elo+
Solo
Scylla
Scylla
SatelliteK
Scylla
Level 127
God Stats
1W - 2L
1,525 SR
Queue Stats
91W - 92L
1,534 Elo+
Party 3
Charybdis
Charybdis
imth3juggernau7
Charybdis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 23L
1,629 Elo+
Party 3
Bacchus
Bacchus
rapmusicamerican
Bacchus
Level 18
God Stats
1W - 1L
1,727 SR
Queue Stats
11W - 7L
1,700 Elo+
Party 3
Team Averages
Level 99
1,503 SR
1,564 Elo+

VS

Team Averages
Level 93
1,677 SR
1,631 Elo+
Janus
Janus
Frapzloll
Janus
Level 122
God Stats
2W - 5L
1,649 SR
Queue Stats
32W - 21L
1,618 Elo+
Party 2
Fenrir
Fenrir
IngusMagress
Fenrir
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,838 Elo+
Party 1
Medusa
Medusa
Leannebutt
Medusa
Level 121
God Stats
5W - 3L
1,777 SR
Queue Stats
111W - 100L
1,539 Elo+
Party 2
Aphrodite
Aphrodite
MoonlitRoses
Aphrodite
Level 50
God Stats
12W - 13L
1,531 SR
Queue Stats
197W - 172L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
YagIuth
Sun Wukong
Level 155
God Stats
4W - 0L
1,926 SR
Queue Stats
373W - 325L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BloodHound45
Guan Yu
11
1 / 3 / 0
5,896
590
3,989
9,791
7,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 2
5,893
589
3,926
9,765
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
SatelliteK
Scylla
12
1 / 3 / 3
6,577
658
3,299
4,753
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
imth3juggernau7
Charybdis
8
1 / 3 / 0
4,787
479
3,034
5,792
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 3
5,243
524
4,570
9,314
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Frapzloll
Janus
12
5 / 2 / 2
7,080
708
5,333
4,381
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
11
2 / 2 / 6
6,090
609
3,939
8,115
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Leannebutt
Medusa
10
2 / 1 / 2
5,384
538
4,005
4,324
1,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
MoonlitRoses
Aphrodite
10
1 / 1 / 3
5,888
589
3,651
8,044
3,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
YagIuth
Sun Wukong
12
4 / 1 / 1
7,055
706
6,463
8,043
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
14
15
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BloodHound45
Guan Yu
1
3
0
0.33
W
Janus
Frapzloll
Janus
5
2
2
3
W
Fenrir
2
2
6
2.5
W
Medusa
Leannebutt
Medusa
2
1
2
3
L
3
3
2
1.33
W
Aphrodite
MoonlitRoses
Aphrodite
1
1
3
2.5
L
Scylla
SatelliteK
Scylla
1
3
3
0.83
W
Sun Wukong
YagIuth
Sun Wukong
4
1
1
4.5
L
Charybdis
imth3juggernau7
Charybdis
1
3
0
0.33
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,818
Damage
23,391
39,415
Taken
32,907
19,875
Mitigated
12,062
11,399
Healing
12,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BloodHound45
Guan Yu
3,989
465
68
2,125
9,791
7,123
0
481
9,274
0
33,170
W
Janus
Frapzloll
Janus
5,333
335
0
1,160
4,381
1,085
0
1,728
2,595
45,791
0
W
Fenrir
3,939
382
0
1,229
8,115
2,985
0
1,149
6,850
0
37,550
W
Medusa
Leannebutt
Medusa
4,005
1,497
0
733
4,324
1,390
569
1,975
2,349
0
31,933
L
3,926
1,599
0
3,790
9,765
2,738
0
1,357
8,327
0
36,594
W
Aphrodite
MoonlitRoses
Aphrodite
3,651
570
1,920
5,696
8,044
3,282
30
1,278
6,766
20,538
0
L
Scylla
SatelliteK
Scylla
3,299
516
0
1,090
4,753
1,390
0
2,006
2,587
45,246
1,335
W
Sun Wukong
YagIuth
Sun Wukong
6,463
991
0
1,952
8,043
3,320
0
1,525
6,478
0
49,172
L
Charybdis
imth3juggernau7
Charybdis
3,034
2,078
0
2,423
5,792
1,360
0
2,327
3,445
0
26,750
L
4,570
1,072
0
1,903
9,314
7,264
0
2,373
6,798
10,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
31,497
285
Minions Killed
328
0
Camps Cleared
0
935,578
Distance Traveled
1,022,241
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,896
590
70
7
0
181,941
0
W
Janus
7,080
708
88
9
0
219,727
0
W
Fenrir
6,090
609
69
7
0
230,227
0
W
Medusa
5,384
538
52
5
0
205,357
5
L
Ne Zha
5,893
589
53
5
0
209,972
0
W
Aphrodite
5,888
589
33
3
0
190,492
0
L
Scylla
6,577
658
105
11
0
190,357
1
W
Sun Wukong
7,055
706
86
9
0
176,438
0
L
Charybdis
4,787
479
52
5
0
153,650
0
L
Bacchus
5,243
524
5
1
0
199,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role