Player Matchup

Persephone
Persephone
Aliceca
Persephone
Level 29
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 3L
1,294 Elo+
Party 1
Serqet
Serqet
ArchAngelReed
Serqet
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,339 Elo+
Party 1
Sobek
Sobek
Krenix890
Sobek
Level 136
God Stats
1W - 3L
1,473 SR
Queue Stats
197W - 178L
1,486 Elo+
Party 1
Hercules
Hercules
Syfi
Hercules
Level 172
God Stats
2W - 1L
1,844 SR
Queue Stats
46W - 29L
1,650 Elo+
Party 1
Hachiman
Hachiman
UnforeseenGhost
Hachiman
Level 159
God Stats
6W - 7L
1,556 SR
Queue Stats
262W - 220L
1,518 Elo+
Party 1
Team Averages
Level 127
1,528 SR
1,457 Elo+

VS

Team Averages
Level 159
1,615 SR
1,537 Elo+
Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
IJormedAnhur
Ravana
Level 155
God Stats
9W - 9L
1,448 SR
Queue Stats
268W - 252L
1,545 Elo+
Solo
Janus
Janus
OAXACNEITOR
Janus
Level 145
God Stats
4W - 1L
1,701 SR
Queue Stats
202W - 164L
1,545 Elo+
Solo
Cthulhu
Cthulhu
PhoenixSordauc
Cthulhu
Level 176
God Stats
3W - 1L
1,837 SR
Queue Stats
292W - 256L
1,547 Elo+
Party 2
Ymir
Ymir
Zekriontrox
Ymir
Level 159
God Stats
13W - 3L
1,590 SR
Queue Stats
291W - 255L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Aliceca
Persephone
9
0 / 4 / 0
5,482
457
1,287
6,084
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 4 / 0
5,610
468
2,845
8,652
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Krenix890
Sobek
9
0 / 4 / 0
5,818
485
4,217
12,484
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Syfi
Hercules
12
0 / 1 / 0
6,738
562
4,848
13,907
11,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
11
0 / 3 / 0
6,277
523
4,281
5,061
1,382
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 0 / 5
7,261
605
4,421
6,561
2,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
13
10 / 0 / 1
7,584
632
5,828
5,284
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 0 / 5
8,097
675
6,339
4,102
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 2
7,936
661
9,612
9,832
5,972
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 8
6,649
554
3,407
7,483
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
16
16
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
5
3.5
L
Persephone
Aliceca
Persephone
0
4
0
0
L
0
4
0
0
W
Ravana
10
0
1
10.5
L
Sobek
Krenix890
Sobek
0
4
0
0
W
3
0
5
5.5
W
1
0
2
2
L
Hercules
Syfi
Hercules
0
1
0
0
L
Hachiman
0
3
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,478
Damage
29,607
46,188
Taken
33,262
24,677
Mitigated
17,205
12,891
Healing
16,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,421
2,941
0
3,304
6,561
2,137
701
947
5,614
0
62,034
L
Persephone
Aliceca
Persephone
1,287
170
0
844
6,084
1,270
0
2,419
3,477
21,795
805
L
2,845
675
0
1,346
8,652
2,921
0
2,242
6,334
0
37,948
W
Ravana
5,828
1,621
0
3,947
5,284
2,185
10
580
4,612
0
46,510
L
Sobek
Krenix890
Sobek
4,217
410
0
4,205
12,484
7,682
0
4,322
7,886
22,795
2,001
W
6,339
432
0
1,398
4,102
1,329
126
1,034
2,936
65,556
1,047
W
9,612
1,524
0
5,704
9,832
5,972
0
0
9,679
58,908
3,974
L
Hercules
Syfi
Hercules
4,848
1,431
0
4,990
13,907
11,422
0
8,697
5,210
0
47,648
L
Hachiman
4,281
2,071
0
1,506
5,061
1,382
0
331
4,730
0
50,656
W
3,407
744
0
2,267
7,483
5,582
0
2,578
4,692
9,689
489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,925
Gold Earned
37,527
354
Minions Killed
452
0
Camps Cleared
0
1,205,980
Distance Traveled
1,314,999
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,261
605
121
10
0
245,867
4
L
Persephone
5,482
457
34
3
0
187,901
0
L
Serqet
5,610
468
80
7
0
283,009
1
W
Ravana
7,584
632
75
6
0
294,407
2
L
Sobek
5,818
485
46
4
0
272,655
5
W
Janus
8,097
675
136
11
0
269,521
0
W
Cthulhu
7,936
661
109
9
0
248,989
0
L
Hercules
6,738
562
105
9
0
226,322
0
L
Hachiman
6,277
523
89
7
0
236,093
2
W
Ymir
6,649
554
11
1
0
256,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role