Player Matchup

Cthulhu
Cthulhu
LittleLac1
Cthulhu
Level 97
God Stats
6W - 1L
1,729 SR
Queue Stats
77W - 68L
1,564 Elo+
Party 2
Discordia
Discordia
Loki_12_18
Discordia
Level 198
God Stats
1W - 0L
1,680 SR
Queue Stats
24W - 38L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
MisoSeksiii
Tsukuyomi
Level 125
God Stats
88W - 64L
1,557 SR
Queue Stats
121W - 109L
1,500 Elo+
Party 2
Atlas
Atlas
TheMagicsound
Atlas
Level 144
God Stats
21W - 11L
1,620 SR
Queue Stats
527W - 502L
1,498 Elo+
Party 3
Chaac
Chaac
joshuabbell2
Chaac
Level 89
God Stats
8W - 4L
1,529 SR
Queue Stats
425W - 408L
1,547 Elo+
Party 3
Team Averages
Level 131
1,623 SR
1,503 Elo+

VS

Team Averages
Level 150
1,505 SR
1,489 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ezter Bunny
Neith
Level 149
God Stats
0W - 3L
1,187 SR
Queue Stats
3W - 9L
1,373 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevkev3142
Sun Wukong
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,561 Elo+
Party 1
Freya
Freya
LaVolpe15
Freya
Level 158
God Stats
2W - 1L
1,836 SR
Queue Stats
49W - 44L
1,576 Elo+
Party 1
Janus
Janus
ShowyThrower95
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LittleLac1
Cthulhu
14
3 / 1 / 8
8,353
643
7,087
11,154
9,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Loki_12_18
Discordia
13
2 / 2 / 4
7,788
599
6,727
6,303
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
MisoSeksiii
Tsukuyomi
15
7 / 1 / 2
8,547
657
9,216
8,118
2,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 1 / 1
7,215
555
6,073
10,031
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 1
7,499
577
6,198
12,767
9,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
1 / 2 / 2
6,143
473
2,753
9,238
6,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 0
6,698
515
3,000
8,444
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
Kevkev3142
Sun Wukong
13
1 / 0 / 0
7,150
550
6,903
12,095
11,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
LaVolpe15
Freya
11
0 / 5 / 2
5,759
443
3,046
7,945
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
2 / 5 / 1
6,974
536
4,564
10,382
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
16
Kills
5
5
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
2
2
1
L
1
4
0
0.25
L
Sun Wukong
Kevkev3142
Sun Wukong
1
0
0
1
L
Freya
LaVolpe15
Freya
0
5
2
0.2
W
Cthulhu
LittleLac1
Cthulhu
3
1
8
7
W
Discordia
Loki_12_18
Discordia
2
2
4
2
W
Tsukuyomi
MisoSeksiii
Tsukuyomi
7
1
2
8
L
2
5
1
0.5
W
4
1
1
4.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,301
Damage
20,266
48,373
Taken
48,104
27,466
Mitigated
25,674
14,443
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
2,753
191
0
1,316
9,238
6,221
0
3,016
6,222
25,660
1,245
L
3,000
268
0
2,006
8,444
2,323
253
7,180
1,264
0
34,790
L
Sun Wukong
Kevkev3142
Sun Wukong
6,903
1,338
0
2,821
12,095
11,896
0
2,614
9,481
251
43,980
L
Freya
LaVolpe15
Freya
3,046
1,280
0
1,859
7,945
2,207
0
1,420
6,525
31,935
0
W
Cthulhu
LittleLac1
Cthulhu
7,087
541
139
1,622
11,154
9,272
0
4,262
6,776
49,831
1,705
W
Discordia
Loki_12_18
Discordia
6,727
167
0
1,103
6,303
1,911
0
1,124
5,179
48,394
0
W
Tsukuyomi
MisoSeksiii
Tsukuyomi
9,216
1,643
0
1,905
8,118
2,769
0
3,733
4,385
0
70,177
L
4,564
294
0
3,436
10,382
3,027
81
5,630
4,752
47,328
0
W
6,073
1,353
0
4,826
10,031
4,046
0
1,667
8,364
43,846
0
W
6,198
962
0
4,848
12,767
9,468
0
381
11,699
0
50,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,402
Gold Earned
32,724
450
Minions Killed
364
0
Camps Cleared
0
1,379,292
Distance Traveled
1,294,286
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,143
473
45
3
0
268,742
1
L
Neith
6,698
515
79
6
0
242,220
0
L
Sun Wukong
7,150
550
86
7
0
261,823
4
L
Freya
5,759
443
54
4
0
251,200
2
W
Cthulhu
8,353
643
79
6
0
286,222
0
W
Discordia
7,788
599
83
6
0
253,282
1
W
Tsukuyomi
8,547
657
117
9
0
292,872
3
L
Janus
6,974
536
100
8
0
270,301
0
W
Atlas
7,215
555
74
6
0
285,321
0
W
Chaac
7,499
577
97
7
0
261,595
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role