Player Matchup

Ares
Ares
Trueboi_Jayden
Ares
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 48L
1,423 Elo+
Party 1
Anubis
Anubis
aeydro
Anubis
Level 15
God Stats
14W - 8L
1,502 SR
Queue Stats
20W - 23L
1,282 Elo+
Party 1
Charybdis
Charybdis
deeGzzly
Charybdis
Level 15
God Stats
6W - 1L
1,724 SR
Queue Stats
22W - 25L
1,273 Elo+
Party 1
Team Averages
Level 26
1,575 SR
1,326 Elo+

VS

Team Averages
Level 39
1,442 SR
1,380 Elo+
Merlin
Merlin
AbstractoIns
Merlin
Level 65
God Stats
9W - 8L
1,508 SR
Queue Stats
100W - 97L
1,319 Elo+
Party 2
Bakasura
Bakasura
Kriippy
Bakasura
Level 23
God Stats
0W - 1L
1,330 SR
Queue Stats
20W - 22L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ShowWheezy
Kuzenbo
Level 28
God Stats
0W - 1L
1,487 SR
Queue Stats
22W - 27L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
9,717
883
4,652
11,168
11,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
aeydro
Anubis
18
10 / 0 / 3
11,645
1,059
14,017
8,909
4,797
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
deeGzzly
Charybdis
15
0 / 1 / 12
9,092
827
8,123
8,368
3,271
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 2 / 2
8,820
802
10,662
5,922
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Kriippy
Bakasura
13
0 / 5 / 1
7,351
668
2,984
10,443
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
ShowWheezy
Kuzenbo
14
2 / 6 / 1
8,235
749
4,712
14,962
16,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
13
Kills
3
4
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
2
1
L
Bakasura
Kriippy
Bakasura
0
5
1
0.1
L
Kuzenbo
ShowWheezy
Kuzenbo
2
6
1
0.42
W
3
3
9
2.5
W
Anubis
aeydro
Anubis
10
0
3
11.5
W
Charybdis
deeGzzly
Charybdis
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,792
Damage
18,358
28,445
Taken
31,327
19,549
Mitigated
22,543
9,114
Healing
628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
10,662
333
0
0
5,922
2,034
0
3,705
2,217
41,366
0
L
Bakasura
Kriippy
Bakasura
2,984
1,870
0
508
10,443
3,940
0
5,595
4,832
0
5,839
L
Kuzenbo
ShowWheezy
Kuzenbo
4,712
1,529
0
120
14,962
16,569
0
9,352
5,603
12,415
284
W
4,652
779
236
392
11,168
11,481
399
6,729
4,375
15,453
0
W
Anubis
aeydro
Anubis
14,017
804
0
6,309
8,909
4,797
929
4,823
3,999
56,716
1,090
W
Charybdis
deeGzzly
Charybdis
8,123
4,749
179
1,998
8,368
3,271
1,926
3,577
4,581
0
36,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,454
Gold Earned
24,406
171
Minions Killed
96
0
Camps Cleared
0
610,994
Distance Traveled
636,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,820
802
67
6
0
205,894
0
L
Bakasura
7,351
668
11
1
0
229,585
0
L
Kuzenbo
8,235
749
18
2
0
200,863
0
W
Ares
9,717
883
16
1
0
196,864
0
W
Anubis
11,645
1,059
101
9
0
223,679
0
W
Charybdis
9,092
827
54
5
0
190,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role