Player Matchup

Artemis
Artemis
Beatsoup
Artemis
Level 54
God Stats
7W - 5L
1,949 SR
Queue Stats
28W - 28L
1,531 Elo+
Party 2
Thor
Thor
MrBoBo1
Thor
Level 79
God Stats
4W - 7L
1,432 SR
Queue Stats
68W - 60L
1,488 Elo+
Party 2
Bellona
Bellona
Starblaade
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,293 Elo+
Party 2
Zhong Kui
Zhong Kui
TodayWingz
Zhong Kui
Level 129
God Stats
8W - 9L
1,617 SR
Queue Stats
182W - 158L
1,531 Elo+
Party 2
Bacchus
Bacchus
sprzzz
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,234 Elo+
Party 2
Team Averages
Level 56
1,600 SR
1,415 Elo+

VS

Team Averages
Level 136
1,685 SR
1,518 Elo+
Danzaburou
Danzaburou
ElkhrizxDxdxD
Danzaburou
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
271W - 263L
1,522 Elo+
Party 1
Surtr
Surtr
InfernoTatsu
Surtr
Level 138
God Stats
3W - 2L
1,699 SR
Queue Stats
61W - 56L
1,532 Elo+
Party 3
Vulcan
Vulcan
KILLER_DESTROY01
Vulcan
Level 144
God Stats
3W - 3L
1,655 SR
Queue Stats
354W - 353L
1,502 Elo+
Party 1
Atlas
Atlas
PyramidH3ED
Atlas
Level 116
God Stats
3W - 1L
1,758 SR
Queue Stats
58W - 58L
1,503 Elo+
Party 3
Pele
Pele
ShakeMilk1
Pele
Level 121
God Stats
6W - 2L
1,814 SR
Queue Stats
224W - 206L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beatsoup
Artemis
14
2 / 4 / 6
8,375
493
9,775
10,868
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
MrBoBo1
Thor
17
7 / 2 / 6
9,548
562
9,058
13,679
6,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Starblaade
Bellona
13
1 / 1 / 6
8,405
494
8,476
14,770
12,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TodayWingz
Zhong Kui
17
5 / 0 / 5
10,435
614
13,955
11,690
7,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bacchus
sprzzz
Bacchus
12
1 / 2 / 5
7,125
419
2,581
9,471
8,628
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElkhrizxDxdxD
Danzaburou
15
3 / 3 / 2
9,538
561
8,690
11,852
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 2 / 0
8,647
509
9,570
14,894
10,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 3 / 1
9,379
552
4,524
7,559
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 4
8,211
483
7,195
12,916
12,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
5 / 4 / 0
8,802
518
9,805
16,427
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
9
9
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Beatsoup
Artemis
2
4
6
1.25
L
Danzaburou
ElkhrizxDxdxD
Danzaburou
3
3
2
1.33
L
0
2
0
0
L
0
3
1
0.17
W
Thor
MrBoBo1
Thor
7
2
6
5
L
1
4
4
0.75
L
5
4
0
1.25
W
Bellona
Starblaade
Bellona
1
1
6
4
W
Zhong Kui
TodayWingz
Zhong Kui
5
0
5
7.5
W
Bacchus
sprzzz
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,845
Damage
39,784
60,478
Taken
63,648
39,002
Mitigated
36,511
18,532
Healing
20,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Beatsoup
Artemis
9,775
5,388
0
2,472
10,868
3,902
0
1,706
9,123
0
61,063
L
Danzaburou
ElkhrizxDxdxD
Danzaburou
8,690
2,503
0
5,036
11,852
4,523
1,018
1,735
10,117
0
74,489
L
9,570
2,838
0
4,395
14,894
10,816
28
2,710
12,184
1,522
52,612
L
4,524
265
0
1,334
7,559
2,707
75
2,780
4,779
73,985
2,422
W
Thor
MrBoBo1
Thor
9,058
1,883
0
1,906
13,679
6,060
0
3,129
10,508
0
79,055
L
7,195
1,584
228
2,000
12,916
12,554
80
3,377
9,539
24,240
538
L
9,805
1,620
0
7,143
16,427
5,911
0
4,988
11,439
0
67,086
W
Bellona
Starblaade
Bellona
8,476
1,869
0
5,593
14,770
12,720
0
1,887
12,018
0
47,654
W
Zhong Kui
TodayWingz
Zhong Kui
13,955
5,249
0
6,841
11,690
7,692
1,168
3,536
8,118
79,449
11,944
W
Bacchus
sprzzz
Bacchus
2,581
251
0
1,720
9,471
8,628
0
1,609
7,780
16,791
2,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,888
Gold Earned
44,577
467
Minions Killed
491
0
Camps Cleared
0
1,727,462
Distance Traveled
1,695,492
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,375
493
103
6
0
298,691
0
L
Danzaburou
9,538
561
133
8
0
324,953
9
L
Surtr
8,647
509
91
5
0
302,236
0
L
Vulcan
9,379
552
138
8
0
329,298
0
W
Thor
9,548
562
99
6
0
396,702
3
L
Atlas
8,211
483
28
2
0
334,904
2
L
Pele
8,802
518
101
6
0
404,101
0
W
Bellona
8,405
494
86
5
0
340,595
4
W
Zhong Kui
10,435
614
156
9
0
359,807
3
W
Bacchus
7,125
419
23
1
0
331,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role