Player Matchup

Atlas
Atlas
BigBoyGoon
Atlas
Level 87
God Stats
2W - 1L
1,276 SR
Queue Stats
202W - 187L
1,512 Elo+
Party 1
Serqet
Serqet
BuddyBaconSaver
Serqet
Level 31
God Stats
8W - 6L
1,797 SR
Queue Stats
109W - 100L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
Chancho99
Sun Wukong
Level 101
God Stats
3W - 1L
1,528 SR
Queue Stats
34W - 26L
1,521 Elo+
Solo
Team Averages
Level 73
1,534 SR
1,510 Elo+

VS

Team Averages
Level 49
1,484 SR
1,491 Elo+
Hercules
Hercules
ChEeSeNeEdLeS
Hercules
Level 89
God Stats
7W - 11L
1,459 SR
Queue Stats
76W - 79L
1,490 Elo+
Party 2
Anubis
Anubis
GergRobetts
Anubis
Level 28
God Stats
27W - 20L
1,601 SR
Queue Stats
75W - 78L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
Squillium
Danzaburou
Level 29
God Stats
11W - 6L
1,392 SR
Queue Stats
89W - 88L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
3 / 1 / 10
10,641
819
15,050
14,732
17,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 4 / 8
11,000
846
9,121
9,622
4,966
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Chancho99
Sun Wukong
18
5 / 1 / 8
11,367
874
8,474
14,790
10,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChEeSeNeEdLeS
Hercules
15
2 / 5 / 4
9,143
703
8,056
14,587
14,882
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
15
3 / 5 / 3
9,713
747
9,017
10,145
4,712
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Squillium
Danzaburou
15
1 / 3 / 5
9,867
759
9,738
11,683
4,219
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
13
Kills
6
6
Deaths
13
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
1
10
8
W
5
4
8
2.25
L
Hercules
ChEeSeNeEdLeS
Hercules
2
5
4
0.8
W
Sun Wukong
Chancho99
Sun Wukong
5
1
8
9
L
Anubis
3
5
3
0.9
L
Danzaburou
Squillium
Danzaburou
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,645
Damage
26,811
39,144
Taken
36,415
32,916
Mitigated
23,813
7,903
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
15,050
3,748
0
2,343
14,732
17,715
430
3,848
10,884
31,337
1,054
W
9,121
2,394
0
520
9,622
4,966
1,553
1,167
8,455
0
25,881
L
Hercules
ChEeSeNeEdLeS
Hercules
8,056
1,275
0
2,743
14,587
14,882
0
6,113
7,785
0
17,277
W
Sun Wukong
Chancho99
Sun Wukong
8,474
1,028
0
5,040
14,790
10,235
1,129
4,057
10,733
0
45,352
L
Anubis
9,017
332
0
1,700
10,145
4,712
0
3,679
6,180
32,596
123
L
Danzaburou
Squillium
Danzaburou
9,738
3,428
0
2,611
11,683
4,219
0
4,955
6,259
0
29,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,008
Gold Earned
28,723
144
Minions Killed
112
0
Camps Cleared
0
725,194
Distance Traveled
666,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,641
819
38
3
0
247,824
0
W
Serqet
11,000
846
40
3
0
225,544
0
L
Hercules
9,143
703
19
1
0
227,870
0
W
Sun Wukong
11,367
874
66
5
0
251,826
0
L
Anubis
9,713
747
45
3
0
206,759
0
L
Danzaburou
9,867
759
48
4
0
231,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role