Player Matchup

Chronos
Chronos
Galactismatt
Chronos
Level 105
God Stats
4W - 7L
1,263 SR
Queue Stats
240W - 213L
1,585 Elo+
Solo
Geb
Geb
Kobekobe
Geb
Level 126
God Stats
1W - 1L
1,297 SR
Queue Stats
86W - 69L
1,505 Elo+
Party 1
Mercury
Mercury
NuclearPawn
Mercury
Level 103
God Stats
2W - 0L
1,744 SR
Queue Stats
12W - 7L
1,610 Elo+
Solo
Tsukuyomi
Tsukuyomi
SteveNelson
Tsukuyomi
Level 125
God Stats
11W - 1L
1,881 SR
Queue Stats
58W - 40L
1,604 Elo+
Party 1
Izanami
Izanami
aForceShot-
Izanami
Level 77
God Stats
9W - 6L
1,601 SR
Queue Stats
57W - 65L
1,464 Elo+
Solo
Team Averages
Level 107
1,557 SR
1,554 Elo+

VS

Team Averages
Level 132
1,530 SR
1,512 Elo+
Awilix
Awilix
 
Awilix
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Apex25
Zhong Kui
Level 141
God Stats
2W - 3L
1,713 SR
Queue Stats
234W - 201L
1,561 Elo+
Solo
Mulan
Mulan
Gding246
Mulan
Level 104
God Stats
1W - 3L
1,600 SR
Queue Stats
75W - 83L
1,434 Elo+
Solo
Ix Chel
Ix Chel
IWontTeamKill6
Ix Chel
Level 123
God Stats
1W - 5L
1,418 SR
Queue Stats
368W - 327L
1,499 Elo+
Solo
Geb
Geb
untamable_soul
Geb
Level 68
God Stats
9W - 19L
1,421 SR
Queue Stats
123W - 123L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Galactismatt
Chronos
11
0 / 0 / 1
5,399
600
2,131
4,921
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 4
4,973
553
3,033
6,678
3,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
NuclearPawn
Mercury
10
3 / 2 / 2
5,434
604
3,451
6,819
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tsukuyomi
SteveNelson
Tsukuyomi
11
4 / 1 / 0
6,416
713
4,518
6,385
4,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
aForceShot-
Izanami
10
3 / 1 / 2
5,309
590
2,038
4,015
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
9
2 / 2 / 2
4,945
549
3,478
5,896
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Apex25
Zhong Kui
11
2 / 3 / 1
5,593
621
4,635
4,885
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Mulan
Gding246
Mulan
9
1 / 4 / 0
4,870
541
3,210
7,439
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 1 / 1
5,289
588
4,097
3,816
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 3
4,425
492
3,099
6,228
3,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
6
6
Deaths
11
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
2
1.5
L
Zhong Kui
Apex25
Zhong Kui
2
3
1
0.83
W
Chronos
Galactismatt
Chronos
0
0
1
0.5
L
Mulan
Gding246
Mulan
1
4
0
0.25
L
0
1
1
0.5
W
0
2
4
1
W
Mercury
NuclearPawn
Mercury
3
2
2
2
W
Tsukuyomi
SteveNelson
Tsukuyomi
4
1
0
4
W
Izanami
aForceShot-
Izanami
3
1
2
4
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,171
Damage
18,519
28,818
Taken
28,264
13,256
Mitigated
12,349
7,135
Healing
7,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
3,478
849
0
2,455
5,896
1,796
0
1,139
4,757
0
31,866
L
Zhong Kui
Apex25
Zhong Kui
4,635
1,753
0
1,454
4,885
3,114
231
853
4,032
39,486
7,708
W
Chronos
Galactismatt
Chronos
2,131
475
0
1,554
4,921
1,230
0
2,665
1,814
34,172
0
L
Mulan
Gding246
Mulan
3,210
628
0
1,535
7,439
3,012
0
0
7,439
0
24,914
L
4,097
492
197
826
3,816
1,248
0
1,550
2,266
30,658
1,493
W
3,033
275
0
1,852
6,678
3,949
0
3,432
3,006
11,069
2,189
W
Mercury
NuclearPawn
Mercury
3,451
2,056
0
1,048
6,819
2,226
0
2,125
4,500
0
38,015
W
Tsukuyomi
SteveNelson
Tsukuyomi
4,518
976
0
2,168
6,385
4,772
0
0
6,385
0
36,052
W
Izanami
aForceShot-
Izanami
2,038
985
0
513
4,015
1,079
0
2,209
1,672
0
24,431
L
3,099
239
91
1,218
6,228
3,179
0
1,115
5,113
13,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,531
Gold Earned
25,122
262
Minions Killed
281
0
Camps Cleared
0
989,552
Distance Traveled
863,140
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
4,945
549
59
7
0
219,762
0
L
Zhong Kui
5,593
621
94
10
0
160,006
1
W
Chronos
5,399
600
73
8
0
195,301
1
L
Mulan
4,870
541
51
6
0
175,386
0
L
Ix Chel
5,289
588
62
7
0
168,833
0
W
Geb
4,973
553
11
1
0
196,512
4
W
Mercury
5,434
604
68
8
0
226,333
4
W
Tsukuyomi
6,416
713
56
6
0
179,189
0
W
Izanami
5,309
590
54
6
0
192,217
3
L
Geb
4,425
492
15
2
0
139,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role