Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
I Am GOD8953
Izanami
Level 127
God Stats
5W - 4L
1,755 SR
Queue Stats
217W - 223L
1,382 Elo+
Solo
Arachne
Arachne
SicDireWolf
Arachne
Level 176
God Stats
2W - 4L
1,491 SR
Queue Stats
181W - 169L
1,514 Elo+
Party 1
Bacchus
Bacchus
Skeletonmyth
Bacchus
Level 119
God Stats
1W - 2L
1,406 SR
Queue Stats
42W - 46L
1,427 Elo+
Solo
Ishtar
Ishtar
logansfallen
Ishtar
Level 135
God Stats
0W - 4L
1,213 SR
Queue Stats
237W - 221L
1,506 Elo+
Party 1
Team Averages
Level 141
1,473 SR
1,466 Elo+

VS

Team Averages
Level 148
1,626 SR
1,471 Elo+
Sobek
Sobek
 
Sobek
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BigJohnMadey
Olorun
Level 64
God Stats
10W - 11L
1,596 SR
Queue Stats
232W - 247L
1,478 Elo+
Party 2
Neith
Neith
CripilingDebt
Neith
Level 138
God Stats
13W - 11L
1,496 SR
Queue Stats
905W - 851L
1,458 Elo+
Solo
Horus
Horus
RingClosing
Horus
Level 175
God Stats
7W - 2L
1,866 SR
Queue Stats
140W - 154L
1,438 Elo+
Party 2
Cabrakan
Cabrakan
Shaolin0516
Cabrakan
Level 183
God Stats
37W - 21L
1,669 SR
Queue Stats
398W - 393L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 2 / 1
3,678
736
1,467
3,361
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
I Am GOD8953
Izanami
2
0 / 1 / 0
2,595
519
55
820
162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
SicDireWolf
Arachne
6
1 / 2 / 0
3,490
698
1,378
3,969
968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
Skeletonmyth
Bacchus
1
0 / 1 / 0
2,563
513
235
1,121
461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
7
0 / 2 / 0
3,340
668
1,050
3,423
790
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 0 / 0
3,676
735
561
1,976
906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Olorun
7
4 / 1 / 0
4,140
828
1,662
2,801
827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
1 / 0 / 2
3,985
797
1,534
2,043
545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
2 / 0 / 2
4,052
810
1,990
2,912
1,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
Shaolin0516
Cabrakan
6
0 / 1 / 1
3,385
677
624
3,408
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
1
0.75
W
Sobek
 
Sobek
1
0
0
1
W
Olorun
4
1
0
4
W
1
0
2
2
L
Izanami
I Am GOD8953
Izanami
0
1
0
0
W
2
0
2
3
W
Cabrakan
Shaolin0516
Cabrakan
0
1
1
0.5
L
Arachne
SicDireWolf
Arachne
1
2
0
0.5
L
Bacchus
Skeletonmyth
Bacchus
0
1
0
0
L
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,185
Damage
6,371
12,694
Taken
13,140
3,537
Mitigated
5,533
4,811
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,467
0
0
1,659
3,361
1,156
0
1,639
1,722
16,765
0
W
Sobek
 
Sobek
561
0
0
1,670
1,976
906
0
0
1,976
14,717
481
W
Olorun
1,662
972
420
1,175
2,801
827
0
708
2,093
20,978
105
W
1,534
167
0
1,149
2,043
545
0
0
2,043
0
22,180
L
Izanami
I Am GOD8953
Izanami
55
45
0
244
820
162
0
493
259
0
1,657
W
1,990
753
240
1,345
2,912
1,607
0
776
2,084
0
6,213
W
Cabrakan
Shaolin0516
Cabrakan
624
63
0
1,646
3,408
1,648
0
166
3,242
13,729
0
L
Arachne
SicDireWolf
Arachne
1,378
785
0
1,667
3,969
968
0
600
3,369
0
14,642
L
Bacchus
Skeletonmyth
Bacchus
235
62
0
333
1,121
461
0
0
1,121
555
0
L
Ishtar
1,050
401
0
908
3,423
790
0
0
3,423
0
17,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,666
Gold Earned
19,238
92
Minions Killed
134
0
Camps Cleared
0
355,409
Distance Traveled
523,644
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,678
736
29
6
0
92,397
0
W
Sobek
3,676
735
16
3
0
113,631
0
W
Olorun
4,140
828
43
9
0
108,731
0
W
Neith
3,985
797
32
6
0
98,481
0
L
Izanami
2,595
519
0
0
0
12,950
0
W
Horus
4,052
810
12
2
0
111,955
1
W
Cabrakan
3,385
677
31
6
0
90,846
2
L
Arachne
3,490
698
36
7
0
116,675
0
L
Bacchus
2,563
513
0
0
0
37,254
0
L
Ishtar
3,340
668
27
5
0
96,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role