Player Matchup

Cerberus
Cerberus
Silver III
BobbySmurfah
Cerberus
Silver III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,355 MMR
Solo
Hera
Hera
Silver II
JuicyJoe913
Hera
Silver II
Level 121
God Stats
3W - 3L
1,321 SR
Queue Stats
13W - 16L
1,398 MMR
Solo
Bakasura
Bakasura
Gold III
OBITO UCHIHA 5
Bakasura
Gold III
Level 198
God Stats
5W - 10L
1,426 SR
Queue Stats
347W - 362L
1,461 MMR
Solo
Jormungandr
Jormungandr
Gold V
bloodybones333
Jormungandr
Gold V
Level 105
God Stats
7W - 11L
1,731 SR
Queue Stats
160W - 176L
1,394 MMR
Solo
Medusa
Medusa
Gold V
joj54
Medusa
Gold V
Level 129
God Stats
13W - 21L
1,585 SR
Queue Stats
26W - 31L
1,396 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,513 SR
1,401 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,454 SR
1,405 MMR
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Gold IV
AnbuVibe
Vulcan
Gold IV
Level 117
God Stats
2W - 0L
1,766 SR
Queue Stats
73W - 79L
1,468 MMR
Solo
Izanami
Izanami
Gold V
LancerShadows
Izanami
Gold V
Level 142
God Stats
1W - 3L
1,292 SR
Queue Stats
116W - 123L
1,247 MMR
Party 1
Athena
Athena
Gold III
boopssi
Athena
Gold III
Level 107
God Stats
1W - 1L
1,257 SR
Queue Stats
57W - 55L
1,431 MMR
Solo
Chaac
Chaac
Silver I
slaywaves
Chaac
Silver I
Level 127
God Stats
4W - 7L
1,457 SR
Queue Stats
59W - 65L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BobbySmurfah
Cerberus
3
0 / 1 / 0
3,168
453
746
1,977
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 1 / 0
4,242
606
2,482
2,524
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
6
0 / 2 / 0
3,584
512
1,197
5,878
1,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
bloodybones333
Jormungandr
7
2 / 2 / 2
4,336
619
3,267
6,004
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
joj54
Medusa
8
2 / 3 / 2
4,541
649
3,598
3,812
906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CliodhnaAresBacchusBastetIx Chel

VS

Bans
King ArthurDanzaburouJanusCthulhuCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
5 / 1 / 3
5,131
733
2,797
4,564
1,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
AnbuVibe
Vulcan
9
0 / 0 / 2
4,367
624
2,377
3,222
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
8
2 / 2 / 3
4,594
656
2,985
3,928
1,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
boopssi
Athena
8
2 / 1 / 4
4,893
699
2,596
5,070
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
slaywaves
Chaac
10
0 / 0 / 1
5,109
730
900
3,293
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
9
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
3
6.5
W
Vulcan
AnbuVibe
Vulcan
0
0
2
1
L
Cerberus
BobbySmurfah
Cerberus
0
1
0
0
L
0
1
0
0
W
Izanami
2
2
3
1.75
L
Bakasura
0
2
0
0
L
Jormungandr
bloodybones333
Jormungandr
2
2
2
1.5
W
Athena
boopssi
Athena
2
1
4
4
L
Medusa
joj54
Medusa
2
3
2
1
W
Chaac
slaywaves
Chaac
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,290
Damage
11,655
20,195
Taken
20,077
6,844
Mitigated
7,572
7,609
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,797
1,479
0
617
4,564
1,591
0
683
3,772
0
25,259
W
Vulcan
AnbuVibe
Vulcan
2,377
41
0
833
3,222
835
0
1,800
1,260
22,942
0
L
Cerberus
BobbySmurfah
Cerberus
746
59
0
1,012
1,977
940
0
0
1,977
5,507
0
L
2,482
317
0
500
2,524
562
0
1,227
1,133
21,285
2,169
W
Izanami
2,985
2,181
0
1,006
3,928
1,085
367
1,362
2,566
0
31,058
L
Bakasura
1,197
820
0
2,974
5,878
1,585
0
917
4,866
0
13,455
L
Jormungandr
bloodybones333
Jormungandr
3,267
1,201
0
2,597
6,004
2,851
0
1,514
4,490
20,111
379
W
Athena
boopssi
Athena
2,596
959
0
1,855
5,070
2,701
0
1,620
3,450
10,691
333
L
Medusa
joj54
Medusa
3,598
1,373
0
526
3,812
906
0
915
2,897
0
20,931
W
Chaac
slaywaves
Chaac
900
47
0
1,629
3,293
1,360
0
632
2,547
0
28,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,871
Gold Earned
24,094
185
Minions Killed
235
0
Camps Cleared
0
606,417
Distance Traveled
729,082
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,131
733
49
7
0
167,520
0
W
Vulcan
4,367
624
43
6
0
147,254
0
L
Cerberus
3,168
453
14
2
0
45,833
0
L
Hera
4,242
606
53
8
0
144,417
1
W
Izanami
4,594
656
61
9
0
125,993
0
L
Bakasura
3,584
512
48
7
0
145,859
5
L
Jormungandr
4,336
619
33
5
0
127,982
0
W
Athena
4,893
699
19
3
0
144,417
3
L
Medusa
4,541
649
37
5
0
142,326
0
W
Chaac
5,109
730
63
9
0
143,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role