Player Matchup

Mercury
Mercury
Bobbilluey
Mercury
Level 142
God Stats
1W - 1L
1,712 SR
Queue Stats
115W - 99L
1,607 Elo+
Party 1
Nut
Nut
Createcraft
Nut
Level 162
God Stats
9W - 6L
1,634 SR
Queue Stats
62W - 45L
1,650 Elo+
Party 1
King Arthur
King Arthur
freescizzy
King Arthur
Level 156
God Stats
1W - 1L
1,854 SR
Queue Stats
191W - 169L
1,550 Elo+
Party 1
Sylvanus
Sylvanus
vonpred
Sylvanus
Level 159
God Stats
4W - 2L
1,587 SR
Queue Stats
29W - 18L
1,702 Elo+
Party 1
Persephone
Persephone
Řeaper
Persephone
Level 129
God Stats
1W - 2L
1,581 SR
Queue Stats
150W - 129L
1,602 Elo+
Party 1
Team Averages
Level 150
1,674 SR
1,622 Elo+

VS

Team Averages
Level 172
1,683 SR
1,674 Elo+
Cthulhu
Cthulhu
EmptyKetchup723
Cthulhu
Level 128
God Stats
7W - 10L
1,521 SR
Queue Stats
213W - 168L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
ExhaleChaos
Gilgamesh
Level 189
God Stats
3W - 1L
1,724 SR
Queue Stats
159W - 66L
1,693 Elo+
Party 2
Osiris
Osiris
McSwergatron
Osiris
Level 142
God Stats
36W - 42L
1,587 SR
Queue Stats
478W - 385L
1,666 Elo+
Solo
Janus
Janus
Shokera
Janus
Level 215
God Stats
2W - 2L
1,675 SR
Queue Stats
114W - 63L
1,717 Elo+
Party 2
Cernunnos
Cernunnos
stealthykoalaber
Cernunnos
Level 185
God Stats
15W - 3L
1,905 SR
Queue Stats
103W - 46L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bobbilluey
Mercury
12
1 / 5 / 3
6,665
513
3,919
10,884
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 8 / 2
6,925
533
8,027
12,712
3,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
freescizzy
King Arthur
11
0 / 4 / 2
6,129
471
5,840
14,732
9,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
vonpred
Sylvanus
11
3 / 2 / 4
7,393
569
4,570
13,875
12,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
Řeaper
Persephone
13
4 / 0 / 3
8,003
616
8,892
4,558
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
7,490
576
6,610
10,833
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
ExhaleChaos
Gilgamesh
13
3 / 1 / 5
7,547
581
5,592
8,130
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
13
2 / 2 / 4
8,363
643
11,831
13,936
18,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Shokera
Janus
14
3 / 3 / 0
7,722
594
2,921
5,797
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
15
8 / 3 / 4
9,042
696
16,803
10,221
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
12
Kills
19
19
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bobbilluey
Mercury
1
5
3
0.5
L
4
8
2
0.63
W
3
3
5
1.83
W
Gilgamesh
ExhaleChaos
Gilgamesh
3
1
5
5.5
W
Osiris
2
2
4
2
W
Janus
Shokera
Janus
3
3
0
1
L
King Arthur
freescizzy
King Arthur
0
4
2
0.25
W
Cernunnos
8
3
4
3.33
L
Sylvanus
vonpred
Sylvanus
3
2
4
2.5
L
Persephone
Řeaper
Persephone
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,248
Damage
43,757
56,761
Taken
48,917
31,563
Mitigated
34,373
11,553
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bobbilluey
Mercury
3,919
1,711
0
500
10,884
3,976
0
1,792
9,000
0
46,742
L
8,027
5,647
0
2,042
12,712
3,782
1
1,310
11,402
0
37,967
W
6,610
1,001
182
2,789
10,833
8,006
0
3,751
6,850
27,505
529
W
Gilgamesh
ExhaleChaos
Gilgamesh
5,592
1,719
0
2,590
8,130
3,178
0
2,218
5,848
0
53,516
W
Osiris
11,831
2,368
0
3,632
13,936
18,243
0
1,529
12,285
0
62,249
W
Janus
Shokera
Janus
2,921
38
0
746
5,797
1,528
172
2,775
2,858
57,731
0
L
King Arthur
freescizzy
King Arthur
5,840
728
0
2,619
14,732
9,993
0
643
13,110
0
34,764
W
Cernunnos
16,803
10,191
0
5,618
10,221
3,418
0
2,199
7,982
0
77,273
L
Sylvanus
vonpred
Sylvanus
4,570
927
1,407
4,157
13,875
12,523
0
4,552
9,196
19,273
0
L
Persephone
Řeaper
Persephone
8,892
258
0
828
4,558
1,289
0
1,003
3,409
49,197
1,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,115
Gold Earned
40,164
343
Minions Killed
469
0
Camps Cleared
0
1,415,595
Distance Traveled
1,431,394
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,665
513
87
7
0
321,537
2
L
Nut
6,925
533
79
6
0
254,713
0
W
Cthulhu
7,490
576
24
2
0
310,888
2
W
Gilgamesh
7,547
581
89
7
0
322,143
0
W
Osiris
8,363
643
105
8
0
246,685
2
W
Janus
7,722
594
120
9
0
289,979
3
L
King Arthur
6,129
471
55
4
0
273,077
0
W
Cernunnos
9,042
696
131
10
0
261,699
4
L
Sylvanus
7,393
569
15
1
0
273,464
2
L
Persephone
8,003
616
107
8
0
292,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role