Player Matchup

Athena
Athena
Chadmonkulus115
Athena
Level 127
God Stats
5W - 6L
1,544 SR
Queue Stats
39W - 36L
1,600 Elo+
Party 1
Poseidon
Poseidon
Esuminy
Poseidon
Level 164
God Stats
19W - 11L
1,677 SR
Queue Stats
284W - 216L
1,623 Elo+
Party 1
Hou Yi
Hou Yi
Pogwenis
Hou Yi
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 20L
1,751 Elo+
Party 1
Pele
Pele
joacodrecher
Pele
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 87L
1,552 Elo+
Solo
Nemesis
Nemesis
rafa1433
Nemesis
Level 123
God Stats
13W - 11L
1,609 SR
Queue Stats
145W - 112L
1,523 Elo+
Solo
Team Averages
Level 117
1,566 SR
1,610 Elo+

VS

Team Averages
Level 155
1,589 SR
1,584 Elo+
Ra
Ra
ShinGojirá
Ra
Level 195
God Stats
13W - 10L
1,897 SR
Queue Stats
381W - 346L
1,595 Elo+
Solo
Bacchus
Bacchus
Whitedangler54
Bacchus
Level 158
God Stats
3W - 5L
1,502 SR
Queue Stats
237W - 183L
1,589 Elo+
Solo
Erlang Shen
Erlang Shen
basicallyicanrun
Erlang Shen
Level 144
God Stats
0W - 3L
1,220 SR
Queue Stats
120W - 105L
1,617 Elo+
Party 2
Ne Zha
Ne Zha
mibn
Ne Zha
Level 129
God Stats
3W - 1L
1,867 SR
Queue Stats
115W - 101L
1,605 Elo+
Party 2
Athena
Athena
xRaDiKaL-Bry
Athena
Level 151
God Stats
2W - 5L
1,459 SR
Queue Stats
276W - 250L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
8,409
601
5,832
8,488
6,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Esuminy
Poseidon
17
7 / 0 / 3
10,001
714
10,197
6,885
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Pogwenis
Hou Yi
14
4 / 2 / 3
8,616
615
7,109
7,096
2,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 1
9,175
655
3,416
9,791
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
rafa1433
Nemesis
13
1 / 1 / 8
7,529
538
5,984
7,648
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
6,830
488
3,710
8,230
2,105
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 3 / 2
6,188
442
6,392
8,651
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
basicallyicanrun
Erlang Shen
8
1 / 4 / 1
5,927
423
4,396
8,311
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
mibn
Ne Zha
9
2 / 6 / 1
6,522
466
5,569
15,236
11,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Athena
13
2 / 1 / 1
6,890
492
2,918
9,532
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
5
5
Deaths
19
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Poseidon
Esuminy
Poseidon
7
0
3
8.5
W
Hou Yi
Pogwenis
Hou Yi
4
2
3
2.75
L
0
5
0
0
L
0
3
2
0.33
L
Erlang Shen
basicallyicanrun
Erlang Shen
1
4
1
0.38
W
3
2
1
1.75
L
Ne Zha
mibn
Ne Zha
2
6
1
0.42
W
Nemesis
rafa1433
Nemesis
1
1
8
5
L
Athena
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,538
Damage
22,985
39,908
Taken
49,960
17,962
Mitigated
24,855
13,843
Healing
13,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,832
2,093
0
2,428
8,488
6,745
42
1,572
6,715
18,089
1,803
W
Poseidon
Esuminy
Poseidon
10,197
1,696
0
3,402
6,885
2,146
286
2,561
3,884
99,940
968
W
Hou Yi
Pogwenis
Hou Yi
7,109
3,322
0
2,677
7,096
2,209
0
239
6,857
0
61,558
L
3,710
161
252
996
8,230
2,105
0
5,360
2,870
53,053
0
L
6,392
1,032
0
2,763
8,651
3,602
0
2,139
6,512
28,330
0
L
Erlang Shen
basicallyicanrun
Erlang Shen
4,396
2,413
0
2,688
8,311
3,676
0
2,155
6,156
0
29,228
W
3,416
377
0
3,752
9,791
3,881
0
5,485
3,824
0
67,790
L
Ne Zha
mibn
Ne Zha
5,569
1,343
0
2,835
15,236
11,336
0
4,453
10,783
0
28,064
W
Nemesis
rafa1433
Nemesis
5,984
2,451
0
1,584
7,648
2,981
0
2,192
5,300
0
50,033
L
Athena
2,918
537
0
3,895
9,532
4,136
0
1,588
7,944
45,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,730
Gold Earned
32,357
515
Minions Killed
342
0
Camps Cleared
0
1,560,448
Distance Traveled
1,403,973
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,409
601
27
2
0
312,726
1
W
Poseidon
10,001
714
181
13
0
342,792
1
W
Hou Yi
8,616
615
112
8
0
277,217
4
L
Ra
6,830
488
125
9
0
265,839
4
L
Bacchus
6,188
442
55
4
0
225,596
0
L
Erlang Shen
5,927
423
53
4
0
278,518
0
W
Pele
9,175
655
121
9
0
270,173
4
L
Ne Zha
6,522
466
34
2
0
296,600
0
W
Nemesis
7,529
538
74
5
0
357,540
0
L
Athena
6,890
492
75
5
0
337,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role