Player Matchup

Raijin
Raijin
 
Raijin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Foxtrot701
Arachne
Level 86
God Stats
19W - 14L
1,654 SR
Queue Stats
409W - 394L
1,493 Elo+
Solo
Yemoja
Yemoja
Mittt
Yemoja
Level 148
God Stats
0W - 1L
1,536 SR
Queue Stats
246W - 229L
1,575 Elo+
Solo
Danzaburou
Danzaburou
SDG Golden
Danzaburou
Level 88
God Stats
13W - 4L
1,816 SR
Queue Stats
237W - 219L
1,543 Elo+
Solo
Amaterasu
Amaterasu
moneyman_hou
Amaterasu
Level 148
God Stats
4W - 2L
1,562 SR
Queue Stats
44W - 43L
1,522 Elo+
Solo
Team Averages
Level 116
1,614 SR
1,527 Elo+

VS

Team Averages
Level 137
1,494 SR
1,532 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
EdScars
Ishtar
Level 155
God Stats
4W - 3L
1,250 SR
Queue Stats
210W - 193L
1,490 Elo+
Solo
Serqet
Serqet
OV3RLORD26011986
Serqet
Level 103
God Stats
12W - 12L
1,440 SR
Queue Stats
371W - 349L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
TridentPepsi
Tsukuyomi
Level 157
God Stats
1W - 3L
1,625 SR
Queue Stats
44W - 34L
1,620 Elo+
Party 1
Ix Chel
Ix Chel
UpUpAway
Ix Chel
Level 122
God Stats
8W - 3L
1,654 SR
Queue Stats
118W - 113L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 4 / 1
5,275
528
2,113
6,183
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Foxtrot701
Arachne
10
3 / 1 / 1
5,621
562
3,804
7,055
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Yemoja
Mittt
Yemoja
10
2 / 0 / 0
5,677
568
1,447
6,783
3,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
SDG Golden
Danzaburou
9
1 / 2 / 3
5,336
534
4,136
7,072
2,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
moneyman_hou
Amaterasu
9
0 / 6 / 1
5,023
502
3,181
11,143
5,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 0
5,453
545
3,563
6,575
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
EdScars
Ishtar
10
0 / 3 / 0
5,245
525
5,141
7,685
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 3
5,981
598
4,229
7,111
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Tsukuyomi
TridentPepsi
Tsukuyomi
12
7 / 0 / 0
7,679
768
8,649
8,455
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
UpUpAway
Ix Chel
11
4 / 1 / 0
6,562
656
3,137
3,624
1,110
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
6
Kills
13
13
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
4
1
0.13
W
Geb
 
Geb
0
1
0
0
W
Ishtar
EdScars
Ishtar
0
3
0
0
L
Arachne
Foxtrot701
Arachne
3
1
1
3.5
L
Yemoja
Mittt
Yemoja
2
0
0
2
W
2
1
3
3.5
L
Danzaburou
SDG Golden
Danzaburou
1
2
3
1.25
W
Tsukuyomi
TridentPepsi
Tsukuyomi
7
0
0
7
W
Ix Chel
UpUpAway
Ix Chel
4
1
0
4
L
Amaterasu
moneyman_hou
Amaterasu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,681
Damage
24,719
38,236
Taken
33,450
13,981
Mitigated
13,587
12,213
Healing
13,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,113
141
0
696
6,183
1,453
0
2,689
3,344
32,274
1,236
W
Geb
 
Geb
3,563
103
0
1,723
6,575
3,704
0
882
5,693
16,186
2,487
W
Ishtar
EdScars
Ishtar
5,141
2,712
0
3,259
7,685
2,580
0
624
7,061
0
41,163
L
Arachne
Foxtrot701
Arachne
3,804
2,256
0
3,121
7,055
2,043
0
538
6,478
0
24,969
L
Yemoja
Mittt
Yemoja
1,447
412
2,314
1,215
6,783
3,024
0
1,337
5,446
19,505
0
W
4,229
1,011
0
3,664
7,111
2,272
0
492
6,547
0
43,891
L
Danzaburou
SDG Golden
Danzaburou
4,136
1,891
0
2,393
7,072
2,083
13
1,828
5,128
0
34,886
W
Tsukuyomi
TridentPepsi
Tsukuyomi
8,649
2,314
0
2,589
8,455
3,921
0
0
8,064
623
52,485
W
Ix Chel
UpUpAway
Ix Chel
3,137
521
453
1,744
3,624
1,110
0
1,509
2,115
43,353
838
L
Amaterasu
moneyman_hou
Amaterasu
3,181
1,221
0
2,474
11,143
5,378
0
300
10,214
0
27,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,932
Gold Earned
30,920
265
Minions Killed
365
0
Camps Cleared
0
973,889
Distance Traveled
1,054,039
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,275
528
70
7
0
186,915
0
W
Geb
5,453
545
27
3
0
203,080
1
W
Ishtar
5,245
525
83
8
0
179,652
0
L
Arachne
5,621
562
46
5
0
231,900
0
L
Yemoja
5,677
568
32
3
0
190,896
3
W
Serqet
5,981
598
86
9
0
239,339
0
L
Danzaburou
5,336
534
65
7
0
178,283
0
W
Tsukuyomi
7,679
768
83
8
0
221,047
0
W
Ix Chel
6,562
656
86
9
0
210,921
2
L
Amaterasu
5,023
502
52
5
0
185,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role