Player Matchup

Cerberus
Cerberus
Arkham Nol
Cerberus
Level 158
God Stats
4W - 2L
1,315 SR
Queue Stats
167W - 169L
1,494 Elo+
Party 2
Arachne
Arachne
Codie2R3AL
Arachne
Level 72
God Stats
1W - 2L
1,505 SR
Queue Stats
77W - 66L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Dhany Valentine
Nu Wa
Level 215
God Stats
67W - 43L
1,637 SR
Queue Stats
369W - 343L
1,526 Elo+
Solo
Scylla
Scylla
Keurys
Scylla
Level 162
God Stats
11W - 12L
1,513 SR
Queue Stats
155W - 148L
1,512 Elo+
Party 2
Xbalanque
Xbalanque
Sweptwheel168
Xbalanque
Level 180
God Stats
2W - 2L
1,543 SR
Queue Stats
230W - 188L
1,515 Elo+
Party 2
Team Averages
Level 157
1,503 SR
1,509 Elo+

VS

Team Averages
Level 146
1,495 SR
1,543 Elo+
Medusa
Medusa
DrNfms
Medusa
Level 141
God Stats
7W - 8L
1,540 SR
Queue Stats
88W - 100L
1,480 Elo+
Solo
Bakasura
Bakasura
Heavy_Smoke23
Bakasura
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,470 Elo+
Party 1
Janus
Janus
JONLAMB327
Janus
Level 128
God Stats
16W - 12L
1,538 SR
Queue Stats
334W - 323L
1,546 Elo+
Solo
Cerberus
Cerberus
KhepriHugsYou
Cerberus
Level 152
God Stats
2W - 0L
1,809 SR
Queue Stats
75W - 25L
1,735 Elo+
Solo
Kuzenbo
Kuzenbo
SnatchyLu
Kuzenbo
Level 147
God Stats
1W - 1L
1,088 SR
Queue Stats
159W - 167L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arkham Nol
Cerberus
11
3 / 1 / 3
6,667
476
4,869
8,757
3,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
Codie2R3AL
Arachne
12
0 / 6 / 1
6,456
461
3,235
13,596
5,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
3 / 3 / 1
8,158
583
8,012
10,329
5,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Scylla
Keurys
Scylla
13
1 / 2 / 2
7,822
559
2,699
6,723
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Sweptwheel168
Xbalanque
15
2 / 1 / 1
8,555
611
3,671
6,730
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrNfms
Medusa
4
0 / 1 / 0
4,637
331
694
2,280
505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bakasura
Heavy_Smoke23
Bakasura
15
7 / 3 / 3
8,538
610
9,978
12,238
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
9
1 / 2 / 1
6,236
445
3,989
4,568
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
KhepriHugsYou
Cerberus
13
1 / 1 / 3
7,509
536
4,776
8,772
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kuzenbo
SnatchyLu
Kuzenbo
15
3 / 2 / 3
8,812
629
8,393
11,389
10,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
12
13
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Arkham Nol
Cerberus
3
1
3
4.5
L
Arachne
Codie2R3AL
Arachne
0
6
1
0.08
L
3
3
1
1.17
W
Medusa
DrNfms
Medusa
0
1
0
0
W
Bakasura
Heavy_Smoke23
Bakasura
7
3
3
2.83
W
Janus
1
2
1
0.75
L
Scylla
Keurys
Scylla
1
2
2
1
W
Cerberus
KhepriHugsYou
Cerberus
1
1
3
2.5
W
Kuzenbo
SnatchyLu
Kuzenbo
3
2
3
2.25
L
Xbalanque
Sweptwheel168
Xbalanque
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,486
Damage
27,830
46,135
Taken
39,247
18,021
Mitigated
21,856
13,979
Healing
12,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Arkham Nol
Cerberus
4,869
164
0
3,367
8,757
3,846
0
2,015
6,324
26,224
0
L
Arachne
Codie2R3AL
Arachne
3,235
2,342
0
3,293
13,596
5,137
0
3,022
9,659
0
45,424
L
8,012
2,076
15
2,441
10,329
5,021
0
6,471
3,186
59,442
0
W
Medusa
DrNfms
Medusa
694
324
0
242
2,280
505
0
1,126
1,154
0
5,698
W
Bakasura
Heavy_Smoke23
Bakasura
9,978
6,822
0
5,474
12,238
4,282
0
3,051
9,187
0
42,067
W
Janus
3,989
172
0
928
4,568
1,237
0
3,575
993
30,656
0
L
Scylla
Keurys
Scylla
2,699
209
0
844
6,723
1,687
2,459
2,294
4,145
58,070
1,118
W
Cerberus
KhepriHugsYou
Cerberus
4,776
579
0
3,827
8,772
5,642
0
1,483
7,289
39,500
373
W
Kuzenbo
SnatchyLu
Kuzenbo
8,393
2,523
0
1,877
11,389
10,190
280
6,203
5,186
57,001
4,000
L
Xbalanque
Sweptwheel168
Xbalanque
3,671
1,398
0
4,019
6,730
2,330
1,656
1,709
5,021
0
75,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,658
Gold Earned
35,732
491
Minions Killed
405
0
Camps Cleared
0
1,293,674
Distance Traveled
1,017,857
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,667
476
55
4
0
220,665
3
L
Arachne
6,456
461
71
5
0
297,102
0
L
Nu Wa
8,158
583
116
8
0
253,394
1
W
Medusa
4,637
331
12
1
0
57,080
1
W
Bakasura
8,538
610
98
7
0
310,475
7
W
Janus
6,236
445
71
5
0
144,243
0
L
Scylla
7,822
559
115
8
0
268,265
0
W
Cerberus
7,509
536
105
8
0
233,004
0
W
Kuzenbo
8,812
629
119
9
0
273,055
4
L
Xbalanque
8,555
611
134
10
0
254,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role