Player Matchup

Freya
Freya
Duhnurt
Freya
Level 83
God Stats
174W - 139L
1,519 SR
Queue Stats
288W - 263L
1,490 Elo+
Solo
Janus
Janus
ERYYLEC
Janus
Level 125
God Stats
20W - 18L
1,576 SR
Queue Stats
249W - 228L
1,562 Elo+
Solo
Amaterasu
Amaterasu
TimFluffin
Amaterasu
Level 47
God Stats
24W - 19L
1,600 SR
Queue Stats
167W - 136L
1,498 Elo+
Party 2
Thanatos
Thanatos
WoolyTheWalrus
Thanatos
Level 92
God Stats
2W - 7L
1,185 SR
Queue Stats
65W - 70L
1,529 Elo+
Party 2
Tyr
Tyr
spacecowboy42000
Tyr
Level 129
God Stats
6W - 8L
1,358 SR
Queue Stats
197W - 191L
1,517 Elo+
Party 2
Team Averages
Level 95
1,448 SR
1,519 Elo+

VS

Team Averages
Level 84
1,557 SR
1,541 Elo+
Bacchus
Bacchus
ChildKhorne
Bacchus
Level 66
God Stats
21W - 11L
1,583 SR
Queue Stats
82W - 63L
1,551 Elo+
Party 1
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 107
God Stats
510W - 443L
1,568 SR
Queue Stats
510W - 444L
1,531 Elo+
Solo
Hachiman
Hachiman
KMAN672
Hachiman
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 154L
1,545 Elo+
Solo
Apollo
Apollo
NoGanksNoH0es
Apollo
Level 54
God Stats
1W - 3L
1,425 SR
Queue Stats
153W - 152L
1,549 Elo+
Solo
Merlin
Merlin
ProfDixkWexd
Merlin
Level 63
God Stats
2W - 5L
1,710 SR
Queue Stats
88W - 77L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Duhnurt
Freya
14
2 / 1 / 2
8,146
543
9,554
7,532
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
ERYYLEC
Janus
15
7 / 1 / 2
8,824
588
11,901
8,343
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
TimFluffin
Amaterasu
14
3 / 1 / 8
9,196
613
10,027
14,960
13,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
14
6 / 1 / 3
7,949
530
6,217
11,672
4,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
0 / 0 / 1
7,345
490
5,339
13,121
9,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChildKhorne
Bacchus
11
1 / 3 / 1
6,940
463
5,611
11,182
9,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 1 / 0
9,099
607
12,015
12,890
7,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
KMAN672
Hachiman
11
0 / 7 / 1
6,116
408
3,658
12,239
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 2
7,276
485
10,043
15,768
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
14
1 / 4 / 0
7,976
532
5,124
8,034
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
18
Kills
4
4
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ChildKhorne
Bacchus
1
3
1
0.5
L
1
1
0
1
W
Freya
Duhnurt
Freya
2
1
2
3
W
Janus
ERYYLEC
Janus
7
1
2
8
L
Hachiman
KMAN672
Hachiman
0
7
1
0.07
L
1
3
2
0.67
L
Merlin
1
4
0
0.25
W
Amaterasu
TimFluffin
Amaterasu
3
1
8
7
W
Thanatos
6
1
3
7.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,038
Damage
36,451
55,628
Taken
60,113
32,541
Mitigated
27,714
22,155
Healing
15,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ChildKhorne
Bacchus
5,611
751
0
3,380
11,182
9,463
0
3,633
6,989
24,602
959
L
12,015
5,131
0
4,876
12,890
7,931
119
1,223
11,597
2,773
68,549
W
Freya
Duhnurt
Freya
9,554
2,560
0
3,182
7,532
2,246
188
1,953
5,579
47,598
2,505
W
Janus
ERYYLEC
Janus
11,901
836
0
628
8,343
2,819
0
2,603
5,695
67,579
0
L
Hachiman
KMAN672
Hachiman
3,658
1,866
0
3,225
12,239
3,379
0
5,675
5,994
0
35,234
L
10,043
5,552
0
3,601
15,768
4,840
0
5,934
9,246
0
57,560
L
Merlin
5,124
43
0
690
8,034
2,101
0
2,698
4,994
59,589
0
W
Amaterasu
TimFluffin
Amaterasu
10,027
3,501
67
7,353
14,960
13,286
0
3,703
11,084
0
47,775
W
Thanatos
6,217
1,155
0
7,861
11,672
4,689
0
2,212
9,414
0
52,125
W
5,339
342
0
3,064
13,121
9,501
381
841
11,602
0
44,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,460
Gold Earned
37,407
453
Minions Killed
434
0
Camps Cleared
0
1,674,567
Distance Traveled
1,533,267
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,940
463
45
3
0
320,010
0
L
Surtr
9,099
607
124
8
0
302,650
0
W
Freya
8,146
543
93
6
0
328,660
2
W
Janus
8,824
588
108
7
0
336,201
9
L
Hachiman
6,116
408
60
4
0
282,757
0
L
Apollo
7,276
485
95
6
0
325,857
2
L
Merlin
7,976
532
110
7
0
301,993
1
W
Amaterasu
9,196
613
76
5
0
328,750
1
W
Thanatos
7,949
530
79
5
0
366,419
0
W
Tyr
7,345
490
97
6
0
314,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role