Player Matchup

Ne Zha
Ne Zha
I Love DUIs
Ne Zha
Level 148
God Stats
2W - 2L
1,606 SR
Queue Stats
68W - 63L
1,508 Elo+
Party 1
Fenrir
Fenrir
Phift
Fenrir
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 34L
1,561 Elo+
Party 1
Thoth
Thoth
THEONEFIRE
Thoth
Level 20
God Stats
1W - 0L
1,676 SR
Queue Stats
38W - 34L
1,582 Elo+
Solo
Odin
Odin
snugglefritz
Odin
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 85L
1,518 Elo+
Solo
Cthulhu
Cthulhu
youuuu rockk
Cthulhu
Level 108
God Stats
2W - 1L
1,554 SR
Queue Stats
95W - 69L
1,536 Elo+
Party 1
Team Averages
Level 100
1,567 SR
1,541 Elo+

VS

Team Averages
Level 107
1,563 SR
1,519 Elo+
Bacchus
Bacchus
CallMeOwen
Bacchus
Level 119
God Stats
4W - 3L
1,556 SR
Queue Stats
263W - 279L
1,493 Elo+
Solo
Agni
Agni
Cookiez4meh
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,435 Elo+
Solo
Cernunnos
Cernunnos
DarthVapor91
Cernunnos
Level 98
God Stats
1W - 1L
1,757 SR
Queue Stats
103W - 83L
1,602 Elo+
Party 2
Geb
Geb
Jurnitho
Geb
Level 98
God Stats
0W - 2L
1,267 SR
Queue Stats
68W - 50L
1,586 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Samyo07
Morgan Le Fay
Level 109
God Stats
3W - 2L
1,734 SR
Queue Stats
196W - 196L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
3 / 2 / 18
8,855
886
7,031
10,490
10,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Phift
Fenrir
15
4 / 4 / 16
8,960
896
8,951
17,186
14,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
15
8 / 2 / 9
9,839
984
11,208
5,032
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 2 / 17
9,490
949
11,171
10,865
13,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
youuuu rockk
Cthulhu
17
7 / 2 / 17
10,007
1,001
17,020
13,324
14,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMeOwen
Bacchus
14
2 / 5 / 6
7,980
798
5,696
13,433
20,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 5 / 3
8,090
809
7,387
8,657
3,699
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
DarthVapor91
Cernunnos
14
3 / 6 / 2
7,811
781
8,017
10,206
4,257
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
2 / 6 / 2
7,870
787
7,639
16,085
14,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
Samyo07
Morgan Le Fay
13
0 / 6 / 4
7,108
711
10,837
11,736
5,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
28
Kills
12
12
Deaths
28
77
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CallMeOwen
Bacchus
2
5
6
1
L
5
5
3
1.3
L
Cernunnos
DarthVapor91
Cernunnos
3
6
2
0.67
W
Ne Zha
3
2
18
6
L
2
6
2
0.5
W
Fenrir
Phift
Fenrir
4
4
16
3
L
Morgan Le Fay
Samyo07
Morgan Le Fay
0
6
4
0.33
W
Thoth
8
2
9
6.25
W
6
2
17
7.25
W
Cthulhu
youuuu rockk
Cthulhu
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,381
Damage
39,576
56,897
Taken
60,117
54,323
Mitigated
49,064
20,613
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CallMeOwen
Bacchus
5,696
750
602
2,014
13,433
20,704
0
5,844
7,589
9,659
0
L
7,387
462
269
1,267
8,657
3,699
0
4,381
4,276
15,386
0
L
Cernunnos
DarthVapor91
Cernunnos
8,017
3,510
345
956
10,206
4,257
0
5,300
4,906
0
18,129
W
Ne Zha
7,031
1,430
866
2,636
10,490
10,195
750
7,065
3,425
0
17,109
L
7,639
541
1,394
2,117
16,085
14,495
0
7,946
8,139
11,455
1,053
W
Fenrir
Phift
Fenrir
8,951
2,419
0
5,589
17,186
14,899
0
6,942
10,244
480
13,244
L
Morgan Le Fay
Samyo07
Morgan Le Fay
10,837
996
529
2,839
11,736
5,909
0
7,244
4,492
19,547
0
W
Thoth
11,208
161
454
869
5,032
2,166
1,602
3,501
1,531
19,258
880
W
11,171
570
309
1,597
10,865
13,019
0
6,608
4,257
4,867
11,299
W
Cthulhu
youuuu rockk
Cthulhu
17,020
1,200
1,309
6,984
13,324
14,044
0
6,505
6,819
31,888
2,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,151
Gold Earned
38,859
113
Minions Killed
81
0
Camps Cleared
0
1,022,295
Distance Traveled
886,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,980
798
8
1
0
181,799
0
L
Agni
8,090
809
18
2
0
188,624
0
L
Cernunnos
7,811
781
29
3
0
151,660
0
W
Ne Zha
8,855
886
17
2
0
201,507
0
L
Geb
7,870
787
6
1
0
179,417
0
W
Fenrir
8,960
896
10
1
0
205,635
0
L
Morgan Le Fay
7,108
711
20
2
0
185,176
0
W
Thoth
9,839
984
34
3
0
198,158
0
W
Odin
9,490
949
12
1
0
219,699
0
W
Cthulhu
10,007
1,001
40
4
0
197,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role