Player Matchup

Kuzenbo
Kuzenbo
Demonic00Shadows
Kuzenbo
Level 73
God Stats
0W - 2L
1,320 SR
Queue Stats
163W - 174L
1,526 Elo+
Party 1
Rama
Rama
PickleRick22
Rama
Level 97
God Stats
10W - 10L
1,408 SR
Queue Stats
397W - 358L
1,508 Elo+
Party 1
Arachne
Arachne
WaRRoZe_666
Arachne
Level 108
God Stats
6W - 3L
1,707 SR
Queue Stats
44W - 46L
1,479 Elo+
Solo
Anubis
Anubis
WakeNbakeCakes
Anubis
Level 5
God Stats
11W - 7L
1,652 SR
Queue Stats
19W - 12L
1,582 Elo+
Party 1
Charon
Charon
sewix52
Charon
Level 55
God Stats
1W - 6L
1,086 SR
Queue Stats
67W - 70L
1,405 Elo+
Solo
Team Averages
Level 68
1,434 SR
1,500 Elo+

VS

Team Averages
Level 78
1,598 SR
1,503 Elo+
Kali
Kali
 
Kali
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Pindziak
Rama
Level 18
God Stats
6W - 3L
1,659 SR
Queue Stats
14W - 11L
1,515 Elo+
Party 2
Discordia
Discordia
fenix15100
Discordia
Level 107
God Stats
2W - 0L
1,702 SR
Queue Stats
43W - 35L
1,532 Elo+
Solo
Ymir
Ymir
zYoshido
Ymir
Level 118
God Stats
3W - 3L
1,630 SR
Queue Stats
89W - 85L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,794
566
6,159
11,351
6,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 3
7,006
584
6,631
9,090
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Arachne
WaRRoZe_666
Arachne
12
5 / 1 / 2
6,869
572
4,714
9,164
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
6 / 4 / 2
7,282
607
9,546
9,043
3,704
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
sewix52
Charon
11
1 / 1 / 5
6,846
571
6,403
8,426
3,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
4 / 4 / 3
7,126
594
8,455
12,890
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
 
Chaac
11
0 / 4 / 0
6,121
510
6,754
12,768
7,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Rama
11
1 / 5 / 3
6,097
508
6,349
9,131
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
fenix15100
Discordia
12
2 / 4 / 3
7,016
585
5,653
6,069
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
12
3 / 2 / 4
6,922
577
4,618
13,748
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
18
Kills
10
10
Deaths
19
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
4
3
1.38
W
Chaac
 
Chaac
0
4
0
0
L
2
1
1
2.5
L
4
3
3
1.83
W
Rama
1
5
3
0.5
L
Arachne
WaRRoZe_666
Arachne
5
1
2
6
L
6
4
2
1.75
W
Discordia
fenix15100
Discordia
2
4
3
0.88
L
Charon
sewix52
Charon
1
1
5
3.5
W
Ymir
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,453
Damage
31,829
47,074
Taken
54,606
20,296
Mitigated
23,999
18,154
Healing
13,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,455
4,510
0
6,452
12,890
3,357
0
4,107
8,757
0
54,820
W
Chaac
 
Chaac
6,754
1,329
0
1,854
12,768
7,896
0
4,973
7,241
0
37,141
L
6,159
2,655
0
4,326
11,351
6,702
66
0
11,351
34,399
1,667
L
6,631
4,600
0
3,719
9,090
2,701
0
2,849
6,163
0
54,723
W
Rama
6,349
4,851
0
1,526
9,131
2,287
0
2,446
6,685
0
46,391
L
Arachne
WaRRoZe_666
Arachne
4,714
3,399
0
3,620
9,164
3,374
0
831
8,253
0
40,495
L
9,546
388
0
3,031
9,043
3,704
0
2,438
6,323
52,894
1,221
W
Discordia
fenix15100
Discordia
5,653
578
0
750
6,069
1,405
25
3,252
2,817
37,847
0
L
Charon
sewix52
Charon
6,403
914
0
3,458
8,426
3,815
0
3,319
4,983
29,645
809
W
Ymir
4,618
712
0
3,023
13,748
9,054
0
6,239
7,509
16,672
1,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
33,282
357
Minions Killed
306
0
Camps Cleared
0
1,126,575
Distance Traveled
1,189,531
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,126
594
80
7
0
281,832
0
W
Chaac
6,121
510
58
5
0
217,668
0
L
Kuzenbo
6,794
566
69
6
0
222,725
0
L
Rama
7,006
584
106
9
0
214,618
2
W
Rama
6,097
508
71
6
0
224,815
0
L
Arachne
6,869
572
65
5
0
277,679
3
L
Anubis
7,282
607
86
7
0
202,294
0
W
Discordia
7,016
585
81
7
0
235,571
0
L
Charon
6,846
571
31
3
0
209,259
1
W
Ymir
6,922
577
16
1
0
229,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role