Player Matchup

Khepri
Khepri
DIABL0313_6
Khepri
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 138L
1,519 Elo+
Solo
Bake Kujira
Bake Kujira
MANNY15
Bake Kujira
Level 142
God Stats
7W - 5L
1,483 SR
Queue Stats
137W - 122L
1,425 Elo+
Solo
Artemis
Artemis
MoisesIRL
Artemis
Level 146
God Stats
3W - 2L
1,868 SR
Queue Stats
369W - 333L
1,450 Elo+
Solo
Merlin
Merlin
NicoVillan20
Merlin
Level 159
God Stats
69W - 58L
1,587 SR
Queue Stats
584W - 559L
1,542 Elo+
Solo
Ne Zha
Ne Zha
Pwnallnoobz
Ne Zha
Level 131
God Stats
1W - 0L
1,641 SR
Queue Stats
44W - 23L
1,642 Elo+
Solo
Team Averages
Level 149
1,616 SR
1,516 Elo+

VS

Team Averages
Level 124
1,618 SR
1,511 Elo+
Geb
Geb
BeGrundy69
Geb
Level 117
God Stats
2W - 2L
1,795 SR
Queue Stats
30W - 41L
1,496 Elo+
Party 1
Bakasura
Bakasura
GAMB1N0_96
Bakasura
Level 109
God Stats
1W - 2L
1,445 SR
Queue Stats
36W - 50L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
Schafdoggy
Nu Wa
Level 119
God Stats
14W - 13L
1,598 SR
Queue Stats
26W - 36L
1,494 Elo+
Party 1
King Arthur
King Arthur
SimpleSuppertime
King Arthur
Level 151
God Stats
1W - 1L
1,669 SR
Queue Stats
21W - 30L
1,510 Elo+
Party 1
Charybdis
Charybdis
tkevilla
Charybdis
Level 124
God Stats
27W - 28L
1,584 SR
Queue Stats
119W - 118L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 2 / 10
7,507
500
3,170
10,647
8,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bake Kujira
MANNY15
Bake Kujira
16
5 / 1 / 2
9,742
649
12,854
13,507
13,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
MoisesIRL
Artemis
13
2 / 3 / 2
7,494
500
12,642
9,425
2,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
16
3 / 1 / 2
9,244
616
2,402
4,104
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
15
9 / 2 / 4
8,776
585
11,633
12,111
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,990
466
4,491
12,972
8,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
GAMB1N0_96
Bakasura
14
4 / 4 / 3
7,755
517
6,324
14,798
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
14
1 / 2 / 3
7,830
522
5,925
7,965
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SimpleSuppertime
King Arthur
11
0 / 4 / 1
6,739
449
6,042
12,922
11,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
tkevilla
Charybdis
14
3 / 6 / 2
7,877
525
9,141
12,059
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
9
9
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Khepri
0
2
10
2.5
L
Bakasura
GAMB1N0_96
Bakasura
4
4
3
1.38
W
Bake Kujira
MANNY15
Bake Kujira
5
1
2
6
W
Artemis
MoisesIRL
Artemis
2
3
2
1
W
Merlin
3
1
2
4
W
Ne Zha
9
2
4
5.5
L
Nu Wa
1
2
3
1.25
L
King Arthur
SimpleSuppertime
King Arthur
0
4
1
0.13
L
Charybdis
tkevilla
Charybdis
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,701
Damage
31,923
49,794
Taken
60,716
31,049
Mitigated
31,114
10,210
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,491
302
0
2,671
12,972
8,269
189
3,406
9,566
20,006
0
W
Khepri
3,170
504
0
2,781
10,647
8,090
0
2,484
7,978
22,308
0
L
Bakasura
GAMB1N0_96
Bakasura
6,324
4,051
0
6,424
14,798
5,141
0
3,015
11,783
0
39,230
W
Bake Kujira
MANNY15
Bake Kujira
12,854
6,561
0
3,327
13,507
13,901
0
1,216
11,599
71,548
4,286
W
Artemis
MoisesIRL
Artemis
12,642
3,122
0
1,264
9,425
2,881
0
1,857
7,352
0
66,189
W
Merlin
2,402
97
0
1,210
4,104
979
46
1,768
1,924
71,175
1,381
W
Ne Zha
11,633
4,707
0
1,628
12,111
5,198
0
2,303
9,546
0
70,668
L
Nu Wa
5,925
895
0
1,816
7,965
2,103
0
1,901
6,064
48,928
588
L
King Arthur
SimpleSuppertime
King Arthur
6,042
547
0
1,805
12,922
11,990
0
7,469
5,453
0
43,541
L
Charybdis
tkevilla
Charybdis
9,141
4,153
0
3,596
12,059
3,611
0
1,598
10,461
0
61,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,763
Gold Earned
37,191
529
Minions Killed
412
0
Camps Cleared
0
1,504,474
Distance Traveled
1,446,172
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,990
466
28
2
0
278,932
0
W
Khepri
7,507
500
38
3
0
308,421
7
L
Bakasura
7,755
517
82
5
0
341,818
1
W
Bake Kujira
9,742
649
138
9
0
312,252
0
W
Artemis
7,494
500
97
6
0
275,920
0
W
Merlin
9,244
616
152
10
0
266,412
4
W
Ne Zha
8,776
585
104
7
0
341,469
0
L
Nu Wa
7,830
522
109
7
0
295,357
4
L
King Arthur
6,739
449
89
6
0
267,727
0
L
Charybdis
7,877
525
104
7
0
262,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role